/// Issues a notification upon a condition of the property being met.
/// See PropertyCondition for available defined conditions.
///</summary>
+ /// <since_tizen> 4 </since_tizen>
public class PropertyNotification : BaseHandle
{
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
/// <summary>
/// Dispose.
/// </summary>
- /// <since_tizen> 3 </since_tizen>
+ /// <since_tizen> 4 </since_tizen>
protected override void Dispose(DisposeTypes type)
{
if (disposed)
///<summary>
/// Event arguments that passed via Notify signal
///</summary>
+ /// <since_tizen> 3 </since_tizen>
public class NotifyEventArgs : EventArgs
{
private PropertyNotification _propertyNotification;
///<summary>
/// PropertyNotification - is the PropertyNotification handle that has the notification properties.
///</summary>
- /// <since_tizen> 4 </since_tizen>
+ /// <since_tizen> 3 </since_tizen>
public PropertyNotification PropertyNotification
{
get
/// Connects to this signal to be notified when the notification has occurred.
/// </summary>
/// <returns>A signal object to Connect() with</returns>
+ /// <since_tizen> 4 </since_tizen>
public PropertyNotifySignal NotifySignal()
{
PropertyNotifySignal ret = new PropertyNotifySignal(NDalicPINVOKE.PropertyNotification_NotifySignal(swigCPtr), false);
/// <summary>
/// Enumeration for description of how to check condition.
/// </summary>
- /// <since_tizen> 4 </since_tizen>
+ /// <since_tizen> 3 </since_tizen>
public enum NotifyMode
{
/// <summary>