internal static readonly int WorldMatrix = Interop.ActorProperty.WorldMatrixGet();
internal static readonly int NAME = Interop.ActorProperty.NameGet();
internal static readonly int SENSITIVE = Interop.ActorProperty.SensitiveGet();
- internal static readonly int Enabled = Interop.ActorProperty.EnabledGet();
+ internal static readonly int UserInteractionEnabled = Interop.ActorProperty.UserInteractionEnabledGet();
internal static readonly int LeaveRequired = Interop.ActorProperty.LeaveRequiredGet();
internal static readonly int InheritOrientation = Interop.ActorProperty.InheritOrientationGet();
internal static readonly int InheritScale = Interop.ActorProperty.InheritScaleGet();