-/** Copyright (c) 2017 Samsung Electronics Co., Ltd.
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*
-*/
+/*
+ * Copyright(c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
namespace Tizen.NUI
{
/// <summary>
- /// A PanGesture is emitted when the user moves one or more fingers in a particular direction.<br>
- /// A pan gesture will end in the following ways:<br>
- /// - User releases the primary finger (the first touch).<br>
- /// - User has more fingers on the screen than the maximum specified.<br>
- /// - User has less fingers on the screen than the minimum specified.<br>
- /// - Cancelled by the system.<br>
- /// A pan gesture will continue to be sent to the actor under than initial pan until it ends.<br>
+ /// A PanGesture is emitted when the user moves one or more fingers in a particular direction.<br />
+ /// A pan gesture will end in the following ways:<br />
+ /// - User releases the primary finger (the first touch).<br />
+ /// - User has more fingers on the screen than the maximum specified.<br />
+ /// - User has less fingers on the screen than the minimum specified.<br />
+ /// - Cancelled by the system.<br />
+ /// A pan gesture will continue to be sent to the actor under than initial pan until it ends.<br />
/// </summary>
public class PanGesture : Gesture
{
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
+ /// <summary>
+ /// Dispose.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
protected override void Dispose(DisposeTypes type)
{
if(disposed)
}
/// <summary>
- /// The velocity at which the user is moving their fingers.<br>
- /// This is represented as a Vector2 and is the pixel movement per millisecond.<br>
- /// A positive x value shows that the user is panning to the right, a negative x value means the opposite.<br>
- /// A positive y value shows that the user is panning downwards, a negative y values means upwards.<br>
+ /// The velocity at which the user is moving their fingers.<br />
+ /// This is represented as a Vector2 and is the pixel movement per millisecond.<br />
+ /// A positive x value shows that the user is panning to the right, a negative x value means the opposite.<br />
+ /// A positive y value shows that the user is panning downwards, a negative y values means upwards.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public Vector2 Velocity
/// <summary>
/// This is a Vector2 showing how much the user has panned (dragged) since the last pan gesture or,
- /// if the gesture has just started, then the amount panned since the user touched the screen.<br>
- /// A positive x value shows that the user is panning to the right, a negative x value means the opposite.<br>
- /// A positive y value shows that the user is panning downwards, a negative y value means upwards.<br>
+ /// if the gesture has just started, then the amount panned since the user touched the screen.<br />
+ /// A positive x value shows that the user is panning to the right, a negative x value means the opposite.<br />
+ /// A positive y value shows that the user is panning downwards, a negative y value means upwards.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public Vector2 Displacement
}
/// <summary>
- /// The velocity at which the user is moving their fingers.<br>
- /// This is represented as a Vector2 and is the pixel movement per millisecond.<br>
- /// A positive x value shows that the user is panning to the right, a negative x value means the opposite.<br>
- /// A positive y value shows that the user is panning downwards, a negative y values means upwards.<br>
- /// This value represents the screen coordinates.<br>
+ /// The velocity at which the user is moving their fingers.<br />
+ /// This is represented as a Vector2 and is the pixel movement per millisecond.<br />
+ /// A positive x value shows that the user is panning to the right, a negative x value means the opposite.<br />
+ /// A positive y value shows that the user is panning downwards, a negative y values means upwards.<br />
+ /// This value represents the screen coordinates.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public Vector2 ScreenVelocity
/// <summary>
/// This is a Vector2 showing how much the user has panned (dragged) since the last pan gesture or,
- /// if the gesture has just started, then the amount panned since the user touched the screen.<br>
- /// A positive x value shows that the user is panning to the right, a negative x value means the opposite.<br>
- /// A positive y value shows that the user is panning downwards, a negative y value means upwards.<br>
- /// This value is in screen coordinates.<br>
+ /// if the gesture has just started, then the amount panned since the user touched the screen.<br />
+ /// A positive x value shows that the user is panning to the right, a negative x value means the opposite.<br />
+ /// A positive y value shows that the user is panning downwards, a negative y value means upwards.<br />
+ /// This value is in screen coordinates.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public Vector2 ScreenDisplacement
}
/// <summary>
- /// Returns the speed at which the user is moving their fingers.<br>
- /// This is the pixel movement per millisecond.<br>
+ /// Returns the speed at which the user is moving their fingers.<br />
+ /// This is the pixel movement per millisecond.<br />
/// </summary>
/// <returns>The speed of the pan (in pixels per millisecond).</returns>
/// <since_tizen> 3 </since_tizen>
/// <summary>
/// Returns the distance the user has panned (dragged) since the last pan gesture or,
- /// if the gesture has just started, then the distance moved since the user touched the screen.<br>
- /// This is always a positive value.<br>
+ /// if the gesture has just started, then the distance moved since the user touched the screen.<br />
+ /// This is always a positive value.<br />
/// </summary>
/// <returns>The distance, as a float, a user's finger has panned.</returns>
/// <since_tizen> 3 </since_tizen>
}
/// <summary>
- /// Returns the speed at which the user is moving their fingers relative to screen coordinates.<br>
- /// This is the pixel movement per millisecond.<br>
+ /// Returns the speed at which the user is moving their fingers relative to screen coordinates.<br />
+ /// This is the pixel movement per millisecond.<br />
/// </summary>
/// <returns>The speed of the pan (in pixels per millisecond).</returns>
/// <since_tizen> 3 </since_tizen>
/// <summary>
/// Returns the distance the user has panned (dragged) since the last pan gesture in screen
/// coordinates or, if the gesture has just started, then the distance in screen coordinates moved
- /// since the user touched the screen.<br>
- /// This is always a positive value.<br>
+ /// since the user touched the screen.<br />
+ /// This is always a positive value.<br />
/// </summary>
/// <returns>The distance, as a float, a user's finger has panned.</returns>
/// <since_tizen> 3 </since_tizen>