}
/// <summary>
- /// This current touch position of the primary touch point in local actor coordinates.
+ /// The current touch position of the primary touch point in local actor coordinates.
/// </summary>
public Vector2 Position
{
}
/// <summary>
- /// This current touch position of the primary touch point in screen coordinates.
+ /// The current touch position of the primary touch point in screen coordinates.
/// </summary>
public Vector2 ScreenPosition
{
}
/// <summary>
- /// Default Constructor.
+ /// The default constructor.
/// </summary>
public PanGesture() : this(NDalicPINVOKE.new_PanGesture__SWIG_0(), true)
{
}
/// <summary>
- /// Constructor.
+ /// The constructor.
/// </summary>
/// <param name="state">The state of the gesture</param>
internal PanGesture(Gesture.StateType state) : this(NDalicPINVOKE.new_PanGesture__SWIG_1((int)state), true)
/// Returns the speed at which the user is moving their fingers.<br>
/// This is the pixel movement per millisecond.<br>
/// </summary>
- /// <returns>The speed of the pan (in pixels per millisecond)</returns>
+ /// <returns>The speed of the pan (in pixels per millisecond).</returns>
public float GetSpeed()
{
float ret = NDalicPINVOKE.PanGesture_GetSpeed(swigCPtr);
}
/// <summary>
- /// This returns the distance the user has panned (dragged) since the last pan gesture or,
+ /// Returns the distance the user has panned (dragged) since the last pan gesture or,
/// if the gesture has just started, then the distance moved since the user touched the screen.<br>
/// This is always a positive value.<br>
/// </summary>
- /// <returns>The distance, as a float, a user's finger has panned</returns>
+ /// <returns>The distance, as a float, a user's finger has panned.</returns>
public float GetDistance()
{
float ret = NDalicPINVOKE.PanGesture_GetDistance(swigCPtr);
/// Returns the speed at which the user is moving their fingers relative to screen coordinates.<br>
/// This is the pixel movement per millisecond.<br>
/// </summary>
- /// <returns>The speed of the pan (in pixels per millisecond)</returns>
+ /// <returns>The speed of the pan (in pixels per millisecond).</returns>
public float GetScreenSpeed()
{
float ret = NDalicPINVOKE.PanGesture_GetScreenSpeed(swigCPtr);
}
/// <summary>
- /// This returns the distance the user has panned (dragged) since the last pan gesture in screen
+ /// Returns the distance the user has panned (dragged) since the last pan gesture in screen
/// coordinates or, if the gesture has just started, then the distance in screen coordinates moved
/// since the user touched the screen.<br>
/// This is always a positive value.<br>
/// </summary>
- /// <returns>The distance, as a float, a user's finger has panned</returns>
+ /// <returns>The distance, as a float, a user's finger has panned.</returns>
public float GetScreenDistance()
{
float ret = NDalicPINVOKE.PanGesture_GetScreenDistance(swigCPtr);