return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
- /// from Container base class
+ /// From the Container base class.
/// <summary>
/// Adds a child view to this layer.
}
/// <summary>
- /// Removes a child View from this layer. If the view was not a child of this layer, this is a no-op.
+ /// Removes a child view from this layer. If the view was not a child of this layer, this is a no-op.
/// </summary>
/// <seealso cref="Container::Add()">
/// </seealso>
}
/// <summary>
- /// Retrieves child view by index.
+ /// Retrieves a child view by the index.
/// </summary>
- /// <pre>The View has been initialized.</pre>
- /// <param name="index">The index of the child to retrieve</param>
- /// <returns>The view for the given index or empty handle if children not initialized</returns>
+ /// <pre>The view has been initialized.</pre>
+ /// <param name="index">The index of the child to retrieve.</param>
+ /// <returns>The view for the given index or empty handle if children not initialized.</returns>
public override View GetChildAt(uint index)
{
System.IntPtr cPtr = NDalicPINVOKE.Actor_GetChildAt(swigCPtr, index);
}
/// <summary>
- /// Search through this layer's hierarchy for an view with the given unique ID.
+ /// Search through this layer's hierarchy for a view with the given unique ID.
/// </summary>
- /// <pre>This layer(the parent) has been initialized.</pre>
+ /// <pre>This layer (the parent) has been initialized.</pre>
/// <remarks>The actor itself is also considered in the search.</remarks>
/// <param name="id">The id of the child to find</param>
/// <returns> A handle to the view if found, or an empty handle if not. </returns>
/// <summary>
/// Queries the depth of the layer.<br>
- /// 0 is the bottom most layer, higher number is on top.<br>
+ /// 0 is the bottommost layer, higher number is on the top.<br>
/// </summary>
public uint Depth
{
/// <summary>
/// Moves the layer directly above the given layer.<br>
- /// After the call, this layers depth will be immediately above target.<br>
+ /// After the call, this layer's depth will be immediately above target.<br>
/// </summary>
- /// <param name="target">Layer to get on top of</param>
+ /// <param name="target">The layer to get on top of.</param>
public void MoveAbove(Layer target)
{
NDalicPINVOKE.Layer_MoveAbove(swigCPtr, Layer.getCPtr(target));
/// <summary>
/// Moves the layer directly below the given layer.<br>
- /// After the call, this layers depth will be immediately below target.<br>
+ /// After the call, this layer's depth will be immediately below target.<br>
/// </summary>
- /// <param name="target">Layer to get below of</param>
+ /// <param name="target">The layer to get below of.</param>
public void MoveBelow(Layer target)
{
NDalicPINVOKE.Layer_MoveBelow(swigCPtr, Layer.getCPtr(target));
}
/// <summary>
- /// Layer Behavior, type String(Layer.LayerBehavior)
+ /// Layer behavior, type String (Layer.LayerBehavior).
/// </summary>
public Layer.LayerBehavior Behavior
{
}
/// <summary>
- /// Internal only property to Enable/Disable Clipping, type Boolean.
- /// By default this is false, i.e. the viewport of the Layer is the entire window.
+ /// Internal only property to enable or disable clipping, type boolean.
+ /// By default, this is false, i.e., the viewport of the layer is the entire window.
/// </summary>
internal bool ClippingEnabled
{
}
/// <summary>
- /// Sets the Viewport (in window coordinates), type Rectangle.
+ /// Sets the viewport (in window coordinates), type rectangle.
/// The contents of the layer will not be visible outside this box, when ViewportEnabled is true.
/// </summary>
public Rectangle Viewport
}
/// <summary>
- /// Retrieves and sets the Layer's opacity.<br>
+ /// Retrieves and sets the layer's opacity.<br>
/// </summary>
public float Opacity
{
}
/// <summary>
- /// Retrieves and sets the Layer's visibility.
+ /// Retrieves and sets the layer's visibility.
/// </summary>
public bool Visibility
{
}
/// <summary>
- /// Gets/Sets the Layer's name.
+ /// Gets or sets the layer's name.
/// </summary>
public string Name
{