/// If the device can not support GLES version 3.0 over, the version will be chosen with GLES version 2.0.<br />
/// It is for GLWindow and GLView.<br />
/// </summary>
+ /// <since_tizen> 9 </since_tizen>
[EditorBrowsable(EditorBrowsableState.Never)]
public enum GLESVersion
{
/// <summary>
/// GLES version 2.0
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
Version20 = 0,
/// <summary>
/// GLES version 3.0
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
Version30
}
/// <summary>
/// Enumeration for rendering mode
/// This Enumeration is used to choose the rendering mode.
- /// It has two options.
- /// One of them is continuous mode. It is rendered continuously.
- /// The other is on demand mode. It is rendered by application.
/// It is for GLWindow and GLView.
/// </summary>
+ /// <since_tizen> 9 </since_tizen>
[EditorBrowsable(EditorBrowsableState.Never)]
public enum GLRenderingMode
{
/// <summary>
- /// continuous mode
+ /// The render frame delegate is invoked continuously.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
Continuous = 0,
/// <summary>
- /// on demand by application
+ /// The render frame delegate is invoked by user.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
OnDemand = 1
}