{
Vector2 temp = new Vector2(0.0f, 0.0f);
GetProperty(View.Property.SCREEN_POSITION).Get(temp);
+ // Dali's default layer is default center origin. need to change as top left.
+ // NUI's Layer is like a transparent film which covers entire window. (Layer is not an actor of Dali)
+ // otherwise, this makes ScreenPosition as wrong value.
+ temp -= (Window.Instance.GetSize() * 0.5f);
return temp;
}
}