/// <summary>
/// Layers provide a mechanism for overlaying groups of actors on top of each other.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public class Layer : Container
{
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
/// Get parent of the layer.
/// </summary>
/// <returns>The view's container</returns>
- /// <since_tizen> 3 </since_tizen>
+ /// <since_tizen> 4 </since_tizen>
public override Container GetParent()
{
return null;
/// Get the child count of the layer.
/// </summary>
/// <returns>The child count of the layer.</returns>
- /// <since_tizen> 3 </since_tizen>
+ /// <since_tizen> 4 </since_tizen>
public override uint GetChildCount()
{
return Convert.ToUInt32(Children.Count);