/// A positive x value shows that the user is panning to the right, a negative x value means the opposite.<br>
/// A positive y value shows that the user is panning downwards, a negative y values means upwards.<br>
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector2 Velocity
{
get
/// A positive x value shows that the user is panning to the right, a negative x value means the opposite.<br>
/// A positive y value shows that the user is panning downwards, a negative y value means upwards.<br>
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector2 Displacement
{
get
/// <summary>
/// The current touch position of the primary touch point in local actor coordinates.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector2 Position
{
get
/// A positive y value shows that the user is panning downwards, a negative y values means upwards.<br>
/// This value represents the screen coordinates.<br>
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector2 ScreenVelocity
{
get
/// A positive y value shows that the user is panning downwards, a negative y value means upwards.<br>
/// This value is in screen coordinates.<br>
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector2 ScreenDisplacement
{
get
/// <summary>
/// The current touch position of the primary touch point in screen coordinates.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector2 ScreenPosition
{
get
/// <summary>
/// The total number of fingers touching the screen in a pan gesture.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public uint NumberOfTouches
{
get
/// <summary>
/// The default constructor.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public PanGesture() : this(NDalicPINVOKE.new_PanGesture__SWIG_0(), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
/// This is the pixel movement per millisecond.<br>
/// </summary>
/// <returns>The speed of the pan (in pixels per millisecond).</returns>
+ /// <since_tizen> 3 </since_tizen>
public float GetSpeed()
{
float ret = NDalicPINVOKE.PanGesture_GetSpeed(swigCPtr);
/// This is always a positive value.<br>
/// </summary>
/// <returns>The distance, as a float, a user's finger has panned.</returns>
+ /// <since_tizen> 3 </since_tizen>
public float GetDistance()
{
float ret = NDalicPINVOKE.PanGesture_GetDistance(swigCPtr);
/// This is the pixel movement per millisecond.<br>
/// </summary>
/// <returns>The speed of the pan (in pixels per millisecond).</returns>
+ /// <since_tizen> 3 </since_tizen>
public float GetScreenSpeed()
{
float ret = NDalicPINVOKE.PanGesture_GetScreenSpeed(swigCPtr);
/// This is always a positive value.<br>
/// </summary>
/// <returns>The distance, as a float, a user's finger has panned.</returns>
+ /// <since_tizen> 3 </since_tizen>
public float GetScreenDistance()
{
float ret = NDalicPINVOKE.PanGesture_GetScreenDistance(swigCPtr);
}
-}
+}
\ No newline at end of file