-/** Copyright (c) 2017 Samsung Electronics Co., Ltd.
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*
-*/
+/*
+ * Copyright(c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
namespace Tizen.NUI
{
/// <summary>
- /// A long press gesture is emitted when the user holds the screen with the stated number of fingers.<br>
- /// A long press gesture finishes when all touches have been released.<br>
+ /// A long press gesture is emitted when the user holds the screen with the stated number of fingers.<br />
+ /// A long press gesture finishes when all touches have been released.<br />
/// </summary>
public class LongPressGesture : Gesture
{
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
+ /// <summary>
+ /// Dispose.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
protected override void Dispose(DisposeTypes type)
{
if(disposed)
/// <summary>
/// The number of touch points in this long press gesture, i.e., the number of fingers the user had
- /// on the screen to generate the long press gesture.<br>
+ /// on the screen to generate the long press gesture.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public uint NumberOfTouches
}
/// <summary>
- /// This is the point, in screen coordinates, where the long press occurred.<br>
- /// If a multi-touch long press, then this is the centroid of all the touch points.<br>
+ /// This is the point, in screen coordinates, where the long press occurred.<br />
+ /// If a multi-touch long press, then this is the centroid of all the touch points.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public Vector2 ScreenPoint
}
/// <summary>
- /// This is the point, in local actor coordinates, where the long press occurred.<br>
- /// If a multi-touch long press, then this is the centroid of all the touch points.<br>
+ /// This is the point, in local actor coordinates, where the long press occurred.<br />
+ /// If a multi-touch long press, then this is the centroid of all the touch points.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public Vector2 LocalPoint