/// The x component.
/// </summary>
/// <remarks>
- /// The setter is deprecated in API8 and will be removed in API10. Please use new RelativeVector4(...) constructor.
+ /// The setter is deprecated in API8 and will be removed in API10. Use new RelativeVector4(...) constructor.
/// </remarks>
/// <code>
/// // DO NOT use like the followings!
/// RelativeVector4 relativeVector4 = new RelativeVector4();
/// relativeVector4.X = 0.1f;
- /// // Please USE like this
+ /// // USE like this
/// float x = 0.1f, y = 0.5f, z = 0.9f, w = 1.0f;
/// RelativeVector4 relativeVector4 = new RelativeVector4(x, y, z, w);
/// </code>
/// <since_tizen> 3 </since_tizen>
public float X
{
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new RelativeVector4(...) constructor")]
+ [Obsolete("Do not use this setter, that is deprecated in API8 and will be removed in API10. Use new RelativeVector4(...) constructor")]
set
{
Interop.Vector4.XSet(SwigCPtr, value);
/// The y component.
/// </summary>
/// <remarks>
- /// The setter is deprecated in API8 and will be removed in API10. Please use new RelativeVector4(...) constructor.
+ /// The setter is deprecated in API8 and will be removed in API10. Use new RelativeVector4(...) constructor.
/// </remarks>
/// <code>
/// // DO NOT use like the followings!
/// RelativeVector4 relativeVector4 = new RelativeVector4();
/// relativeVector4.Y = 0.5f;
- /// // Please USE like this
+ /// // USE like this
/// float x = 0.1f, y = 0.5f, z = 0.9f, w = 1.0f;
/// RelativeVector4 relativeVector4 = new RelativeVector4(x, y, z, w);
/// </code>
/// <since_tizen> 3 </since_tizen>
public float Y
{
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new RelativeVector4(...) constructor")]
+ [Obsolete("Do not use this setter, that is deprecated in API8 and will be removed in API10. Use new RelativeVector4(...) constructor")]
set
{
Interop.Vector4.YSet(SwigCPtr, value);
/// The z component.
/// </summary>
/// <remarks>
- /// The setter is deprecated in API8 and will be removed in API10. Please use new RelativeVector4(...) constructor.
+ /// The setter is deprecated in API8 and will be removed in API10. Use new RelativeVector4(...) constructor.
/// </remarks>
/// <code>
/// // DO NOT use like the followings!
/// RelativeVector4 relativeVector4 = new RelativeVector4();
/// relativeVector4.Z = 0.9f;
- /// // Please USE like this
+ /// // USE like this
/// float x = 0.1f, y = 0.5f, z = 0.9f, w = 1.0f;
/// RelativeVector4 relativeVector4 = new RelativeVector4(x, y, z, w);
/// </code>
/// <since_tizen> 3 </since_tizen>
public float Z
{
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new RelativeVector4(...) constructor")]
+ [Obsolete("Do not use this setter, that is deprecated in API8 and will be removed in API10. Use new RelativeVector4(...) constructor")]
set
{
Interop.Vector4.ZSet(SwigCPtr, value);
/// The w component.
/// </summary>
/// <remarks>
- /// The setter is deprecated in API8 and will be removed in API10. Please use new RelativeVector4(...) constructor.
+ /// The setter is deprecated in API8 and will be removed in API10. Use new RelativeVector4(...) constructor.
/// </remarks>
/// <code>
/// // DO NOT use like the followings!
/// RelativeVector4 relativeVector4 = new RelativeVector4();
/// relativeVector4.W = 1.0f;
- /// // Please USE like this
+ /// // USE like this
/// float x = 0.1f, y = 0.5f, z = 0.9f, w = 1.0f;
/// RelativeVector4 relativeVector4 = new RelativeVector4(x, y, z, w);
/// </code>
/// <since_tizen> 3 </since_tizen>
public float W
{
- [Obsolete("Please do not use this setter, Deprecated in API8, will be removed in API10. please use new RelativeVector4(...) constructor")]
+ [Obsolete("Do not use this setter, that is deprecated in API8 and will be removed in API10. Use new RelativeVector4(...) constructor")]
set
{
Interop.Vector4.WSet(SwigCPtr, value);