/// Define a List of LayoutTransitions
/// </summary>
/// <since_tizen> 6 </since_tizen>
- public class TransitionList : List<LayoutTransition> {}
+ public class TransitionList : List<LayoutTransition> { }
/// <summary>
/// The conditions for transitions.
/// </summary>
/// <since_tizen> 6 </since_tizen>
- [FlagsAttribute] public enum TransitionCondition
+ [FlagsAttribute]
+ public enum TransitionCondition
{
/// <summary>
/// Default when a condition has not been set.
/// <since_tizen> 6 </since_tizen>
public LayoutTransition()
{
- Condition = TransitionCondition.Unspecified;
- AnimatableProperty = AnimatableProperties.Position;
- Animator = null;
- TargetValue = 0;
+ Condition = TransitionCondition.Unspecified;
+ AnimatableProperty = AnimatableProperties.Position;
+ Animator = null;
+ TargetValue = 0;
}
/// <summary>
/// LayoutTransition constructor.
/// <param name="targetValue">target value of the property.</param>
/// <param name="animator">Components to define the animator.</param>
/// <since_tizen> 6 </since_tizen>
- public LayoutTransition( TransitionCondition condition,
+ public LayoutTransition(TransitionCondition condition,
AnimatableProperties animatableProperty,
object targetValue,
TransitionComponents animator)
/// </summary>
/// <since_tizen> 6 </since_tizen>
- public TransitionCondition Condition{get; set;}
+ public TransitionCondition Condition { get; set; }
/// <summary>
/// Property to animate.
/// </summary>
/// <since_tizen> 6 </since_tizen>
- public AnimatableProperties AnimatableProperty{get; set;}
+ public AnimatableProperties AnimatableProperty { get; set; }
/// <summary>
/// Components of the Animator.
/// </summary>
/// <since_tizen> 6 </since_tizen>
- public TransitionComponents Animator{get; set;}
+ public TransitionComponents Animator { get; set; }
/// <summary>
/// Target value to animate to.
/// </summary>
/// <since_tizen> 6 </since_tizen>
- public object TargetValue{get; set;}
+ public object TargetValue { get; set; }
}
{
if (transitionListMatchingCondition != null)
{
- for (var index = 0; index < transitionListMatchingCondition.Count; index++ )
+ for (var index = 0; index < transitionListMatchingCondition.Count; index++)
{
if (transitionListMatchingCondition[index].AnimatableProperty == transition.AnimatableProperty)
{
static public bool GetTransitionsListForCondition(
Dictionary<TransitionCondition, TransitionList> sourceTransitionCollection,
TransitionCondition condition,
- TransitionList transitionsForCondition )
+ TransitionList transitionsForCondition)
{
TransitionCondition resolvedCondition = condition;
bool matched = false;
/// </summary>
/// <param name="sourceTransitionList">The source transition list.</param>
/// <param name="targetTransitionList">The target transition list to copy to.</param>
- static public void CopyTransitions( TransitionList sourceTransitionList,
- TransitionList targetTransitionList )
+ static public void CopyTransitions(TransitionList sourceTransitionList,
+ TransitionList targetTransitionList)
{
targetTransitionList.Clear();
foreach (LayoutTransition transitionToApply in sourceTransitionList)