/// Hyphenation mode will move part of the word (at possible hyphen locations)
/// to the next line and draw a hyphen at the end of the line.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 9 </since_tizen>
Hyphenation,
/// <summary>
/// Mixed mode will try word wrap, if failed, it will try hyphenation wrap.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 9 </since_tizen>
Mixed
}
/// <summary>
/// An enum of ellipsis position.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 9 </since_tizen>
public enum EllipsisPosition
{
/// <summary>
/// ellipsis position at end.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 9 </since_tizen>
End,
/// <summary>
/// ellipsis position at start.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 9 </since_tizen>
Start,
/// <summary>
- /// ellipsis position in middle.
+ /// ellipsis position in the middle.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 9 </since_tizen>
Middle
}
/// If the device can not support GLES version 3.0 over, the version will be chosen with GLES version 2.0.<br />
/// It is for GLWindow and GLView.<br />
/// </summary>
+ /// <since_tizen> 9 </since_tizen>
[EditorBrowsable(EditorBrowsableState.Never)]
public enum GLESVersion
{
/// <summary>
/// GLES version 2.0
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
Version20 = 0,
/// <summary>
/// GLES version 3.0
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
Version30
}
/// <summary>
/// Enumeration for rendering mode
/// This Enumeration is used to choose the rendering mode.
- /// It has two options.
- /// One of them is continuous mode. It is rendered continuously.
- /// The other is on demand mode. It is rendered by application.
/// It is for GLWindow and GLView.
/// </summary>
+ /// <since_tizen> 9 </since_tizen>
[EditorBrowsable(EditorBrowsableState.Never)]
public enum GLRenderingMode
{
/// <summary>
- /// continuous mode
+ /// The render frame delegate is invoked continuously.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
Continuous = 0,
/// <summary>
- /// on demand by application
+ /// The render frame delegate is invoked by user.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
OnDemand = 1
}
/// <summary>
- /// Enumeration for the type of InputFilter. <br />
+ /// Enumeration for the type of InputFilter.
/// </summary>
/// <remarks>
- /// The type of InputFilter that is stored in the <see cref="Tizen.NUI.BaseComponents.InputFilteredEventArgs"/> when the input is filtered. <br />
+ /// The type of InputFilter that is stored in the <see cref="Tizen.NUI.BaseComponents.InputFilteredEventArgs"/> when the input is filtered.
/// </remarks>
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 9 </since_tizen>
public enum InputFilterType
{
/// <summary>
/// The type of InputFilter is Accept.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
Accept,
/// <summary>
/// The type of InputFilter is Reject.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
Reject
}
/// The InputFilter struct is used as an argument to SetInputFilter and GetInputFilter methods. <br />
/// See <see cref="Tizen.NUI.BaseComponents.TextField.SetInputFilter"/>, <see cref="Tizen.NUI.BaseComponents.TextField.GetInputFilter"/>, <see cref="Tizen.NUI.BaseComponents.TextEditor.SetInputFilter"/> and <see cref="Tizen.NUI.BaseComponents.TextEditor.GetInputFilter"/>. <br />
/// </remarks>
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 9 </since_tizen>
public struct InputFilter
{
/// <summary>
/// A regular expression in the set of characters to be accepted by the inputFilter.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
public string Accepted { get; set; }
/// <summary>
/// A regular expression in the set of characters to be rejected by the inputFilter.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
public string Rejected { get; set; }
}
/// <summary>
/// The offset in pixels of the shadow (if null, the default value is 0, 0). <br />
/// If not provided then the shadow is not enabled. <br />
- ///
+ ///
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
public Vector2 Offset { get; set; }
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
public FontSizeType FontSizeType { get; set; }
+
+ /// <summary>
+ /// Font Size for text fit
+ /// </summary>
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public float? FontSize { get; set; }
}
/// <summary>