/// <summary>
/// Base structure for different gestures that an application can receive.<br>
- /// A gesture is an event that is produced from a combination of several touch events
- /// in a particular order or within a certain time frame (e.g pinch).<br>
+ /// A Gesture is an event that is produced from a combination of several touch events
+ /// in a particular order or within a certain time frame (for example, pinch).<br>
/// </summary>
public class Gesture : global::System.IDisposable
{
}
/// <summary>
- /// Copy constructor.
+ /// The Copy constructor.
/// </summary>
/// <param name="rhs">A reference to the copied handle</param>
public Gesture(Gesture rhs) : this(NDalicPINVOKE.new_Gesture(Gesture.getCPtr(rhs)), true)
}
/// <summary>
- /// Enumeration for type of gesture
+ /// Enumeration for type of gesture.
/// </summary>
public enum GestureType
{