/// <summary>
/// The scale factor from the start of the pinch gesture till the latest pinch gesture.<br>
/// If the user is moving their fingers away from each other, then
- /// this value increases. Conversely, if the user is moving their
+ /// this value increases. Conversely, if the user is moving their
/// fingers towards each other, this value will decrease.<br>
/// </summary>
public float Scale
}
/// <summary>
- /// Default Constructor.
+ /// The default constructor.
/// </summary>
- /// <param name="state">The state of the gesture</param>
+ /// <param name="state">The state of the gesture.</param>
internal PinchGesture(Gesture.StateType state) : this(NDalicPINVOKE.new_PinchGesture__SWIG_0((int)state), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();