/// <summary>
/// TextEditor - is the texteditor control which has the text contents changed.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public TextEditor TextEditor
{
get
/// An event for the TextChanged signal which can be used to subscribe or unsubscribe the event handler
/// provided by the user. The TextChanged signal is emitted when the text changes.<br>
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public event EventHandler<TextChangedEventArgs> TextChanged
{
add
/// <summary>
/// TextEditor - is the texteditor control which has the scroll state changed.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public TextEditor TextEditor
{
get
/// <summary>
/// ScrollState - is the texteditor control scroll state.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public ScrollState ScrollState
{
get
/// Event for the ScrollStateChanged signal which can be used to subscribe or unsubscribe the event handler
/// provided by the user. The ScrollStateChanged signal is emitted when the scroll state changes.<br>
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public event EventHandler<ScrollStateChangedEventArgs> ScrollStateChanged
{
add
/// <summary>
/// Creates the TextEditor control.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public TextEditor() : this(NDalicPINVOKE.TextEditor_New(), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
/// <exception cref='ArgumentNullException'>
/// ResourceManager about multilingual is null.
/// </exception>
+ /// <since_tizen> 4 </since_tizen>
public string TranslatableText
{
get
/// <exception cref='ArgumentNullException'>
/// ResourceManager about multilingual is null.
/// </exception>
+ /// <since_tizen> 4 </since_tizen>
public string TranslatablePlaceholderText
{
get
}
/// The Text property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public string Text
{
get
/// <summary>
/// The TextColor property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector4 TextColor
{
get
/// <summary>
/// The FontFamily property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public string FontFamily
{
get
/// <summary>
/// The FontStyle property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public PropertyMap FontStyle
{
get
/// <summary>
/// The PointSize property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float PointSize
{
get
/// <summary>
/// The HorizontalAlignment property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public HorizontalAlignment HorizontalAlignment
{
get
/// <summary>
/// The ScrollThreshold property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float ScrollThreshold
{
get
/// <summary>
/// The ScrollSpeed property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float ScrollSpeed
{
get
/// <summary>
/// The PrimaryCursorColor property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector4 PrimaryCursorColor
{
get
/// <summary>
/// The SecondaryCursorColor property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector4 SecondaryCursorColor
{
get
/// <summary>
/// The EnableCursorBlink property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public bool EnableCursorBlink
{
get
/// <summary>
/// The CursorBlinkInterval property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float CursorBlinkInterval
{
get
/// <summary>
/// The CursorBlinkDuration property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float CursorBlinkDuration
{
get
/// <summary>
/// The CursorWidth property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public int CursorWidth
{
get
/// <summary>
/// The GrabHandleImage property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public string GrabHandleImage
{
get
/// <summary>
/// The GrabHandlePressedImage property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public string GrabHandlePressedImage
{
get
/// <summary>
/// The SelectionHandleImageLeft property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public PropertyMap SelectionHandleImageLeft
{
get
/// <summary>
/// The SelectionHandleImageRight property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public PropertyMap SelectionHandleImageRight
{
get
/// <summary>
/// The SelectionHandlePressedImageLeft property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public PropertyMap SelectionHandlePressedImageLeft
{
get
/// <summary>
/// The SelectionHandlePressedImageRight property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public PropertyMap SelectionHandlePressedImageRight
{
get
/// <summary>
/// The SelectionHandleMarkerImageLeft property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public PropertyMap SelectionHandleMarkerImageLeft
{
get
/// <summary>
/// The SelectionHandleMarkerImageRight property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public PropertyMap SelectionHandleMarkerImageRight
{
get
/// <summary>
/// The SelectionHighlightColor property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector4 SelectionHighlightColor
{
get
/// <summary>
/// The DecorationBoundingBox property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Rectangle DecorationBoundingBox
{
get
/// <summary>
/// The EnableMarkup property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public bool EnableMarkup
{
get
/// <summary>
/// The InputColor property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Vector4 InputColor
{
get
/// <summary>
/// The InputFontFamily property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public string InputFontFamily
{
get
/// <summary>
/// The InputFontStyle property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public PropertyMap InputFontStyle
{
get
/// <summary>
/// The InputPointSize property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float InputPointSize
{
get
/// <summary>
/// The LineSpacing property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float LineSpacing
{
get
/// <summary>
/// The InputLineSpacing property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float InputLineSpacing
{
get
/// <summary>
/// The Underline property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public PropertyMap Underline
{
get
/// <summary>
/// The InputUnderline property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public string InputUnderline
{
get
/// <summary>
/// The Shadow property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public PropertyMap Shadow
{
get
/// <summary>
/// The InputShadow property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public string InputShadow
{
get
/// <summary>
/// The Emboss property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public string Emboss
{
get
/// <summary>
/// The InputEmboss property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public string InputEmboss
{
get
/// <summary>
/// The Outline property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public string Outline
{
get
/// <summary>
/// The InputOutline property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public string InputOutline
{
get
/// <summary>
/// The SmoothScroll property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public bool SmoothScroll
{
get
/// <summary>
/// The SmoothScrollDuration property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float SmoothScrollDuration
{
get
/// <summary>
/// The EnableScrollBar property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public bool EnableScrollBar
{
get
/// <summary>
/// The ScrollBarShowDuration property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float ScrollBarShowDuration
{
get
/// <summary>
/// The ScrollBarFadeDuration property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float ScrollBarFadeDuration
{
get
/// <summary>
/// The PixelSize property.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float PixelSize
{
get
/// <summary>
/// The line count of the text.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public int LineCount
{
get
/// <summary>
/// The text to display when the TextEditor is empty and inactive.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public string PlaceholderText
{
get
/// <summary>
/// The Placeholder text color.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Color PlaceholderTextColor
{
get
/// <summary>
/// The EnableSelection property.
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public bool EnableSelection
{
get
/// editor.Placeholder = propertyMap;
/// </code>
/// </example>
+ /// <since_tizen> 4 </since_tizen>
public Tizen.NUI.PropertyMap Placeholder
{
get
/// The LineWrapMode property.<br>
/// The line wrap mode when the text lines over the layout width.<br>
/// </summary>
+ /// <since_tizen> 4 </since_tizen>
public LineWrapMode LineWrapMode
{
get
}
-}
+}
\ No newline at end of file