}
/// <summary>
- /// Event arguments that passed via Finished signal
+ /// Event arguments that passed via the finished signal.
/// </summary>
public class FinishedEventArgs : EventArgs
{
/// <summary>
- /// Event for Finished signal which can be used to subscribe/unsubscribe the event handler
+ /// Event for the finished signal which can be used to subscribe or unsubscribe the event handler
/// (in the type of FinishedEventHandler-DaliEventHandler<object,FinishedEventArgs>) provided by the user.<br>
- /// Finished signal is emitted when a video playback have finished.<br>
+ /// The finished signal is emitted when a video playback has finished.<br>
/// </summary>
public event EventHandler<FinishedEventArgs> Finished
{
/// Creates an initialized VideoView.<br>
/// If the string is empty, VideoView will not display anything.<br>
/// </summary>
- /// <param name="url">The url of the video resource to display</param>
+ /// <param name="url">The URL of the video resource to display.</param>
public VideoView(string url) : this(NDalicPINVOKE.VideoView_New__SWIG_1(url), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
/// <summary>
/// Seeks forward by the specified number of milliseconds.
/// </summary>
- /// <param name="millisecond">The position for forward playback</param>
+ /// <param name="millisecond">The position for forward playback.</param>
public void Forward(int millisecond)
{
NDalicPINVOKE.VideoView_Forward(swigCPtr, millisecond);
/// <summary>
/// Seeks backward by the specified number of milliseconds.
/// </summary>
- /// <param name="millisecond">The position for backward playback</param>
+ /// <param name="millisecond">The position for backward playback.</param>
public void Backward(int millisecond)
{
NDalicPINVOKE.VideoView_Backward(swigCPtr, millisecond);
}
/// <summary>
- /// video file url as string type or PropertyMap.
+ /// Video file URL as string type or PropertyMap.
/// </summary>
public PropertyMap Video
{
}
/// <summary>
- /// looping status, true or false.
+ /// The looping status, true or false.
/// </summary>
public bool Looping
{
}
/// <summary>
- /// mute status, true or false.
+ /// The mute status, true or false.
/// </summary>
public bool Muted
{
}
/// <summary>
- /// left and right volume scalar as float type, PropertyMap with two values ( "left" and "right" ).
+ /// The left and the right volume scalar as float type, PropertyMap with two values ( "left" and "right" ).
/// </summary>
public PropertyMap Volume
{