-/** Copyright (c) 2017 Samsung Electronics Co., Ltd.
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*
-*/
+/*
+ * Copyright(c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
namespace Tizen.NUI.BaseComponents
{
using System;
using System.Runtime.InteropServices;
-
-
/// <summary>
/// View is the base class for all views.
/// </summary>
- public class View : Animatable //CustomActor => Animatable
+ public class View : Container
{
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
+
internal View(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.View_SWIGUpcast(cPtr), cMemoryOwn)
{
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
- // you can override it to clean-up your own resources.
+ // From Container Base class
+
+ /// <summary>
+ /// Adds a child view to this view.
+ /// </summary>
+ /// <seealso cref="Container.Add" />
+ /// <since_tizen> 4 </since_tizen>
+ public override void Add(View child)
+ {
+ NDalicPINVOKE.Actor_Add(swigCPtr, View.getCPtr(child));
+ if (NDalicPINVOKE.SWIGPendingException.Pending)
+ throw NDalicPINVOKE.SWIGPendingException.Retrieve();
+
+ Children.Add(child);
+ }
+
+ /// <summary>
+ /// Removes a child view from this View. If the view was not a child of this view, this is a no-op.
+ /// </summary>
+ /// <seealso cref="Container.Remove" />
+ /// <since_tizen> 4 </since_tizen>
+ public override void Remove(View child)
+ {
+ NDalicPINVOKE.Actor_Remove(swigCPtr, View.getCPtr(child));
+ if (NDalicPINVOKE.SWIGPendingException.Pending)
+ throw NDalicPINVOKE.SWIGPendingException.Retrieve();
+
+ Children.Remove(child);
+ }
+
+ /// <summary>
+ /// Retrieves a child view by index.
+ /// </summary>
+ /// <seealso cref="Container.GetChildAt" />
+ /// <since_tizen> 4 </since_tizen>
+ public override View GetChildAt(uint index)
+ {
+ if (index < Children.Count)
+ {
+ return Children[Convert.ToInt32(index)];
+ }
+ else
+ {
+ return null;
+ }
+ }
+
+ /// <summary>
+ /// Retrieves the number of children held by the view.
+ /// </summary>
+ /// <seealso cref="Container.GetChildCount" />
+ public override uint GetChildCount()
+ {
+ return Convert.ToUInt32(Children.Count);
+ }
+
+ /// <summary>
+ /// Gets the views parent.
+ /// </summary>
+ /// <seealso cref="Container.GetParent()" />
+ public override Container GetParent()
+ {
+ IntPtr cPtr = NDalicPINVOKE.Actor_GetParent(swigCPtr);
+
+ BaseHandle basehandle = Registry.GetManagedBaseHandleFromNativePtr(cPtr);
+
+ if (NDalicPINVOKE.SWIGPendingException.Pending)
+ throw NDalicPINVOKE.SWIGPendingException.Retrieve();
+
+ return basehandle as Container;
+ }
+
+ internal bool IsTopLevelView()
+ {
+ if(GetParent() is Layer)
+ {
+ return true;
+ }
+ return false;
+ }
+
+ /// <summary>
+ /// you can override it to clean-up your own resources.
+ /// </summary>
+ /// <param name="type">DisposeTypes</param>
+ /// <since_tizen> 3 </since_tizen>
protected override void Dispose(DisposeTypes type)
{
if(disposed)
//You should not access any managed member here except static instance.
//because the execution order of Finalizes is non-deterministic.
+ DisConnectFromSignals();
+
if (swigCPtr.Handle != global::System.IntPtr.Zero)
{
if (swigCMemOwn)
}
base.Dispose(type);
+
+ // Dispose all Children of this View.
+ foreach (View childView in Children)
+ {
+ childView?.Dispose();
+ }
+ Children.Clear();
+ }
+
+ private void DisConnectFromSignals()
+ {
+ // Save current CPtr.
+ global::System.Runtime.InteropServices.HandleRef currentCPtr = swigCPtr;
+
+ // Use BaseHandle CPtr as current might have been deleted already in derived classes.
+ swigCPtr = GetBaseHandleCPtrHandleRef;
+
+ if (_onRelayoutEventCallback != null)
+ {
+ this.OnRelayoutSignal().Disconnect(_onRelayoutEventCallback);
+ }
+
+ if (_offWindowEventCallback != null)
+ {
+ this.OffWindowSignal().Disconnect(_offWindowEventCallback);
+ }
+
+ if (_onWindowEventCallback != null)
+ {
+ this.OnWindowSignal().Disconnect(_onWindowEventCallback);
+ }
+
+ if (_wheelEventCallback != null)
+ {
+ this.WheelEventSignal().Disconnect(_wheelEventCallback);
+ }
+
+ if (_hoverEventCallback != null)
+ {
+ this.HoveredSignal().Disconnect(_hoverEventCallback);
+ }
+
+ if (_touchDataCallback != null)
+ {
+ this.TouchSignal().Disconnect(_touchDataCallback);
+ }
+
+ if (_ResourcesLoadedCallback != null)
+ {
+ this.ResourcesLoadedSignal().Disconnect(_ResourcesLoadedCallback);
+ }
+
+ if (_offWindowEventCallback != null)
+ {
+ this.OffWindowSignal().Disconnect(_offWindowEventCallback);
+ }
+
+ if (_onWindowEventCallback != null)
+ {
+ this.OnWindowSignal().Disconnect(_onWindowEventCallback);
+ }
+
+ if (_wheelEventCallback != null)
+ {
+ this.WheelEventSignal().Disconnect(_wheelEventCallback);
+ }
+
+ if (_hoverEventCallback != null)
+ {
+ this.HoveredSignal().Disconnect(_hoverEventCallback);
+ }
+
+ if (_touchDataCallback != null)
+ {
+ this.TouchSignal().Disconnect(_touchDataCallback);
+ }
+
+ if (_onRelayoutEventCallback != null)
+ {
+ this.OnRelayoutSignal().Disconnect(_onRelayoutEventCallback);
+ }
+
+ if (_keyCallback != null)
+ {
+ this.KeyEventSignal().Disconnect(_keyCallback);
+ }
+
+ if (_keyInputFocusLostCallback != null)
+ {
+ this.KeyInputFocusLostSignal().Disconnect(_keyInputFocusLostCallback);
+ }
+
+ if (_keyInputFocusGainedCallback != null)
+ {
+ this.KeyInputFocusGainedSignal().Disconnect(_keyInputFocusGainedCallback);
+ }
+
+ // BaseHandle CPtr is used in Registry and there is danger of deletion if we keep using it here.
+ // Restore current CPtr.
+ swigCPtr = currentCPtr;
}
private EventHandler _keyInputFocusGainedEventHandler;
private KeyInputFocusGainedCallbackType _keyInputFocusGainedCallback;
/// <summary>
- /// Event for KeyInputFocusGained signal which can be used to subscribe/unsubscribe the event handler provided by the user.<br>
- /// KeyInputFocusGained signal is emitted when the control gets Key Input Focus.<br>
+ /// An event for the KeyInputFocusGained signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br />
+ /// The KeyInputFocusGained signal is emitted when the control gets the key input focus.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public event EventHandler FocusGained
{
add
private KeyInputFocusLostCallbackType _keyInputFocusLostCallback;
/// <summary>
- /// Event for KeyInputFocusLost signal which can be used to subscribe/unsubscribe the event handler provided by the user.<br>
- /// KeyInputFocusLost signal is emitted when the control loses Key Input Focus.<br>
+ /// An event for the KeyInputFocusLost signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br />
+ /// The KeyInputFocusLost signal is emitted when the control loses the key input focus.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public event EventHandler FocusLost
{
add
}
/// <summary>
- /// Event arguments that passed via KeyEvent signal.
+ /// Event arguments that passed via the KeyEvent signal.
/// </summary>
public class KeyEventArgs : EventArgs
{
private Key _key;
/// <summary>
- /// Key - is the key sent to the View.
+ /// Key - is the key sent to the view.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Key Key
{
get
private KeyCallbackType _keyCallback;
/// <summary>
- /// Event for KeyPressed signal which can be used to subscribe/unsubscribe the event handler provided by the user.<br>
- /// KeyPressed signal is emitted when key event is received.<br>
+ /// An event for the KeyPressed signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br />
+ /// The KeyPressed signal is emitted when the key event is received.<br />
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public event EventHandlerWithReturnType<object, KeyEventArgs, bool> KeyEvent
{
add
private OnRelayoutEventCallbackType _onRelayoutEventCallback;
/// <summary>
- /// Event for OnRelayout signal which can be used to subscribe/unsubscribe the event handler.<br>
- /// OnRelayout signal is emitted after the size has been set on the view during relayout.<br>
+ /// An event for the OnRelayout signal which can be used to subscribe or unsubscribe the event handler.<br />
+ /// The OnRelayout signal is emitted after the size has been set on the view during relayout.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public event EventHandler Relayout
{
add
}
/// <summary>
- /// Event arguments that passed via Touch signal.
+ /// Event arguments that passed via the touch signal.
/// </summary>
public class TouchEventArgs : EventArgs
{
private Touch _touch;
/// <summary>
- /// Touch - contains the information of touch points
+ /// Touch - contains the information of touch points.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Touch Touch
{
get
private TouchDataCallbackType _touchDataCallback;
/// <summary>
- /// Event for Touched signal which can be used to subscribe/unsubscribe the event handler provided by the user.<br>
- /// Touched signal is emitted when touch input is received.<br>
+ /// An event for the touched signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br />
+ /// The touched signal is emitted when the touch input is received.<br />
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public event EventHandlerWithReturnType<object, TouchEventArgs, bool> TouchEvent
{
add
/// <summary>
- /// Event arguments that passed via Hover signal.
+ /// Event arguments that passed via the hover signal.
/// </summary>
public class HoverEventArgs : EventArgs
{
/// <summary>
/// Hover - contains touch points that represent the points that are currently being hovered or the points where a hover has stopped.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Hover Hover
{
get
private HoverEventCallbackType _hoverEventCallback;
/// <summary>
- /// Event for Hovered signal which can be used to subscribe/unsubscribe the event handler provided by the user.<br>
- /// Hovered signal is emitted when hover input is received.<br>
+ /// An event for the hovered signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br />
+ /// The hovered signal is emitted when the hover input is received.<br />
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public event EventHandlerWithReturnType<object, HoverEventArgs, bool> HoverEvent
{
add
/// <summary>
- /// Event arguments that passed via Wheel signal.
+ /// Event arguments that passed via the wheel signal.
/// </summary>
public class WheelEventArgs : EventArgs
{
private Wheel _wheel;
/// <summary>
- /// WheelEvent - store a wheel rolling type : MOUSE_WHEEL or CUSTOM_WHEEL
+ /// WheelEvent - store a wheel rolling type: MOUSE_WHEEL or CUSTOM_WHEEL.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Wheel Wheel
{
get
private WheelEventCallbackType _wheelEventCallback;
/// <summary>
- /// Event for WheelMoved signal which can be used to subscribe/unsubscribe the event handler provided by the user.<br>
- /// WheelMoved signal is emitted when wheel event is received.<br>
+ /// An event for the WheelMoved signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br />
+ /// The WheelMoved signal is emitted when the wheel event is received.<br />
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public event EventHandlerWithReturnType<object, WheelEventArgs, bool> WheelEvent
{
add
private OnWindowEventCallbackType _onWindowEventCallback;
/// <summary>
- /// Event for OnWindow signal which can be used to subscribe/unsubscribe the event handler.<br>
- /// OnWindow signal is emitted after the view has been connected to the Window.<br>
+ /// An event for the OnWindow signal which can be used to subscribe or unsubscribe the event handler.<br />
+ /// The OnWindow signal is emitted after the view has been connected to the window.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public event EventHandler AddedToWindow
{
add
private OffWindowEventCallbackType _offWindowEventCallback;
/// <summary>
- /// Event for OffWindow signal which can be used to subscribe/unsubscribe the event handler.<br>
- /// OffWindow signal is emitted after the view has been disconnected from the Window.<br>
+ /// An event for the OffWindow signal, which can be used to subscribe or unsubscribe the event handler.<br />
+ /// OffWindow signal is emitted after the view has been disconnected from the window.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public event EventHandler RemovedFromWindow
{
add
/// <summary>
/// The view, or child of view, whose visibility has changed.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public View View
{
get
/// <summary>
/// Whether the view is now visible or not.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public bool Visibility
{
get
/// <summary>
/// Whether the view's visible property has changed or a parent's.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public VisibilityChangeType Type
{
get
private VisibilityChangedEventCallbackType _visibilityChangedEventCallback;
/// <summary>
- /// Event for visibility change which can be used to subscribe/unsubscribe the event handler.<br>
- /// This signal is emitted when the visible property of this or a parent view is changed.<br>
+ /// An event for visibility change which can be used to subscribe or unsubscribe the event handler.<br />
+ /// This signal is emitted when the visible property of this or a parent view is changed.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public event EventHandler<VisibilityChangedEventArgs> VisibilityChanged
{
add
}
}
+
+ /// <summary>
+ /// Event arguments of layout direction changed.
+ /// </summary>
+ public class LayoutDirectionChangedEventArgs : EventArgs
+ {
+ private View _view;
+ private ViewLayoutDirectionType _type;
+
+ /// <summary>
+ /// The view, or child of view, whose layout direction has changed.
+ /// </summary>
+ /// <since_tizen> 4 </since_tizen>
+ public View View
+ {
+ get
+ {
+ return _view;
+ }
+ set
+ {
+ _view = value;
+ }
+ }
+
+ /// <summary>
+ /// Whether the view's layout direction property has changed or a parent's.
+ /// </summary>
+ /// <since_tizen> 4 </since_tizen>
+ public ViewLayoutDirectionType Type
+ {
+ get
+ {
+ return _type;
+ }
+ set
+ {
+ _type = value;
+ }
+ }
+ }
+
+ private EventHandler<LayoutDirectionChangedEventArgs> _layoutDirectionChangedEventHandler;
+ [UnmanagedFunctionPointer(CallingConvention.StdCall)]
+ private delegate void LayoutDirectionChangedEventCallbackType(IntPtr data, ViewLayoutDirectionType type);
+ private LayoutDirectionChangedEventCallbackType _layoutDirectionChangedEventCallback;
+
+ /// <summary>
+ /// Event for layout direction change which can be used to subscribe/unsubscribe the event handler.<br />
+ /// This signal is emitted when the layout direction property of this or a parent view is changed.<br />
+ /// </summary>
+ /// <since_tizen> 4 </since_tizen>
+ public event EventHandler<LayoutDirectionChangedEventArgs> LayoutDirectionChanged
+ {
+ add
+ {
+ if (_layoutDirectionChangedEventHandler == null)
+ {
+ _layoutDirectionChangedEventCallback = OnLayoutDirectionChanged;
+ LayoutDirectionChangedSignal(this).Connect(_layoutDirectionChangedEventCallback);
+ }
+
+ _layoutDirectionChangedEventHandler += value;
+ }
+
+ remove
+ {
+ _layoutDirectionChangedEventHandler -= value;
+
+ if (_layoutDirectionChangedEventHandler == null && LayoutDirectionChangedSignal(this).Empty() == false)
+ {
+ LayoutDirectionChangedSignal(this).Disconnect(_layoutDirectionChangedEventCallback);
+ }
+ }
+ }
+
+ // Callback for View layout direction change signal
+ private void OnLayoutDirectionChanged(IntPtr data, ViewLayoutDirectionType type)
+ {
+ LayoutDirectionChangedEventArgs e = new LayoutDirectionChangedEventArgs();
+ if (data != null)
+ {
+ e.View = Registry.GetManagedBaseHandleFromNativePtr(data) as View;
+ }
+ e.Type = type;
+
+ if (_layoutDirectionChangedEventHandler != null)
+ {
+ _layoutDirectionChangedEventHandler(this, e);
+ }
+ }
+
+
+
+
+
+
+
// Resource Ready Signal
private EventHandler _resourcesLoadedEventHandler;
private ResourcesLoadedCallbackType _ResourcesLoadedCallback;
/// <summary>
- /// Event for ResourcesLoadedSignal signal which can be used to subscribe/unsubscribe the event handler provided by the user.<br>
- /// This signal is emitted after all resources required by a View are loaded and ready.<br>
+ /// An event for the ResourcesLoadedSignal signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br />
+ /// This signal is emitted after all resources required by a view are loaded and ready.<br />
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public event EventHandler ResourcesLoaded
{
add
internal static readonly int MAXIMUM_SIZE = NDalicPINVOKE.Actor_Property_MAXIMUM_SIZE_get();
internal static readonly int INHERIT_POSITION = NDalicPINVOKE.Actor_Property_INHERIT_POSITION_get();
internal static readonly int CLIPPING_MODE = NDalicPINVOKE.Actor_Property_CLIPPING_MODE_get();
+ internal static readonly int INHERIT_LAYOUT_DIRECTION = NDalicManualPINVOKE.Actor_Property_INHERIT_LAYOUT_DIRECTION_get();
+ internal static readonly int LAYOUT_DIRECTION = NDalicManualPINVOKE.Actor_Property_LAYOUT_DIRECTION_get();
+ internal static readonly int MARGIN = NDalicPINVOKE.View_Property_MARGIN_get();
+ internal static readonly int PADDINGEX = NDalicPINVOKE.View_Property_PADDING_get();
}
/// <summary>
/// Describes the direction to move the focus towards.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public enum FocusDirection
{
+ /// <summary>
+ /// Move keyboard focus towards the left direction.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
Left,
+ /// <summary>
+ /// Move keyboard focus towards the right direction.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
Right,
+ /// <summary>
+ /// Move keyboard focus towards the up direction.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
Up,
+ /// <summary>
+ /// Move keyboard focus towards the down direction.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
Down,
+ /// <summary>
+ /// Move keyboard focus towards the previous page direction.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
PageUp,
+ /// <summary>
+ /// Move keyboard focus towards the next page direction.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
PageDown
}
/// <summary>
- /// Creates a new instance of a View.
+ /// Creates a new instance of a view.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public View() : this(NDalicPINVOKE.View_New(), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
/// <summary>
- /// Downcasts a handle to View handle.<br>
- /// If handle points to a View, the downcast produces valid handle.<br>
- /// If not, the returned handle is left uninitialized.<br>
+ /// Downcasts a handle to view handle.<br />
+ /// If handle points to a view, the downcast produces a valid handle.<br />
+ /// If not, the returned handle is left uninitialized.<br />
/// </summary>
- /// <param name="handle">Handle to an object</param>
- /// <returns>A handle to a View or an uninitialized handle</returns>
+ /// <param name="handle">A handle to an object.</param>
+ /// <returns>A handle to a view or an uninitialized handle.</returns>
[Obsolete("Please do not use! this will be deprecated, instead please use as keyword.")]
- public new static View DownCast(BaseHandle handle)
+ public static View DownCast(BaseHandle handle)
{
View ret = Registry.GetManagedBaseHandleFromNativePtr(handle) as View;
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated, instead please use as keyword.")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated, instead please use as keyword.")]
public static T DownCast<T>(View view) where T : View
{
{
View view = null;
- if (Parent)
+ if (Parent is View)
{
- view = Parent.FindChildById(id);
+ View parentView = Parent as View;
+ view = parentView.FindChildById(id);
}
if (!view)
}
/// <summary>
- /// Quries whether the view has focus.
+ /// Queries whether the view has a focus.
/// </summary>
- /// <returns>true if this view has focus</returns>
+ /// <returns>True if this view has a focus.</returns>
+ /// <since_tizen> 3 </since_tizen>
public bool HasFocus()
{
bool ret = NDalicPINVOKE.View_HasKeyInputFocus(swigCPtr);
/// <summary>
/// Sets the name of the style to be applied to the view.
/// </summary>
- /// <param name="styleName">A string matching a style described in a stylesheet</param>
+ /// <param name="styleName">A string matching a style described in a stylesheet.</param>
+ /// <since_tizen> 3 </since_tizen>
public void SetStyleName(string styleName)
{
NDalicPINVOKE.View_SetStyleName(swigCPtr, styleName);
/// <summary>
/// Retrieves the name of the style to be applied to the view (if any).
/// </summary>
- /// <returns>A string matching a style, or an empty string</returns>
+ /// <returns>A string matching a style, or an empty string.</returns>
+ /// <since_tizen> 3 </since_tizen>
public string GetStyleName()
{
string ret = NDalicPINVOKE.View_GetStyleName(swigCPtr);
/// <summary>
/// Clears the background.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public void ClearBackground()
{
NDalicPINVOKE.View_ClearBackground(swigCPtr);
}
/// <summary>
- /// styleName, type string.
+ /// The StyleName, type string.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public string StyleName
{
get
}
/// <summary>
- /// mutually exclusive with BACKGROUND_IMAGE & BACKGROUND, type Vector4.
+ /// The mutually exclusive with BACKGROUND_IMAGE and BACKGROUND type Vector4.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Color BackgroundColor
{
get
}
/// <summary>
- /// Create an Animation to animate the background color visual. If there is no
+ /// Creates an animation to animate the background color visual. If there is no
/// background visual, creates one with transparent black as it's mixColor.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public Animation AnimateBackgroundColor( object destinationValue,
int startTime,
int endTime,
}
/// <summary>
- /// Create an Animation to animate the mixColor of the named visual.
+ /// Creates an animation to animate the mixColor of the named visual.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public Animation AnimateColor( string targetVisual, object destinationColor, int startTime, int endTime, AlphaFunction.BuiltinFunctions? alphaFunction = null, object initialColor = null )
{
Animation animation = null;
}
/// <summary>
- /// mutually exclusive with BACKGROUND_COLOR & BACKGROUND, type Map.
+ /// The mutually exclusive with BACKGROUND_COLOR and BACKGROUND type Map.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public string BackgroundImage
{
get
}
}
+ /// <summary>
+ /// The background of view.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Tizen.NUI.PropertyMap Background
{
get
/// <summary>
/// The current state of the view.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public States State
{
get
/// <summary>
/// The current sub state of the view.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public States SubState
{
get
/// <summary>
/// Displays a tooltip
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Tizen.NUI.PropertyMap Tooltip
{
get
}
/// <summary>
- /// Displays a tooltip as Text
+ /// Displays a tooltip as a text.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public string TooltipText
{
set
}
/// <summary>
- /// Child Property of FlexContainer.<br>
- /// The proportion of the free space in the container the flex item will receive.<br>
- /// If all items in the container set this property, their sizes will be proportional to the specified flex factor.<br>
+ /// The Child property of FlexContainer.<br />
+ /// The proportion of the free space in the container, the flex item will receive.<br />
+ /// If all items in the container set this property, their sizes will be proportional to the specified flex factor.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float Flex
{
get
}
/// <summary>
- /// Child Property of FlexContainer.<br>
- /// The alignment of the flex item along the cross axis, which, if set, overides the default alignment for all items in the container.<br>
+ /// The Child property of FlexContainer.<br />
+ /// The alignment of the flex item along the cross axis, which, if set, overides the default alignment for all items in the container.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public int AlignSelf
{
get
}
/// <summary>
- /// Child Property of FlexContainer.<br>
- /// The space around the flex item.<br>
+ /// The Child property of FlexContainer.<br />
+ /// The space around the flex item.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector4 FlexMargin
{
get
}
/// <summary>
- /// The top-left cell this child occupies, if not set, the first available cell is used
+ /// The top-left cell this child occupies, if not set, the first available cell is used.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector2 CellIndex
{
get
}
/// <summary>
- /// The number of rows this child occupies, if not set, default value is 1
+ /// The number of rows this child occupies, if not set, the default value is 1.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float RowSpan
{
get
}
/// <summary>
- /// The number of columns this child occupies, if not set, default value is 1
+ /// The number of columns this child occupies, if not set, the default value is 1.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float ColumnSpan
{
get
}
/// <summary>
- /// The horizontal alignment of this child inside the cells, if not set, default value is 'left'
+ /// The horizontal alignment of this child inside the cells, if not set, the default value is 'left'.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Tizen.NUI.HorizontalAlignmentType CellHorizontalAlignment
{
get
}
/// <summary>
- /// The vertical alignment of this child inside the cells, if not set, default value is 'top'
+ /// The vertical alignment of this child inside the cells, if not set, the default value is 'top'.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Tizen.NUI.VerticalAlignmentType CellVerticalAlignment
{
get
}
/// <summary>
- /// The left focusable view.<br>
- /// This will return NULL if not set.<br>
- /// This will also return NULL if the specified left focusable view is not on Window.<br>
+ /// The left focusable view.<br />
+ /// This will return null if not set.<br />
+ /// This will also return null if the specified left focusable view is not on a window.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public View LeftFocusableView
{
// As native side will be only storing IDs so need a logic to convert View to ID and vice-versa.
}
set
{
- LeftFocusableViewId = (int)value.GetId();
+ if(value)
+ {
+ LeftFocusableViewId = (int)value.GetId();
+ }
+ else
+ {
+ LeftFocusableViewId = -1;
+ }
}
}
/// <summary>
- /// The right focusable view.<br>
- /// This will return NULL if not set.<br>
- /// This will also return NULL if the specified right focusable view is not on Window.<br>
+ /// The right focusable view.<br />
+ /// This will return null if not set.<br />
+ /// This will also return null if the specified right focusable view is not on a window.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public View RightFocusableView
{
// As native side will be only storing IDs so need a logic to convert View to ID and vice-versa.
}
set
{
- RightFocusableViewId = (int)value.GetId();
+ if(value)
+ {
+ RightFocusableViewId = (int)value.GetId();
+ }
+ else
+ {
+ RightFocusableViewId = -1;
+ }
}
}
/// <summary>
- /// The up focusable view.<br>
- /// This will return NULL if not set.<br>
- /// This will also return NULL if the specified up focusable view is not on Window.<br>
+ /// The up focusable view.<br />
+ /// This will return null if not set.<br />
+ /// This will also return null if the specified up focusable view is not on a window.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public View UpFocusableView
{
// As native side will be only storing IDs so need a logic to convert View to ID and vice-versa.
}
set
{
- UpFocusableViewId = (int)value.GetId();
+ if(value)
+ {
+ UpFocusableViewId = (int)value.GetId();
+ }
+ else
+ {
+ UpFocusableViewId = -1;
+ }
}
}
/// <summary>
- /// The down focusable view.<br>
- /// This will return NULL if not set.<br>
- /// This will also return NULL if the specified down focusable view is not on Window.<br>
+ /// The down focusable view.<br />
+ /// This will return null if not set.<br />
+ /// This will also return null if the specified down focusable view is not on a window.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public View DownFocusableView
{
// As native side will be only storing IDs so need a logic to convert View to ID and vice-versa.
}
set
{
- DownFocusableViewId = (int)value.GetId();
+ if(value)
+ {
+ DownFocusableViewId = (int)value.GetId();
+ }
+ else
+ {
+ DownFocusableViewId = -1;
+ }
}
}
/// <summary>
- /// whether the view should be focusable by keyboard navigation.
+ /// Whether the view should be focusable by keyboard navigation.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public bool Focusable
{
set
}
/// <summary>
- /// Enumeration for describing the states of view.
+ /// Enumeration for describing the states of the view.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public enum States
{
/// <summary>
- /// Normal state
+ /// The normal state.
/// </summary>
Normal,
/// <summary>
- /// Focused state
+ /// The focused state.
/// </summary>
Focused,
/// <summary>
- /// Disabled state
+ /// The disabled state.
/// </summary>
Disabled
}
/// <summary>
- /// Retrieves the position of the View.<br>
- /// The coordinates are relative to the View's parent.<br>
+ /// Retrieves the position of the view.<br />
+ /// The coordinates are relative to the view's parent.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Position CurrentPosition
{
get
}
/// <summary>
- /// Sets the size of an view for width and height.<br>
- /// Geometry can be scaled to fit within this area.<br>
- /// This does not interfere with the views scale factor.<br>
- /// The views default depth is the minimum of width & height.<br>
+ /// Sets the size of a view for the width and the height.<br />
+ /// Geometry can be scaled to fit within this area.<br />
+ /// This does not interfere with the view's scale factor.<br />
+ /// The views default depth is the minimum of width and height.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Size2D Size2D
{
get
}
/// <summary>
- /// Retrieves the size of the View.<br>
- /// The coordinates are relative to the View's parent.<br>
+ /// Retrieves the size of the view.<br />
+ /// The coordinates are relative to the view's parent.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Size2D CurrentSize
{
get
}
/// <summary>
- /// Retrieves the view's parent.<br>
+ /// [Obsolete("Please do not use! this will be deprecated. Please use Visibility instead.")]
/// </summary>
- public View Parent
- {
- get
- {
- return GetParent();
- }
- }
-
- public bool Visibility
+ /// <since_tizen> 3 </since_tizen>
+ [Obsolete("Please do not use! this will be deprecated. Please use Visibility instead.")]
+ public bool Visible
{
get
{
}
/// <summary>
- /// Retrieves and sets the view's opacity.<br>
+ /// Retrieves and sets the view's opacity.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float Opacity
{
get
}
/// <summary>
- /// Sets the position of the View for X and Y.<br>
- /// By default, sets the position vector between the parent origin and pivot point(default).<br>
- /// If Position inheritance if disabled, sets the world position.<br>
+ /// Sets the position of the view for X and Y.<br />
+ /// By default, sets the position vector between the parent origin and the pivot point (default).<br />
+ /// If the position inheritance is disabled, sets the world position.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Position2D Position2D
{
get
}
/// <summary>
- /// Retrieves screen postion of view's.<br>
+ /// Retrieves the screen postion of the view.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector2 ScreenPosition
{
get
/// <remarks>If false, then the top-left of the view is used for the position.
/// Setting this to false will allow scaling or rotation around the anchor-point without affecting the view's position.
/// </remarks>
+ /// <since_tizen> 4 </since_tizen>
public bool PositionUsesPivotPoint
{
get
}
}
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated")]
public bool PositionUsesAnchorPoint
{
}
/// <summary>
- /// Queries whether the view is connected to the Stage.<br>
- /// When an view is connected, it will be directly or indirectly parented to the root View.<br>
+ /// Queries whether the view is connected to the stage.<br />
+ /// When a view is connected, it will be directly or indirectly parented to the root view.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public bool IsOnWindow
{
get
}
/// <summary>
- /// Gets depth in the hierarchy for the view.
+ /// Gets the depth in the hierarchy for the view.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public int HierarchyDepth
{
get
}
/// <summary>
- /// Sets the sibling order of the view so depth position can be defined within the same parent.
+ /// Sets the sibling order of the view so the depth position can be defined within the same parent.
/// </summary>
/// <remarks>
- /// Note The initial value is 0.
- /// Raise, Lower, RaiseToTop, LowerToBottom, RaiseAbove and LowerBelow will override the sibling order.
- /// The values set by this Property will likely change.
+ /// Note the initial value is 0.
+ /// Raise, Lower, RaiseToTop, LowerToBottom, RaiseAbove, and LowerBelow will override the sibling order.
+ /// The values set by this property will likely change.
/// </remarks>
+ /// <since_tizen> 3 </since_tizen>
public int SiblingOrder
{
get
/// Returns the natural size of the view.
/// </summary>
/// <remarks>
- /// Deriving classes stipulate the natural size and by default a view has a ZERO natural size.
+ /// Deriving classes stipulate the natural size and by default a view has a zero natural size.
/// </remarks>
[Obsolete("Please do not use! this will be deprecated, please use NaturalSize2D instead")]
public Vector3 NaturalSize
/// Returns the natural size (Size2D) of the view.
/// </summary>
/// <remarks>
- /// Deriving classes stipulate the natural size and by default a view has a ZERO natural size.
+ /// Deriving classes stipulate the natural size and by default a view has a zero natural size.
/// </remarks>
+ /// <since_tizen> 4 </since_tizen>
public Size2D NaturalSize2D
{
get
}
/// <summary>
- /// Shows the View.
+ /// Shows the view.
/// </summary>
/// <remarks>
/// This is an asynchronous method.
/// </remarks>
+ /// <since_tizen> 3 </since_tizen>
public void Show()
{
SetVisible(true);
}
/// <summary>
- /// Hides the View.
+ /// Hides the view.
/// </summary>
/// <remarks>
/// This is an asynchronous method.
- /// If an view is hidden, then the view and its children will not be rendered.
- /// This is regardless of the individual visibility of the children i.e.an view will only be rendered if all of its parents are shown.
+ /// If the view is hidden, then the view and its children will not be rendered.
+ /// This is regardless of the individual visibility of the children, i.e., the view will only be rendered if all of its parents are shown.
/// </remarks>
+ /// <since_tizen> 3 </since_tizen>
public void Hide()
{
SetVisible(false);
internal void Raise()
{
+ var parentChildren = Parent?.Children;
+
+ if (parentChildren != null)
+ {
+ int currentIndex = parentChildren.IndexOf(this);
+
+ // If the view is not already the last item in the list.
+ if (currentIndex != parentChildren.Count -1)
+ {
+ View temp = parentChildren[currentIndex + 1];
+ parentChildren[currentIndex + 1] = this;
+ parentChildren[currentIndex] = temp;
+ }
+ }
+
NDalicPINVOKE.Raise(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending)
throw NDalicPINVOKE.SWIGPendingException.Retrieve();
internal void Lower()
{
+ var parentChildren = Parent?.Children;
+
+ if (parentChildren != null)
+ {
+ int currentIndex = parentChildren.IndexOf(this);
+
+ // If the view is not already the first item in the list.
+ if (currentIndex > 0)
+ {
+ View temp = parentChildren[currentIndex - 1];
+ parentChildren[currentIndex - 1] = this;
+ parentChildren[currentIndex] = temp;
+ }
+ }
+
NDalicPINVOKE.Lower(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending)
throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
/// <summary>
- /// Raise view above all other views.
+ /// Raises the view above all other views.
/// </summary>
/// <remarks>
/// Sibling order of views within the parent will be updated automatically.
- /// Once a raise or lower API is used that view will then have an exclusive sibling order independent of insertion.
+ /// Once a raise or lower API is used, that view will then have an exclusive sibling order independent of insertion.
/// </remarks>
+ /// <since_tizen> 3 </since_tizen>
public void RaiseToTop()
{
+ var parentChildren = Parent?.Children;
+
+ if (parentChildren != null)
+ {
+ parentChildren.Remove(this);
+ parentChildren.Add(this);
+ }
+
NDalicPINVOKE.RaiseToTop(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending)
throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
/// <summary>
- /// Lower view to the bottom of all views.
+ /// Lowers the view to the bottom of all views.
/// </summary>
/// <remarks>
- /// Sibling order of views within the parent will be updated automatically.
+ /// The sibling order of views within the parent will be updated automatically.
/// Once a raise or lower API is used that view will then have an exclusive sibling order independent of insertion.
/// </remarks>
+ /// <since_tizen> 3 </since_tizen>
public void LowerToBottom()
{
+ var parentChildren = Parent?.Children;
+
+ if (parentChildren != null)
+ {
+ parentChildren.Remove(this);
+ parentChildren.Insert(0, this);
+ }
+
NDalicPINVOKE.LowerToBottom(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending)
throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
/// <summary>
- /// Query if all resources required by a View are loaded and ready.
+ /// Queries if all resources required by a view are loaded and ready.
/// </summary>
- /// <remarks>Most resources are only loaded when the control is placed on stage
+ /// <remarks>Most resources are only loaded when the control is placed on the stage.
/// </remarks>
+ /// <since_tizen> 4 </since_tizen>
public bool IsResourceReady()
{
bool ret = NDalicPINVOKE.IsResourceReady(swigCPtr);
}
/// <summary>
- /// Raise the view to above the target view.
+ /// Raises the view to above the target view.
/// </summary>
- /// <remarks>Sibling order of views within the parent will be updated automatically.
+ /// <remarks>The sibling order of views within the parent will be updated automatically.
/// Views on the level above the target view will still be shown above this view.
/// Raising this view above views with the same sibling order as each other will raise this view above them.
/// Once a raise or lower API is used that view will then have an exclusive sibling order independent of insertion.
/// </remarks>
- /// <param name="target">Will be raised above this view</param>
+ /// <param name="target">Will be raised above this view.</param>
internal void RaiseAbove(View target)
{
+ var parentChildren = Parent?.Children;
+
+ if (parentChildren != null)
+ {
+ int currentIndex = parentChildren.IndexOf(this);
+ int targetIndex = parentChildren.IndexOf(target);
+
+ // If the currentIndex is less than the target index and the target has the same parent.
+ if (currentIndex < targetIndex)
+ {
+ parentChildren.Remove(this);
+ parentChildren.Insert(targetIndex, this);
+ }
+ }
+
NDalicPINVOKE.RaiseAbove(swigCPtr, View.getCPtr(target));
if (NDalicPINVOKE.SWIGPendingException.Pending)
throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
/// <summary>
- /// Lower the view to below the target view.
+ /// Lowers the view to below the target view.
/// </summary>
- /// <remarks>Sibling order of views within the parent will be updated automatically.
+ /// <remarks>The sibling order of views within the parent will be updated automatically.
/// Lowering this view below views with the same sibling order as each other will lower this view above them.
/// Once a raise or lower API is used that view will then have an exclusive sibling order independent of insertion.
/// </remarks>
- /// <param name="target">Will be lowered below this view</param>
+ /// <param name="target">Will be lowered below this view.</param>
internal void LowerBelow(View target)
{
- NDalicPINVOKE.RaiseAbove(swigCPtr, View.getCPtr(target));
+ var parentChildren = Parent?.Children;
+
+ if (parentChildren != null)
+ {
+ int currentIndex = parentChildren.IndexOf(this);
+ int targetIndex = parentChildren.IndexOf(target);
+
+ // If the currentIndex is not already the 0th index and the target has the same parent.
+ if ((currentIndex != 0) && (targetIndex != -1) &&
+ (currentIndex > targetIndex))
+ {
+ parentChildren.Remove(this);
+ parentChildren.Insert(targetIndex, this);
+ }
+ }
+
+ NDalicPINVOKE.LowerBelow(swigCPtr, View.getCPtr(target));
if (NDalicPINVOKE.SWIGPendingException.Pending)
throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
}
/// <summary>
- /// Adds a child view to this View.
- /// </summary>
- /// <pre>This View(the parent) has been initialized. The child view has been initialized. The child view is not the same as the parent view.</pre>
- /// <post>The child will be referenced by its parent. This means that the child will be kept alive, even if the handle passed into this method is reset or destroyed.</post>
- /// <remarks>If the child already has a parent, it will be removed from old parent and reparented to this view. This may change child's position, color, scale etc as it now inherits them from this view.</remarks>
- /// <param name="child">The child</param>
- public void Add(View child)
- {
- NDalicPINVOKE.Actor_Add(swigCPtr, View.getCPtr(child));
- if (NDalicPINVOKE.SWIGPendingException.Pending)
- throw NDalicPINVOKE.SWIGPendingException.Retrieve();
- }
-
- /// <summary>
- /// Removes a child View from this View. If the view was not a child of this view, this is a no-op.
+ /// Removes a view from its parent view or layer. If a view has no parent, this method does nothing.
/// </summary>
- /// <pre>This View(the parent) has been initialized. The child view is not the same as the parent view.</pre>
- /// <param name="child">The child</param>
- public void Remove(View child)
- {
- NDalicPINVOKE.Actor_Remove(swigCPtr, View.getCPtr(child));
- if (NDalicPINVOKE.SWIGPendingException.Pending)
- throw NDalicPINVOKE.SWIGPendingException.Retrieve();
- }
-
- /// <summary>
- /// Removes a View from its Parent View / Layer. If the View has no parent, this method does nothing.
- /// </summary>
- /// <pre>The (child) View has been initialized. </pre>
+ /// <pre>The (child) view has been initialized. </pre>
+ /// <since_tizen> 4 </since_tizen>
public void Unparent()
{
- NDalicPINVOKE.Actor_Unparent(swigCPtr);
- if (NDalicPINVOKE.SWIGPendingException.Pending)
- throw NDalicPINVOKE.SWIGPendingException.Retrieve();
- }
-
- /// <summary>
- /// Retrieves the number of children held by the view.
- /// </summary>
- /// <pre>The View has been initialized.</pre>
- /// <returns>The number of children</returns>
- internal uint GetChildCount()
- {
- uint ret = NDalicPINVOKE.Actor_GetChildCount(swigCPtr);
- if (NDalicPINVOKE.SWIGPendingException.Pending)
- throw NDalicPINVOKE.SWIGPendingException.Retrieve();
- return ret;
+ GetParent()?.Remove(this);
}
/// <summary>
- /// Retrieves child view by index.
- /// </summary>
- /// <pre>The View has been initialized.</pre>
- /// <param name="index">The index of the child to retrieve</param>
- /// <returns>The view for the given index or empty handle if children not initialized</returns>
- public View GetChildAt(uint index)
- {
- IntPtr cPtr = NDalicPINVOKE.Actor_GetChildAt(swigCPtr, index);
-
- View ret = Registry.GetManagedBaseHandleFromNativePtr(cPtr) as View;
-
- if (NDalicPINVOKE.SWIGPendingException.Pending)
- throw NDalicPINVOKE.SWIGPendingException.Retrieve();
- return ret ?? null;
- }
-
- /// <summary>
- /// Search through this view's hierarchy for an view with the given name.
+ /// Search through this view's hierarchy for a view with the given name.
/// The view itself is also considered in the search.
/// </summary>
- /// <pre>The View has been initialized.</pre>
- /// <param name="viewName">The name of the view to find</param>
- /// <returns>A handle to the view if found, or an empty handle if not</returns>
+ /// <pre>The view has been initialized.</pre>
+ /// <param name="viewName">The name of the view to find.</param>
+ /// <returns>A handle to the view if found, or an empty handle if not.</returns>
+ /// <since_tizen> 3 </since_tizen>
public View FindChildByName(string viewName)
{
IntPtr cPtr = NDalicPINVOKE.Actor_FindChildByName(swigCPtr, viewName);
return ret;
}
- /*internal View GetParent()
- {
- View ret;
- IntPtr cPtr = NDalicPINVOKE.Actor_GetParent(swigCPtr);
-
- BaseHandle basehandle = Registry.GetManagedBaseHandleFromNativePtr(cPtr);
-
- if(basehandle is Layer)
- {
- ret = new View(cPtr,false);
- }
- else
- {
- ret = basehandle as View;
- }
-
- if (NDalicPINVOKE.SWIGPendingException.Pending)
- throw NDalicPINVOKE.SWIGPendingException.Retrieve();
- return ret;
- }*/
-
- internal View GetParent()
- {
- View ret;
- IntPtr cPtr = NDalicPINVOKE.Actor_GetParent(swigCPtr);
-
- BaseHandle basehandle = Registry.GetManagedBaseHandleFromNativePtr(cPtr);
-
- if(basehandle is Layer)
- {
- View ret2 = new View(cPtr,false);
- return ret2;
- }
-
- ret = basehandle as View;
-
- if (NDalicPINVOKE.SWIGPendingException.Pending)
- throw NDalicPINVOKE.SWIGPendingException.Retrieve();
- return ret;
- }
-
internal void SetParentOrigin(Vector3 origin)
{
NDalicPINVOKE.Actor_SetParentOrigin(swigCPtr, Vector3.getCPtr(origin));
/// <summary>
/// Converts screen coordinates into the view's coordinate system using the default camera.
/// </summary>
- /// <pre>The View has been initialized.</pre>
- /// <remarks>The view coordinates are relative to the top-left(0.0, 0.0, 0.5)</remarks>
- /// <param name="localX">On return, the X-coordinate relative to the view</param>
- /// <param name="localY">On return, the Y-coordinate relative to the view</param>
- /// <param name="screenX">The screen X-coordinate</param>
- /// <param name="screenY">The screen Y-coordinate</param>
- /// <returns>True if the conversion succeeded</returns>
+ /// <pre>The view has been initialized.</pre>
+ /// <remarks>The view coordinates are relative to the top-left(0.0, 0.0, 0.5).</remarks>
+ /// <param name="localX">On return, the X-coordinate relative to the view.</param>
+ /// <param name="localY">On return, the Y-coordinate relative to the view.</param>
+ /// <param name="screenX">The screen X-coordinate.</param>
+ /// <param name="screenY">The screen Y-coordinate.</param>
+ /// <returns>True if the conversion succeeded.</returns>
+ /// <since_tizen> 3 </since_tizen>
public bool ScreenToLocal(out float localX, out float localY, float screenX, float screenY)
{
bool ret = NDalicPINVOKE.Actor_ScreenToLocal(swigCPtr, out localX, out localY, screenX, screenY);
}
/// <summary>
- /// Sets the relative to parent size factor of the view.<br>
+ /// Sets the relative to parent size factor of the view.<br />
/// This factor is only used when ResizePolicy is set to either:
- /// ResizePolicy::SIZE_RELATIVE_TO_PARENT or ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT.<br>
- /// This view's size is set to the view's size multiplied by or added to this factor, depending on ResizePolicy.<br>
+ /// ResizePolicy::SIZE_RELATIVE_TO_PARENT or ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT.<br />
+ /// This view's size is set to the view's size multiplied by or added to this factor, depending on ResizePolicy.<br />
/// </summary>
- /// <pre>The View has been initialized.</pre>
- /// <param name="factor">A Vector3 representing the relative factor to be applied to each axis</param>
+ /// <pre>The view has been initialized.</pre>
+ /// <param name="factor">A Vector3 representing the relative factor to be applied to each axis.</param>
+ /// <since_tizen> 3 </since_tizen>
public void SetSizeModeFactor(Vector3 factor)
{
NDalicPINVOKE.Actor_SetSizeModeFactor(swigCPtr, Vector3.getCPtr(factor));
}
/// <summary>
- /// Calculates the height of the view given a width.<br>
- /// The natural size is used for default calculation. <br>
- /// size 0 is treated as aspect ratio 1:1.<br>
+ /// Calculates the height of the view given a width.<br />
+ /// The natural size is used for default calculation.<br />
+ /// Size 0 is treated as aspect ratio 1:1.<br />
/// </summary>
- /// <param name="width">Width to use</param>
- /// <returns>The height based on the width</returns>
+ /// <param name="width">The width to use.</param>
+ /// <returns>The height based on the width.</returns>
+ /// <since_tizen> 3 </since_tizen>
public float GetHeightForWidth(float width)
{
float ret = NDalicPINVOKE.Actor_GetHeightForWidth(swigCPtr, width);
}
/// <summary>
- /// Calculates the width of the view given a height.<br>
- /// The natural size is used for default calculation.<br>
- /// size 0 is treated as aspect ratio 1:1.<br>
+ /// Calculates the width of the view given a height.<br />
+ /// The natural size is used for default calculation.<br />
+ /// Size 0 is treated as aspect ratio 1:1.<br />
/// </summary>
- /// <param name="height">Height to use</param>
- /// <returns>The width based on the height</returns>
+ /// <param name="height">The height to use.</param>
+ /// <returns>The width based on the height.</returns>
+ /// <since_tizen> 3 </since_tizen>
public float GetWidthForHeight(float height)
{
float ret = NDalicPINVOKE.Actor_GetWidthForHeight(swigCPtr, height);
return ret;
}
+ /// <summary>
+ /// Return the amount of size allocated for relayout.
+ /// </summary>
+ /// <param name="dimension">The dimension to retrieve.</param>
+ /// <returns>Return the size.</returns>
+ /// <since_tizen> 3 </since_tizen>
public float GetRelayoutSize(DimensionType dimension)
{
float ret = NDalicPINVOKE.Actor_GetRelayoutSize(swigCPtr, (int)dimension);
return ret;
}
+ /// <summary>
+ /// Set the padding for the view.
+ /// </summary>
+ /// <param name="padding">Padding for the view.</param>
+ /// <since_tizen> 3 </since_tizen>
public void SetPadding(PaddingType padding)
{
NDalicPINVOKE.Actor_SetPadding(swigCPtr, PaddingType.getCPtr(padding));
throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
+ /// <summary>
+ /// Return the value of padding for the view.
+ /// </summary>
+ /// <param name="paddingOut">the value of padding for the view</param>
+ /// <since_tizen> 3 </since_tizen>
public void GetPadding(PaddingType paddingOut)
{
NDalicPINVOKE.Actor_GetPadding(swigCPtr, PaddingType.getCPtr(paddingOut));
return ret;
}
+ /// <since_tizen> 4 </since_tizen>
public uint AddRenderer(Renderer renderer)
{
uint ret = NDalicPINVOKE.Actor_AddRenderer(swigCPtr, Renderer.getCPtr(renderer));
return ret;
}
+ /// <since_tizen> 4 </since_tizen>
public Renderer GetRendererAt(uint index)
{
IntPtr cPtr = NDalicPINVOKE.Actor_GetRendererAt(swigCPtr, index);
return ret;
}
+ /// <since_tizen> 4 </since_tizen>
public void RemoveRenderer(Renderer renderer)
{
NDalicPINVOKE.Actor_RemoveRenderer__SWIG_0(swigCPtr, Renderer.getCPtr(renderer));
throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
+ /// <since_tizen> 4 </since_tizen>
public void RemoveRenderer(uint index)
{
NDalicPINVOKE.Actor_RemoveRenderer__SWIG_1(swigCPtr, index);
return ret;
}
+
+ internal ViewLayoutDirectionChangedSignal LayoutDirectionChangedSignal(View view) {
+ ViewLayoutDirectionChangedSignal ret = new ViewLayoutDirectionChangedSignal(NDalicManualPINVOKE.LayoutDirectionChangedSignal(View.getCPtr(view)), false);
+ if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
+ return ret;
+ }
+
+
internal ViewSignal ResourcesLoadedSignal()
{
ViewSignal ret = new ViewSignal(NDalicPINVOKE.ResourceReadySignal(swigCPtr), false);
}
/// <summary>
- /// Gets/Sets the origin of an view, within its parent's area.<br>
- /// This is expressed in unit coordinates, such that (0.0, 0.0, 0.5) is the top-left corner of the parent, and(1.0, 1.0, 0.5) is the bottom-right corner.<br>
- /// The default parent-origin is ParentOrigin.TopLeft (0.0, 0.0, 0.5).<br>
- /// An view's position is the distance between this origin, and the view's anchor-point.<br>
+ /// Gets or sets the origin of a view within its parent's area.<br />
+ /// This is expressed in unit coordinates, such that (0.0, 0.0, 0.5) is the top-left corner of the parent, and (1.0, 1.0, 0.5) is the bottom-right corner.<br />
+ /// The default parent-origin is ParentOrigin.TopLeft (0.0, 0.0, 0.5).<br />
+ /// A view's position is the distance between this origin and the view's anchor-point.<br />
/// </summary>
- /// <pre>The View has been initialized.</pre>
+ /// <pre>The view has been initialized.</pre>
+ /// <since_tizen> 3 </since_tizen>
public Position ParentOrigin
{
get
}
/// <summary>
- /// Gets/Sets the anchor-point of an view.<br>
- /// This is expressed in unit coordinates, such that (0.0, 0.0, 0.5) is the top-left corner of the view, and (1.0, 1.0, 0.5) is the bottom-right corner.<br>
- /// The default pivot point is PivotPoint.Center (0.5, 0.5, 0.5).<br>
- /// An view position is the distance between its parent-origin and this anchor-point.<br>
- /// An view's orientation is the rotation from its default orientation, the rotation is centered around its anchor-point.<br>
- /// <pre>The View has been initialized.</pre>
+ /// Gets or sets the anchor-point of a view.<br />
+ /// This is expressed in unit coordinates, such that (0.0, 0.0, 0.5) is the top-left corner of the view, and (1.0, 1.0, 0.5) is the bottom-right corner.<br />
+ /// The default pivot point is PivotPoint.Center (0.5, 0.5, 0.5).<br />
+ /// A view position is the distance between its parent-origin and this anchor-point.<br />
+ /// A view's orientation is the rotation from its default orientation, the rotation is centered around its anchor-point.<br />
+ /// <pre>The view has been initialized.</pre>
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Position PivotPoint
{
get
}
/// <summary>
- /// Gets/Sets the size width of an view.
+ /// Gets or sets the size width of the view.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float SizeWidth
{
get
}
/// <summary>
- /// Gets/Sets the size height of an view.
+ /// Gets or sets the size height of the view.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float SizeHeight
{
get
}
/// <summary>
- /// Gets/Sets the position of the View.<br>
- /// By default, sets the position vector between the parent origin and pivot point(default).<br>
- /// If Position inheritance if disabled, sets the world position.<br>
+ /// Gets or sets the position of the view.<br />
+ /// By default, sets the position vector between the parent origin and pivot point (default).<br />
+ /// If the position inheritance is disabled, sets the world position.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Position Position
{
get
}
/// <summary>
- /// Gets/Sets the position x of the View.
+ /// Gets or sets the position X of the view.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float PositionX
{
get
}
/// <summary>
- /// Gets/Sets the position y of the View.
+ /// Gets or sets the position Y of the view.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float PositionY
{
get
}
/// <summary>
- /// Gets/Sets the position z of the View.
+ /// Gets or sets the position Z of the view.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float PositionZ
{
get
}
/// <summary>
- /// Gets/Sets the world position of the View.
+ /// Gets or sets the world position of the view.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector3 WorldPosition
{
get
}
/// <summary>
- /// Gets/Sets the orientation of the View.<br>
- /// An view's orientation is the rotation from its default orientation, and the rotation is centered around its anchor-point.<br>
+ /// Gets or sets the orientation of the view.<br />
+ /// The view's orientation is the rotation from its default orientation, and the rotation is centered around its anchor-point.<br />
/// </summary>
/// <remarks>This is an asynchronous method.</remarks>
+ /// <since_tizen> 3 </since_tizen>
public Rotation Orientation
{
get
}
/// <summary>
- /// Gets/Sets the world orientation of the View.<br>
+ /// Gets or sets the world orientation of the view.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Rotation WorldOrientation
{
get
}
/// <summary>
- /// Gets/Sets the scale factor applied to an view.<br>
+ /// Gets or sets the scale factor applied to the view.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector3 Scale
{
get
}
/// <summary>
- /// Gets/Sets the scale x factor applied to an view.
+ /// Gets or sets the scale X factor applied to the view.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float ScaleX
{
get
}
/// <summary>
- /// Gets/Sets the scale y factor applied to an view.
+ /// Gets or sets the scale Y factor applied to the view.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float ScaleY
{
get
}
/// <summary>
- /// Gets/Sets the scale z factor applied to an view.
+ /// Gets or sets the scale Z factor applied to the view.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float ScaleZ
{
get
}
/// <summary>
- /// Gets the world scale of View.
+ /// Gets the world scale of the view.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector3 WorldScale
{
get
}
/// <summary>
- /// Retrieves the visibility flag of an view.
+ /// Retrieves the visibility flag of the view.
/// </summary>
/// <remarks>
- /// If an view is not visible, then the view and its children will not be rendered.
- /// This is regardless of the individual visibility values of the children i.e.an view will only be rendered if all of its parents have visibility set to true.
+ /// If the view is not visible, then the view and its children will not be rendered.
+ /// This is regardless of the individual visibility values of the children, i.e., the view will only be rendered if all of its parents have visibility set to true.
/// </remarks>
- public bool Visible
+ /// <since_tizen> 3 </since_tizen>
+ public bool Visibility
{
get
{
bool temp = false;
GetProperty(View.Property.VISIBLE).Get(out temp);
return temp;
- }/* only get is required : removed
- set
- {
- SetProperty(View.Property.VISIBLE, new Tizen.NUI.PropertyValue(value));
- }*/
+ }
}
/// <summary>
/// Gets the view's world color.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector4 WorldColor
{
get
}
/// <summary>
- /// Gets/Sets the View's name.
+ /// Gets or sets the view's name.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public string Name
{
get
/// <summary>
/// Get the number of children held by the view.
/// </summary>
- public uint ChildCount
+ /// <since_tizen> 3 </since_tizen>
+ public new uint ChildCount
{
get
{
}
/// <summary>
- /// Gets the View's ID.
+ /// Gets the view's ID.
/// Readonly
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public uint ID
{
get
}
/// <summary>
- /// Gets/Sets the status of whether an view should emit touch or hover signals.
+ /// Gets or sets the status of whether the view should emit touch or hover signals.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public bool Sensitive
{
get
}
/// <summary>
- /// Gets/Sets the status of whether the view should receive a notification when touch or hover motion events leave the boundary of the view.
+ /// Gets or sets the status of whether the view should receive a notification when touch or hover motion events leave the boundary of the view.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public bool LeaveRequired
{
get
}
/// <summary>
- /// Gets/Sets the status of whether a child view inherits it's parent's orientation.
+ /// Gets or sets the status of whether a child view inherits it's parent's orientation.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public bool InheritOrientation
{
get
}
/// <summary>
- /// Gets/Sets the status of whether a child view inherits it's parent's scale.
+ /// Gets or sets the status of whether a child view inherits it's parent's scale.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public bool InheritScale
{
get
}
/// <summary>
- /// Gets/Sets the status of how the view and its children should be drawn.<br>
- /// Not all views are renderable, but DrawMode can be inherited from any view.<br>
- /// If an object is in a 3D layer, it will be depth-tested against other objects in the world i.e. it may be obscured if other objects are in front.<br>
- /// If DrawMode.Overlay2D is used, the view and its children will be drawn as a 2D overlay.<br>
- /// Overlay views are drawn in a separate pass, after all non-overlay views within the Layer.<br>
- /// For overlay views, the drawing order is with respect to tree levels of Views, and depth-testing will not be used.<br>
+ /// Gets or sets the status of how the view and its children should be drawn.<br />
+ /// Not all views are renderable, but DrawMode can be inherited from any view.<br />
+ /// If an object is in a 3D layer, it will be depth-tested against other objects in the world, i.e., it may be obscured if other objects are in front.<br />
+ /// If DrawMode.Overlay2D is used, the view and its children will be drawn as a 2D overlay.<br />
+ /// Overlay views are drawn in a separate pass, after all non-overlay views within the layer.<br />
+ /// For overlay views, the drawing order is with respect to tree levels of views, and depth-testing will not be used.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public DrawModeType DrawMode
{
get
}
/// <summary>
- /// Gets/Sets the relative to parent size factor of the view.<br>
- /// This factor is only used when ResizePolicyType is set to either: ResizePolicyType.SizeRelativeToParent or ResizePolicyType.SizeFixedOffsetFromParent.<br>
- /// This view's size is set to the view's size multiplied by or added to this factor, depending on ResizePolicyType.<br>
+ /// Gets or sets the relative to parent size factor of the view.<br />
+ /// This factor is only used when ResizePolicyType is set to either: ResizePolicyType.SizeRelativeToParent or ResizePolicyType.SizeFixedOffsetFromParent.<br />
+ /// This view's size is set to the view's size multiplied by or added to this factor, depending on ResizePolicyType.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector3 SizeModeFactor
{
get
}
/// <summary>
- /// Gets/Sets the width resize policy to be used.
+ /// Gets or sets the width resize policy to be used.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public ResizePolicyType WidthResizePolicy
{
get
}
/// <summary>
- /// Gets/Sets the height resize policy to be used.
+ /// Gets or sets the height resize policy to be used.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public ResizePolicyType HeightResizePolicy
{
get
}
/// <summary>
- /// Gets/Sets the policy to use when setting size with size negotiation.<br>
- /// Defaults to SizeScalePolicyType.UseSizeSet.<br>
+ /// Gets or sets the policy to use when setting size with size negotiation.<br />
+ /// Defaults to SizeScalePolicyType.UseSizeSet.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public SizeScalePolicyType SizeScalePolicy
{
get
}
/// <summary>
- /// Gets/Sets the status of whether the width size is dependent on height size.
+ /// Gets or sets the status of whether the width size is dependent on the height size.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public bool WidthForHeight
{
get
}
/// <summary>
- /// Gets/Sets the status of whether the height size is dependent on width size.
+ /// Gets or sets the status of whether the height size is dependent on the width size.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public bool HeightForWidth
{
get
}
/// <summary>
- /// Gets/Sets the padding for use in layout.
+ /// Gets or sets the padding for use in layout.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector4 Padding
{
get
}
/// <summary>
- /// Gets/Sets the minimum size an view can be assigned in size negotiation.
+ /// Gets or sets the minimum size the view can be assigned in size negotiation.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Size2D MinimumSize
{
get
}
/// <summary>
- /// Gets/Sets the maximum size an view can be assigned in size negotiation.
+ /// Gets or sets the maximum size the view can be assigned in size negotiation.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Size2D MaximumSize
{
get
}
/// <summary>
- /// Gets/Sets whether a child view inherits it's parent's position.<br>
- /// Default is to inherit.<br>
- /// Switching this off means that using Position sets the view's world position, i.e. translates from the world origin(0,0,0) to the pivot point of the view.<br>
+ /// Gets or sets whether a child view inherits it's parent's position.<br />
+ /// Default is to inherit.<br />
+ /// Switching this off means that using position sets the view's world position, i.e., translates from the world origin (0,0,0) to the pivot point of the view.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public bool InheritPosition
{
get
}
/// <summary>
- /// Gets/Sets clipping behavior(mode) of it's children.
+ /// Gets or sets the clipping behavior (mode) of it's children.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public ClippingModeType ClippingMode
{
get
return ClippingModeType.Disabled;
case "CLIP_CHILDREN":
return ClippingModeType.ClipChildren;
+ case "CLIP_TO_BOUNDING_BOX":
+ return ClippingModeType.ClipToBoundingBox;
default:
return ClippingModeType.Disabled;
}
}
/// <summary>
- /// Get the number of renderers held by the view.
+ /// Gets the number of renderers held by the view.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public uint RendererCount
{
get
-
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated")]
public event EventHandlerWithReturnType<object, TouchEventArgs, bool> Touched
{
}
}
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated")]
public event EventHandlerWithReturnType<object, HoverEventArgs, bool> Hovered
{
}
}
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated")]
public event EventHandlerWithReturnType<object, WheelEventArgs, bool> WheelMoved
{
}
}
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated")]
public Position AnchorPoint
{
}
}
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated, please use Size2D instead")]
public Size Size
{
}
}
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated")]
public event EventHandler OnWindowEvent
{
}
}
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated")]
public event EventHandler OffWindowEvent
{
}
}
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated")]
public event EventHandler OnRelayoutEvent
{
}
}
+ /// <summary>
+ /// "Please DO NOT use! This will be deprecated! Please use 'Container GetParent() for derived class' instead!"
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
+ //"Please DO NOT use! This will be deprecated! Please use 'Container GetParent() for derived class' instead!"
+ [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
+ public new View Parent
+ {
+ get
+ {
+ View ret;
+ IntPtr cPtr = NDalicPINVOKE.Actor_GetParent(swigCPtr);
+
+ BaseHandle basehandle = Registry.GetManagedBaseHandleFromNativePtr(cPtr);
+
+ if (basehandle is Layer)
+ {
+ ret = new View(cPtr, false);
+ }
+ else
+ {
+ ret = basehandle as View;
+ }
+
+ if (NDalicPINVOKE.SWIGPendingException.Pending)
+ throw NDalicPINVOKE.SWIGPendingException.Retrieve();
+ return ret;
+ }
+ }
+
+ /// <summary>
+ /// Gets/Sets whether inherit parent's the layout Direction.
+ /// </summary>
+ /// <since_tizen> 4 </since_tizen>
+ public bool InheritLayoutDirection
+ {
+ get
+ {
+ bool temp = false;
+ GetProperty(View.Property.INHERIT_LAYOUT_DIRECTION).Get(out temp);
+ return temp;
+ }
+ set
+ {
+ SetProperty(View.Property.INHERIT_LAYOUT_DIRECTION, new Tizen.NUI.PropertyValue(value));
+ }
+ }
+
+ /// <summary>
+ /// Gets/Sets the layout Direction.
+ /// </summary>
+ /// <since_tizen> 4 </since_tizen>
+ public ViewLayoutDirectionType LayoutDirection
+ {
+ get
+ {
+ int temp;
+ if (GetProperty(View.Property.LAYOUT_DIRECTION).Get(out temp) == false)
+ {
+ NUILog.Error("LAYOUT_DIRECTION get error!");
+ }
+ return (ViewLayoutDirectionType)temp;
+ }
+ set
+ {
+ SetProperty(View.Property.LAYOUT_DIRECTION, new Tizen.NUI.PropertyValue((int)value));
+ }
+ }
+ /// <summary>
+ /// Gets or sets the Margin for use in layout.
+ /// </summary>
+ public Extents Margin
+ {
+ get
+ {
+ Extents temp = new Extents(0, 0, 0, 0);
+ GetProperty(View.Property.MARGIN).Get(temp);
+ return temp;
+ }
+ set
+ {
+ SetProperty(View.Property.MARGIN, new Tizen.NUI.PropertyValue(value));
+ }
+ }
+ /// <summary>
+ /// Gets or sets the Padding for use in layout.
+ /// </summary>
+ public Extents PaddingEX
+ {
+ get
+ {
+ Extents temp = new Extents(0, 0, 0, 0);
+ GetProperty(View.Property.PADDINGEX).Get(temp);
+ return temp;
+ }
+ set
+ {
+ SetProperty(View.Property.PADDINGEX, new Tizen.NUI.PropertyValue(value));
+ }
+ }
+ }
+ /// <summary>
+ /// The View layout Direction type.
+ /// </summary>
+ /// <since_tizen> 4 </since_tizen>
+ public enum ViewLayoutDirectionType
+ {
+ /// <summary>
+ /// Left to right.
+ /// </summary>
+ LTR,
+ /// <summary>
+ /// Right to left.
+ /// </summary>
+ RTL
}
}