using System;
using Tizen.Applications;
using Tizen.Applications.CoreBackend;
-using Tizen.NUI;
namespace Tizen.NUI
{
/// <summary>
- /// Represents an application that have UI screen. The NUIApplication class has a default stage.
+ /// Represents an application that have a UI screen. The NUIApplication class has a default stage.
/// </summary>
public class NUIApplication : CoreApplication
{
/// <summary>
/// Occurs whenever the application is resumed.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public event EventHandler Resumed;
/// <summary>
/// Occurs whenever the application is paused.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public event EventHandler Paused;
/// <summary>
/// <summary>
/// The default constructor.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public NUIApplication() : base(new NUICoreBackend())
{
}
/// <summary>
- /// The constructor with stylesheet.
+ /// The constructor with a stylesheet.
/// </summary>
- public NUIApplication(string stylesheet) : base(new NUICoreBackend(stylesheet))
+ /// <param name="styleSheet">The styleSheet url.</param>
+ /// <since_tizen> 3 </since_tizen>
+ public NUIApplication(string styleSheet) : base(new NUICoreBackend(styleSheet))
{
}
/// <summary>
- /// The constructor with stylesheet and window mode.
+ /// The constructor with a stylesheet and window mode.
/// </summary>
- public NUIApplication(string stylesheet, WindowMode windowMode) : base(new NUICoreBackend(stylesheet,windowMode))
+ /// <param name="styleSheet">The styleSheet url.</param>
+ /// <param name="windowMode">The windowMode.</param>
+ /// <since_tizen> 3 </since_tizen>
+ public NUIApplication(string styleSheet, WindowMode windowMode) : base(new NUICoreBackend(styleSheet, windowMode))
{
}
/// <summary>
- /// Overrides this method if want to handle behavior.
+ /// Overrides this method if you want to handle behavior.
/// </summary>
protected override void OnLocaleChanged(LocaleChangedEventArgs e)
{
- Log.Debug("NUI", "OnLocaleChanged() is called!");
base.OnLocaleChanged(e);
}
/// <summary>
- /// Overrides this method if want to handle behavior.
+ /// Overrides this method if you want to handle behavior.
/// </summary>
protected override void OnLowBattery(LowBatteryEventArgs e)
{
- Log.Debug("NUI", "OnLowBattery() is called!");
base.OnLowBattery(e);
}
/// <summary>
- /// Overrides this method if want to handle behavior.
+ /// Overrides this method if you want to handle behavior.
/// </summary>
protected override void OnLowMemory(LowMemoryEventArgs e)
{
- Log.Debug("NUI", "OnLowMemory() is called!");
base.OnLowMemory(e);
}
/// <summary>
- /// Overrides this method if want to handle behavior.
+ /// Overrides this method if you want to handle behavior.
/// </summary>
protected override void OnRegionFormatChanged(RegionFormatChangedEventArgs e)
{
- Log.Debug("NUI", "OnRegionFormatChanged() is called!");
base.OnRegionFormatChanged(e);
}
/// <summary>
- /// Overrides this method if want to handle behavior.
+ /// Overrides this method if you want to handle behavior.
/// </summary>
protected override void OnTerminate()
{
- Log.Debug("NUI", "OnTerminate() is called!");
base.OnTerminate();
}
/// <summary>
- /// Overrides this method if want to handle behavior.
+ /// Overrides this method if you want to handle behavior.
/// </summary>
protected virtual void OnPause()
{
- Log.Debug("NUI", "OnPause() is called!");
Paused?.Invoke(this, EventArgs.Empty);
}
/// <summary>
- /// Overrides this method if want to handle behavior.
+ /// Overrides this method if you want to handle behavior.
/// </summary>
protected virtual void OnResume()
{
- Log.Debug("NUI", "OnResume() is called!");
Resumed?.Invoke(this, EventArgs.Empty);
}
/// <summary>
- /// Overrides this method if want to handle behavior.
+ /// Overrides this method if you want to handle behavior.
/// </summary>
protected virtual void OnPreCreate()
{
- Log.Debug("NUI", "OnPreCreate() is called!");
}
/// <summary>
- /// Overrides this method if want to handle behavior.
+ /// Overrides this method if you want to handle behavior.
/// </summary>
protected override void OnAppControlReceived(AppControlReceivedEventArgs e)
{
- Log.Debug("NUI", "OnAppControlReceived() is called!");
if (e != null)
{
- Log.Debug("NUI", "OnAppControlReceived() is called! ApplicationId=" + e.ReceivedAppControl.ApplicationId);
- Log.Debug("NUI", "CallerApplicationId=" + e.ReceivedAppControl.CallerApplicationId + " IsReplyRequest=" + e.ReceivedAppControl.IsReplyRequest);
+ Log.Info("NUI", "OnAppControlReceived() is called! ApplicationId=" + e.ReceivedAppControl.ApplicationId);
+ Log.Info("NUI", "CallerApplicationId=" + e.ReceivedAppControl.CallerApplicationId + " IsReplyRequest=" + e.ReceivedAppControl.IsReplyRequest);
}
base.OnAppControlReceived(e);
}
/// <summary>
- /// Overrides this method if want to handle behavior.
+ /// Overrides this method if you want to handle behavior.
/// </summary>
protected override void OnCreate()
{
// This is also required to create DisposeQueue on main thread.
DisposeQueue disposeQ = DisposeQueue.Instance;
disposeQ.Initialize();
- Log.Debug("NUI","OnCreate() is called!");
base.OnCreate();
}
/// <summary>
- /// Run NUIApplication.
+ /// Runs the NUIApplication.
/// </summary>
/// <param name="args">Arguments from commandline.</param>
+ /// <since_tizen> 4 </since_tizen>
public override void Run(string[] args)
{
Backend.AddEventHandler(EventType.PreCreated, OnPreCreate);
}
/// <summary>
- /// Exit NUIApplication.
+ /// Exits the NUIApplication.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public override void Exit()
{
base.Exit();
}
/// <summary>
+ /// Ensures that the function passed in is called from the main loop when it is idle.
+ /// </summary>
+ /// <param name="func">The function to call</param>
+ /// <returns>true if added successfully, false otherwise</returns>
+ /// <since_tizen> 4 </since_tizen>
+ public bool AddIdle(System.Delegate func)
+ {
+ return ((NUICoreBackend)this.Backend).AddIdle(func);
+ }
+
+ /// <summary>
/// Enumeration for deciding whether a NUI application window is opaque or transparent.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public enum WindowMode
{
+ /// <summary>
+ /// Opaque
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
Opaque = 0,
+ /// <summary>
+ /// Transparent
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
Transparent = 1
}
}
/// <summary>
- /// ResourceManager to handle multilingual
+ /// ResourceManager to handle multilingual.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public static System.Resources.ResourceManager MultilingualResourceManager
{
get
}
/// <summary>
- /// Get the window instance.
+ /// Gets the window instance.
/// </summary>
[Obsolete("Please do not use! this will be deprecated")]
public Window Window
}
}
}
-}
+}
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