public uint AddVertexBuffer(VertexBuffer vertexBuffer)
{
uint ret = Interop.Geometry.Geometry_AddVertexBuffer(swigCPtr, VertexBuffer.getCPtr(vertexBuffer));
- if (NDalicPINVOKE.SWIGPendingException.Pending)
+ if (NDalicPINVOKE.SWIGPendingException.Pending)
throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}