-/** Copyright (c) 2017 Samsung Electronics Co., Ltd.
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*
-*/
+/*
+ * Copyright(c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
namespace Tizen.NUI.BaseComponents
{
/// <summary>
/// Gets the views parent.
/// </summary>
- /// <seealso cref="Container.GetParent()">
+ /// <seealso cref="Container.GetParent()" />
protected override Container GetParent()
{
Container ret;
return ret;
}
- //This is temporal API. Currently Parent returns View but Container class has been introduced so 'View Parent' will be changed 'Container Parent' later soon, then this will be removed
+ /// <summary>
+ /// This is temporal API. Currently Parent returns View but Container class has been introduced so 'View Parent' will be changed 'Container Parent' later soon, then this will be removed
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public Container GetContainerParent()
{
return false;
}
- // you can override it to clean-up your own resources.
+ /// <summary>
+ /// you can override it to clean-up your own resources.
+ /// </summary>
+ /// <param name="type">DisposeTypes</param>
+ /// <since_tizen> 3 </since_tizen>
protected override void Dispose(DisposeTypes type)
{
if(disposed)
private KeyInputFocusGainedCallbackType _keyInputFocusGainedCallback;
/// <summary>
- /// An event for the KeyInputFocusGained signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br>
- /// The KeyInputFocusGained signal is emitted when the control gets the key input focus.<br>
+ /// An event for the KeyInputFocusGained signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br />
+ /// The KeyInputFocusGained signal is emitted when the control gets the key input focus.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public event EventHandler FocusGained
private KeyInputFocusLostCallbackType _keyInputFocusLostCallback;
/// <summary>
- /// An event for the KeyInputFocusLost signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br>
- /// The KeyInputFocusLost signal is emitted when the control loses the key input focus.<br>
+ /// An event for the KeyInputFocusLost signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br />
+ /// The KeyInputFocusLost signal is emitted when the control loses the key input focus.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public event EventHandler FocusLost
private KeyCallbackType _keyCallback;
/// <summary>
- /// An event for the KeyPressed signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br>
- /// The KeyPressed signal is emitted when the key event is received.<br>
+ /// An event for the KeyPressed signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br />
+ /// The KeyPressed signal is emitted when the key event is received.<br />
/// </summary>
/// <since_tizen> 4 </since_tizen>
public event EventHandlerWithReturnType<object, KeyEventArgs, bool> KeyEvent
private OnRelayoutEventCallbackType _onRelayoutEventCallback;
/// <summary>
- /// An event for the OnRelayout signal which can be used to subscribe or unsubscribe the event handler.<br>
- /// The OnRelayout signal is emitted after the size has been set on the view during relayout.<br>
+ /// An event for the OnRelayout signal which can be used to subscribe or unsubscribe the event handler.<br />
+ /// The OnRelayout signal is emitted after the size has been set on the view during relayout.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public event EventHandler Relayout
private TouchDataCallbackType _touchDataCallback;
/// <summary>
- /// An event for the touched signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br>
- /// The touched signal is emitted when the touch input is received.<br>
+ /// An event for the touched signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br />
+ /// The touched signal is emitted when the touch input is received.<br />
/// </summary>
/// <since_tizen> 4 </since_tizen>
public event EventHandlerWithReturnType<object, TouchEventArgs, bool> TouchEvent
private HoverEventCallbackType _hoverEventCallback;
/// <summary>
- /// An event for the hovered signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br>
- /// The hovered signal is emitted when the hover input is received.<br>
+ /// An event for the hovered signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br />
+ /// The hovered signal is emitted when the hover input is received.<br />
/// </summary>
/// <since_tizen> 4 </since_tizen>
public event EventHandlerWithReturnType<object, HoverEventArgs, bool> HoverEvent
private WheelEventCallbackType _wheelEventCallback;
/// <summary>
- /// An event for the WheelMoved signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br>
- /// The WheelMoved signal is emitted when the wheel event is received.<br>
+ /// An event for the WheelMoved signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br />
+ /// The WheelMoved signal is emitted when the wheel event is received.<br />
/// </summary>
/// <since_tizen> 4 </since_tizen>
public event EventHandlerWithReturnType<object, WheelEventArgs, bool> WheelEvent
private OnWindowEventCallbackType _onWindowEventCallback;
/// <summary>
- /// An event for the OnWindow signal which can be used to subscribe or unsubscribe the event handler.<br>
- /// The OnWindow signal is emitted after the view has been connected to the window.<br>
+ /// An event for the OnWindow signal which can be used to subscribe or unsubscribe the event handler.<br />
+ /// The OnWindow signal is emitted after the view has been connected to the window.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public event EventHandler AddedToWindow
private OffWindowEventCallbackType _offWindowEventCallback;
/// <summary>
- /// An event for the OffWindow signal, which can be used to subscribe or unsubscribe the event handler.<br>
- /// OffWindow signal is emitted after the view has been disconnected from the window.<br>
+ /// An event for the OffWindow signal, which can be used to subscribe or unsubscribe the event handler.<br />
+ /// OffWindow signal is emitted after the view has been disconnected from the window.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public event EventHandler RemovedFromWindow
private VisibilityChangedEventCallbackType _visibilityChangedEventCallback;
/// <summary>
- /// An event for visibility change which can be used to subscribe or unsubscribe the event handler.<br>
- /// This signal is emitted when the visible property of this or a parent view is changed.<br>
+ /// An event for visibility change which can be used to subscribe or unsubscribe the event handler.<br />
+ /// This signal is emitted when the visible property of this or a parent view is changed.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public event EventHandler<VisibilityChangedEventArgs> VisibilityChanged
private LayoutDirectionChangedEventCallbackType _layoutDirectionChangedEventCallback;
/// <summary>
- /// Event for layout direction change which can be used to subscribe/unsubscribe the event handler.<br>
- /// This signal is emitted when the layout direction property of this or a parent view is changed.<br>
+ /// Event for layout direction change which can be used to subscribe/unsubscribe the event handler.<br />
+ /// This signal is emitted when the layout direction property of this or a parent view is changed.<br />
/// </summary>
/// <since_tizen> 4 </since_tizen>
public event EventHandler<LayoutDirectionChangedEventArgs> LayoutDirectionChanged
private ResourcesLoadedCallbackType _ResourcesLoadedCallback;
/// <summary>
- /// An event for the ResourcesLoadedSignal signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br>
- /// This signal is emitted after all resources required by a view are loaded and ready.<br>
+ /// An event for the ResourcesLoadedSignal signal which can be used to subscribe or unsubscribe the event handler provided by the user.<br />
+ /// This signal is emitted after all resources required by a view are loaded and ready.<br />
/// </summary>
/// <since_tizen> 4 </since_tizen>
public event EventHandler ResourcesLoaded
/// <since_tizen> 3 </since_tizen>
public enum FocusDirection
{
+ /// <summary>
+ /// Move keyboard focus towards the left direction.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
Left,
+ /// <summary>
+ /// Move keyboard focus towards the right direction.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
Right,
+ /// <summary>
+ /// Move keyboard focus towards the up direction.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
Up,
+ /// <summary>
+ /// Move keyboard focus towards the down direction.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
Down,
+ /// <summary>
+ /// Move keyboard focus towards the previous page direction.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
PageUp,
+ /// <summary>
+ /// Move keyboard focus towards the next page direction.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
PageDown
}
}
/// <summary>
- /// Downcasts a handle to view handle.<br>
- /// If handle points to a view, the downcast produces a valid handle.<br>
- /// If not, the returned handle is left uninitialized.<br>
+ /// Downcasts a handle to view handle.<br />
+ /// If handle points to a view, the downcast produces a valid handle.<br />
+ /// If not, the returned handle is left uninitialized.<br />
/// </summary>
/// <param name="handle">A handle to an object.</param>
/// <returns>A handle to a view or an uninitialized handle.</returns>
return ret;
}
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated, instead please use as keyword.")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated, instead please use as keyword.")]
public static T DownCast<T>(View view) where T : View
{
}
/// <summary>
- /// The mutually exclusive with BACKGROUND_IMAGE & BACKGROUND type Vector4.
+ /// The mutually exclusive with BACKGROUND_IMAGE and BACKGROUND type Vector4.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public Color BackgroundColor
}
/// <summary>
- /// The mutually exclusive with BACKGROUND_COLOR & BACKGROUND type Map.
+ /// The mutually exclusive with BACKGROUND_COLOR and BACKGROUND type Map.
/// </summary>
/// <since_tizen> 3 </since_tizen>
public string BackgroundImage
}
}
+ /// <summary>
+ /// The background of view.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Tizen.NUI.PropertyMap Background
{
get
}
/// <summary>
- /// The Child property of FlexContainer.<br>
- /// The proportion of the free space in the container, the flex item will receive.<br>
- /// If all items in the container set this property, their sizes will be proportional to the specified flex factor.<br>
+ /// The Child property of FlexContainer.<br />
+ /// The proportion of the free space in the container, the flex item will receive.<br />
+ /// If all items in the container set this property, their sizes will be proportional to the specified flex factor.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public float Flex
}
/// <summary>
- /// The Child property of FlexContainer.<br>
- /// The alignment of the flex item along the cross axis, which, if set, overides the default alignment for all items in the container.<br>
+ /// The Child property of FlexContainer.<br />
+ /// The alignment of the flex item along the cross axis, which, if set, overides the default alignment for all items in the container.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public int AlignSelf
}
/// <summary>
- /// The Child property of FlexContainer.<br>
- /// The space around the flex item.<br>
+ /// The Child property of FlexContainer.<br />
+ /// The space around the flex item.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public Vector4 FlexMargin
}
/// <summary>
- /// The left focusable view.<br>
- /// This will return null if not set.<br>
- /// This will also return null if the specified left focusable view is not on a window.<br>
+ /// The left focusable view.<br />
+ /// This will return null if not set.<br />
+ /// This will also return null if the specified left focusable view is not on a window.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public View LeftFocusableView
}
/// <summary>
- /// The right focusable view.<br>
- /// This will return null if not set.<br>
- /// This will also return null if the specified right focusable view is not on a window.<br>
+ /// The right focusable view.<br />
+ /// This will return null if not set.<br />
+ /// This will also return null if the specified right focusable view is not on a window.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public View RightFocusableView
}
/// <summary>
- /// The up focusable view.<br>
- /// This will return null if not set.<br>
- /// This will also return null if the specified up focusable view is not on a window.<br>
+ /// The up focusable view.<br />
+ /// This will return null if not set.<br />
+ /// This will also return null if the specified up focusable view is not on a window.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public View UpFocusableView
}
/// <summary>
- /// The down focusable view.<br>
- /// This will return null if not set.<br>
- /// This will also return null if the specified down focusable view is not on a window.<br>
+ /// The down focusable view.<br />
+ /// This will return null if not set.<br />
+ /// This will also return null if the specified down focusable view is not on a window.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public View DownFocusableView
}
/// <summary>
- /// Retrieves the position of the view.<br>
- /// The coordinates are relative to the view's parent.<br>
+ /// Retrieves the position of the view.<br />
+ /// The coordinates are relative to the view's parent.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public Position CurrentPosition
}
/// <summary>
- /// Sets the size of a view for the width and the height.<br>
- /// Geometry can be scaled to fit within this area.<br>
- /// This does not interfere with the view's scale factor.<br>
- /// The views default depth is the minimum of width and height.<br>
+ /// Sets the size of a view for the width and the height.<br />
+ /// Geometry can be scaled to fit within this area.<br />
+ /// This does not interfere with the view's scale factor.<br />
+ /// The views default depth is the minimum of width and height.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public Size2D Size2D
}
/// <summary>
- /// Retrieves the size of the view.<br>
- /// The coordinates are relative to the view's parent.<br>
+ /// Retrieves the size of the view.<br />
+ /// The coordinates are relative to the view's parent.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public Size2D CurrentSize
}
}
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated. Please use Visibility instead.")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated. Please use Visibility instead.")]
public bool Visible
{
}
/// <summary>
- /// Retrieves and sets the view's opacity.<br>
+ /// Retrieves and sets the view's opacity.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public float Opacity
}
/// <summary>
- /// Sets the position of the view for X and Y.<br>
- /// By default, sets the position vector between the parent origin and the pivot point (default).<br>
- /// If the position inheritance is disabled, sets the world position.<br>
+ /// Sets the position of the view for X and Y.<br />
+ /// By default, sets the position vector between the parent origin and the pivot point (default).<br />
+ /// If the position inheritance is disabled, sets the world position.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public Position2D Position2D
}
/// <summary>
- /// Retrieves the screen postion of the view.<br>
+ /// Retrieves the screen postion of the view.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public Vector2 ScreenPosition
}
}
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated")]
public bool PositionUsesAnchorPoint
{
}
/// <summary>
- /// Queries whether the view is connected to the stage.<br>
- /// When a view is connected, it will be directly or indirectly parented to the root view.<br>
+ /// Queries whether the view is connected to the stage.<br />
+ /// When a view is connected, it will be directly or indirectly parented to the root view.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public bool IsOnWindow
}
/// <summary>
- /// Sets the relative to parent size factor of the view.<br>
+ /// Sets the relative to parent size factor of the view.<br />
/// This factor is only used when ResizePolicy is set to either:
- /// ResizePolicy::SIZE_RELATIVE_TO_PARENT or ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT.<br>
- /// This view's size is set to the view's size multiplied by or added to this factor, depending on ResizePolicy.<br>
+ /// ResizePolicy::SIZE_RELATIVE_TO_PARENT or ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT.<br />
+ /// This view's size is set to the view's size multiplied by or added to this factor, depending on ResizePolicy.<br />
/// </summary>
/// <pre>The view has been initialized.</pre>
/// <param name="factor">A Vector3 representing the relative factor to be applied to each axis.</param>
}
/// <summary>
- /// Calculates the height of the view given a width.<br>
- /// The natural size is used for default calculation.<br>
- /// Size 0 is treated as aspect ratio 1:1.<br>
+ /// Calculates the height of the view given a width.<br />
+ /// The natural size is used for default calculation.<br />
+ /// Size 0 is treated as aspect ratio 1:1.<br />
/// </summary>
/// <param name="width">The width to use.</param>
/// <returns>The height based on the width.</returns>
}
/// <summary>
- /// Calculates the width of the view given a height.<br>
- /// The natural size is used for default calculation.<br>
- /// Size 0 is treated as aspect ratio 1:1.<br>
+ /// Calculates the width of the view given a height.<br />
+ /// The natural size is used for default calculation.<br />
+ /// Size 0 is treated as aspect ratio 1:1.<br />
/// </summary>
/// <param name="height">The height to use.</param>
/// <returns>The width based on the height.</returns>
return ret;
}
+ /// <summary>
+ /// Return the amount of size allocated for relayout.
+ /// </summary>
+ /// <param name="dimension">The dimension to retrieve.</param>
+ /// <returns>Return the size.</returns>
+ /// <since_tizen> 3 </since_tizen>
public float GetRelayoutSize(DimensionType dimension)
{
float ret = NDalicPINVOKE.Actor_GetRelayoutSize(swigCPtr, (int)dimension);
return ret;
}
+ /// <summary>
+ /// Set the padding for the view.
+ /// </summary>
+ /// <param name="padding">Padding for the view.</param>
+ /// <since_tizen> 3 </since_tizen>
public void SetPadding(PaddingType padding)
{
NDalicPINVOKE.Actor_SetPadding(swigCPtr, PaddingType.getCPtr(padding));
throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
+ /// <summary>
+ /// Return the value of padding for the view.
+ /// </summary>
+ /// <param name="paddingOut">the value of padding for the view</param>
+ /// <since_tizen> 3 </since_tizen>
public void GetPadding(PaddingType paddingOut)
{
NDalicPINVOKE.Actor_GetPadding(swigCPtr, PaddingType.getCPtr(paddingOut));
}
/// <summary>
- /// Gets or sets the origin of a view within its parent's area.<br>
- /// This is expressed in unit coordinates, such that (0.0, 0.0, 0.5) is the top-left corner of the parent, and (1.0, 1.0, 0.5) is the bottom-right corner.<br>
- /// The default parent-origin is ParentOrigin.TopLeft (0.0, 0.0, 0.5).<br>
- /// A view's position is the distance between this origin and the view's anchor-point.<br>
+ /// Gets or sets the origin of a view within its parent's area.<br />
+ /// This is expressed in unit coordinates, such that (0.0, 0.0, 0.5) is the top-left corner of the parent, and (1.0, 1.0, 0.5) is the bottom-right corner.<br />
+ /// The default parent-origin is ParentOrigin.TopLeft (0.0, 0.0, 0.5).<br />
+ /// A view's position is the distance between this origin and the view's anchor-point.<br />
/// </summary>
/// <pre>The view has been initialized.</pre>
/// <since_tizen> 3 </since_tizen>
}
/// <summary>
- /// Gets or sets the anchor-point of a view.<br>
- /// This is expressed in unit coordinates, such that (0.0, 0.0, 0.5) is the top-left corner of the view, and (1.0, 1.0, 0.5) is the bottom-right corner.<br>
- /// The default pivot point is PivotPoint.Center (0.5, 0.5, 0.5).<br>
- /// A view position is the distance between its parent-origin and this anchor-point.<br>
- /// A view's orientation is the rotation from its default orientation, the rotation is centered around its anchor-point.<br>
+ /// Gets or sets the anchor-point of a view.<br />
+ /// This is expressed in unit coordinates, such that (0.0, 0.0, 0.5) is the top-left corner of the view, and (1.0, 1.0, 0.5) is the bottom-right corner.<br />
+ /// The default pivot point is PivotPoint.Center (0.5, 0.5, 0.5).<br />
+ /// A view position is the distance between its parent-origin and this anchor-point.<br />
+ /// A view's orientation is the rotation from its default orientation, the rotation is centered around its anchor-point.<br />
/// <pre>The view has been initialized.</pre>
/// </summary>
/// <since_tizen> 3 </since_tizen>
}
/// <summary>
- /// Gets or sets the position of the view.<br>
- /// By default, sets the position vector between the parent origin and pivot point (default).<br>
- /// If the position inheritance is disabled, sets the world position.<br>
+ /// Gets or sets the position of the view.<br />
+ /// By default, sets the position vector between the parent origin and pivot point (default).<br />
+ /// If the position inheritance is disabled, sets the world position.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public Position Position
}
/// <summary>
- /// Gets or sets the orientation of the view.<br>
- /// The view's orientation is the rotation from its default orientation, and the rotation is centered around its anchor-point.<br>
+ /// Gets or sets the orientation of the view.<br />
+ /// The view's orientation is the rotation from its default orientation, and the rotation is centered around its anchor-point.<br />
/// </summary>
/// <remarks>This is an asynchronous method.</remarks>
/// <since_tizen> 3 </since_tizen>
}
/// <summary>
- /// Gets or sets the world orientation of the view.<br>
+ /// Gets or sets the world orientation of the view.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public Rotation WorldOrientation
}
/// <summary>
- /// Gets or sets the scale factor applied to the view.<br>
+ /// Gets or sets the scale factor applied to the view.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public Vector3 Scale
}
/// <summary>
- /// Gets or sets the status of how the view and its children should be drawn.<br>
- /// Not all views are renderable, but DrawMode can be inherited from any view.<br>
- /// If an object is in a 3D layer, it will be depth-tested against other objects in the world, i.e., it may be obscured if other objects are in front.<br>
- /// If DrawMode.Overlay2D is used, the view and its children will be drawn as a 2D overlay.<br>
- /// Overlay views are drawn in a separate pass, after all non-overlay views within the layer.<br>
- /// For overlay views, the drawing order is with respect to tree levels of views, and depth-testing will not be used.<br>
+ /// Gets or sets the status of how the view and its children should be drawn.<br />
+ /// Not all views are renderable, but DrawMode can be inherited from any view.<br />
+ /// If an object is in a 3D layer, it will be depth-tested against other objects in the world, i.e., it may be obscured if other objects are in front.<br />
+ /// If DrawMode.Overlay2D is used, the view and its children will be drawn as a 2D overlay.<br />
+ /// Overlay views are drawn in a separate pass, after all non-overlay views within the layer.<br />
+ /// For overlay views, the drawing order is with respect to tree levels of views, and depth-testing will not be used.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public DrawModeType DrawMode
}
/// <summary>
- /// Gets or sets the relative to parent size factor of the view.<br>
- /// This factor is only used when ResizePolicyType is set to either: ResizePolicyType.SizeRelativeToParent or ResizePolicyType.SizeFixedOffsetFromParent.<br>
- /// This view's size is set to the view's size multiplied by or added to this factor, depending on ResizePolicyType.<br>
+ /// Gets or sets the relative to parent size factor of the view.<br />
+ /// This factor is only used when ResizePolicyType is set to either: ResizePolicyType.SizeRelativeToParent or ResizePolicyType.SizeFixedOffsetFromParent.<br />
+ /// This view's size is set to the view's size multiplied by or added to this factor, depending on ResizePolicyType.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public Vector3 SizeModeFactor
}
/// <summary>
- /// Gets or sets the policy to use when setting size with size negotiation.<br>
- /// Defaults to SizeScalePolicyType.UseSizeSet.<br>
+ /// Gets or sets the policy to use when setting size with size negotiation.<br />
+ /// Defaults to SizeScalePolicyType.UseSizeSet.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public SizeScalePolicyType SizeScalePolicy
}
/// <summary>
- /// Gets or sets whether a child view inherits it's parent's position.<br>
- /// Default is to inherit.<br>
- /// Switching this off means that using position sets the view's world position, i.e., translates from the world origin (0,0,0) to the pivot point of the view.<br>
+ /// Gets or sets whether a child view inherits it's parent's position.<br />
+ /// Default is to inherit.<br />
+ /// Switching this off means that using position sets the view's world position, i.e., translates from the world origin (0,0,0) to the pivot point of the view.<br />
/// </summary>
/// <since_tizen> 3 </since_tizen>
public bool InheritPosition
-
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated")]
public event EventHandlerWithReturnType<object, TouchEventArgs, bool> Touched
{
}
}
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated")]
public event EventHandlerWithReturnType<object, HoverEventArgs, bool> Hovered
{
}
}
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated")]
public event EventHandlerWithReturnType<object, WheelEventArgs, bool> WheelMoved
{
}
}
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated")]
public Position AnchorPoint
{
}
}
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated, please use Size2D instead")]
public Size Size
{
}
}
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated")]
public event EventHandler OnWindowEvent
{
}
}
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated")]
public event EventHandler OffWindowEvent
{
}
}
+ /// <summary>
+ /// [Obsolete("Please do not use! this will be deprecated")]
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
[Obsolete("Please do not use! this will be deprecated")]
public event EventHandler OnRelayoutEvent
{
}
}
+ /// <summary>
+ /// "Please DO NOT use! This will be deprecated! Please use 'Container GetParent() for derived class' instead!"
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
//"Please DO NOT use! This will be deprecated! Please use 'Container GetParent() for derived class' instead!"
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public new View Parent
/// <since_tizen> 4 </since_tizen>
public enum ViewLayoutDirectionType
{
+ /// <summary>
+ /// Left to right.
+ /// </summary>
LTR,
+ /// <summary>
+ /// Right to left.
+ /// </summary>
RTL
}
}
\ No newline at end of file