-// Copyright (c) 2017 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
-//
-// This File has been auto-generated by SWIG and then modified using DALi Ruby Scripts
-// Some have been manually changed
+/*
+ * Copyright(c) 2018 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
namespace Tizen.NUI
{
-
using System;
+ using System.ComponentModel;
using System.Runtime.InteropServices;
using Tizen.NUI.BaseComponents;
+ using System.Collections;
+ using System.Collections.Generic;
+ using System.Linq;
+ using System.Reflection;
+ using System.Xml;
+ using Tizen.NUI.Binding.Internals;
+ using Tizen.NUI.Binding;
+ using System.Globalization;
+ using Tizen.NUI.Xaml.Internals;
+
/// <summary>
- /// Animation can be used to animate the properties of any number of objects, typically View.<br>
- /// If the "Finished" event is connected to a member function of an object, it must be disconnected before the object is destroyed.<br>
- /// This is typically done in the object destructor, and requires either the Animation handle to be stored.<br>
- /// The overall animation time is superseded by the values given in the animation time used when calling the AnimateTo(), AnimateBy(), AnimateBetween() and AnimatePath() methods.<br>
- /// If any of the individual calls to those functions exceeds the overall animation time(Duration), then the overall animation time is automatically extended.<br>
+ /// Animation can be used to animate the properties of any number of objects, typically view.<br />
+ /// If the "Finished" event is connected to a member function of an object, it must be disconnected before the object is destroyed.<br />
+ /// This is typically done in the object destructor, and requires either the animation handle to be stored.<br />
+ /// The overall animation time is superseded by the values given in the animation time used when calling the AnimateTo(), AnimateBy(), AnimateBetween() and AnimatePath() methods.<br />
+ /// If any of the individual calls to those functions exceeds the overall animation time (Duration), then the overall animation time is automatically extended.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public class Animation : BaseHandle
{
- private global::System.Runtime.InteropServices.HandleRef swigCPtr;
-
- internal Animation(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.Animation_SWIGUpcast(cPtr), cMemoryOwn)
- {
- swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
- }
-
- internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Animation obj)
- {
- return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
- }
-
- /// <summary>
- /// To make Animation instance be disposed.
- /// </summary>
- protected override void Dispose(DisposeTypes type)
- {
- if(disposed)
- {
- return;
- }
- if(type == DisposeTypes.Explicit)
- {
- //Called by User
- //Release your own managed resources here.
- //You should release all of your own disposable objects here.
-
- }
- else if(type == DisposeTypes.Implicit)
- {
-
- }
-
- if (_animationFinishedEventCallback != null)
- {
- FinishedSignal().Disconnect(_animationFinishedEventCallback);
- }
-
- if (_animationProgressReachedEventCallback != null)
- {
-
- ProgressReachedSignal().Disconnect(_animationProgressReachedEventCallback);
- }
+ private static bool? disableAnimation = null;
- if(this)
- {
- this.Clear();
- this.Reset();
- NUILog.Error("Now Animation is playing! Clear and Reset here!");
- //throw new System.InvalidOperationException("Animation Instance should not be disposed until getting Finished event. Should be a global variable");
- }
+ private global::System.Runtime.InteropServices.HandleRef swigCPtr;
- //Release your own unmanaged resources here.
- //You should not access any managed member here except static instance.
- //because the execution order of Finalizes is non-deterministic.
+ private AnimationFinishedEventCallbackType _animationFinishedEventCallback;
+ private System.IntPtr _finishedCallbackOfNative;
- if (swigCPtr.Handle != global::System.IntPtr.Zero)
- {
- if (swigCMemOwn)
- {
- swigCMemOwn = false;
- NDalicPINVOKE.delete_Animation(swigCPtr);
- }
- swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
- }
+ private AnimationProgressReachedEventCallbackType _animationProgressReachedEventCallback;
- base.Dispose(type);
- }
+ private string[] _properties = null;
+ private string[] _destValue = null;
+ private int[] _startTime = null;
+ private int[] _endTime = null;
/// <summary>
- /// Create an initialized Animation.<br>
- /// The animation will not loop.<br>
- /// The default end action is "Cancel".<br>
- /// The default Alpha function is linear.<br>
+ /// Creates an initialized animation.<br />
+ /// The animation will not loop.<br />
+ /// The default end action is "Cancel".<br />
+ /// The default alpha function is linear.<br />
/// </summary>
/// <remarks>DurationmSeconds must be greater than zero.</remarks>
- /// <param name="durationMilliSeconds">The duration in milli seconds.</param>
- public Animation(int durationMilliSeconds) : this(NDalicPINVOKE.Animation_New((float)durationMilliSeconds / 1000.0f), true)
+ /// <param name="durationMilliSeconds">The duration in milliseconds.</param>
+ /// <since_tizen> 3 </since_tizen>
+ public Animation(int durationMilliSeconds) : this(Interop.Animation.Animation_New((float)durationMilliSeconds / 1000.0f), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
- private AnimationFinishedEventCallbackType _animationFinishedEventCallback;
+ internal Animation(global::System.IntPtr cPtr, bool cMemoryOwn) : base(Interop.Animation.Animation_SWIGUpcast(cPtr), cMemoryOwn)
+ {
+ swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
+
+ _animationFinishedEventCallback = OnFinished;
+ _finishedCallbackOfNative = System.Runtime.InteropServices.Marshal.GetFunctionPointerForDelegate<System.Delegate>(_animationFinishedEventCallback);
+ }
+
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
private delegate void AnimationFinishedEventCallbackType(IntPtr data);
+
+ [UnmanagedFunctionPointer(CallingConvention.StdCall)]
+ private delegate void AnimationProgressReachedEventCallbackType(IntPtr data);
+
private event EventHandler _animationFinishedEventHandler;
+
/**
- * @brief Event for Finished signal which can be used to subscribe/unsubscribe the event handler.
- * Finished signal is emitted when an Animation's animations have finished.
+ * @brief Event for the finished signal which can be used to subscribe or unsubscribe the event handler.
+ * The finished signal is emitted when an animation's animations have finished.
*/
+ /// <since_tizen> 3 </since_tizen>
public event EventHandler Finished
{
add
{
- if (_animationFinishedEventHandler == null)
+ if (_animationFinishedEventHandler == null && disposed == false)
{
- NUILog.Debug("[add before]FinishedSignal().Empty=" + FinishedSignal().Empty() + " GetConnectionCount=" + FinishedSignal().GetConnectionCount());
- _animationFinishedEventCallback = OnFinished;
- FinishedSignal().Connect(_animationFinishedEventCallback);
- NUILog.Debug("[add after]FinishedSignal().Empty=" + FinishedSignal().Empty() + " GetConnectionCount=" + FinishedSignal().GetConnectionCount());
+ FinishedSignal().Connect(_finishedCallbackOfNative);
}
_animationFinishedEventHandler += value;
}
if (_animationFinishedEventHandler == null && FinishedSignal().Empty() == false)
{
- NUILog.Debug("[remove before]FinishedSignal().Empty=" + FinishedSignal().Empty() + " GetConnectionCount=" + FinishedSignal().GetConnectionCount());
- FinishedSignal().Disconnect(_animationFinishedEventCallback);
- NUILog.Debug("[remove after]FinishedSignal().Empty=" + FinishedSignal().Empty() + " GetConnectionCount=" + FinishedSignal().GetConnectionCount());
+ FinishedSignal().Disconnect(_finishedCallbackOfNative);
}
}
}
- private void OnFinished(IntPtr data)
- {
- if (_animationFinishedEventHandler != null)
- {
- //here we send all data to user event handlers
- _animationFinishedEventHandler(this, null);
- }
- }
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- private delegate void AnimationProgressReachedEventCallbackType(IntPtr data);
- private AnimationProgressReachedEventCallbackType _animationProgressReachedEventCallback;
private event EventHandler _animationProgressReachedEventHandler;
+
/**
- * @brief Event for ProgressReached signal which can be used to subscribe/unsubscribe the event handler.
- * ProgressReached signal is emitted when the Animation has reached a given progress percentage, this is set in the api SetProgressNotification.
- */
+ * @brief Event for the ProgressReached signal, which can be used to subscribe or unsubscribe the event handler.
+ * The ProgressReached signal is emitted when the animation has reached a given progress percentage, this is set in the api SetProgressNotification.
+ */
+ /// <since_tizen> 3 </since_tizen>
public event EventHandler ProgressReached
{
add
{
if (_animationProgressReachedEventHandler == null)
{
- NUILog.Debug("[add before]ProgressReachedSignal().Empty=" + FinishedSignal().Empty() + " GetConnectionCount=" + FinishedSignal().GetConnectionCount());
_animationProgressReachedEventCallback = OnProgressReached;
ProgressReachedSignal().Connect(_animationProgressReachedEventCallback);
- NUILog.Debug("[add after]ProgressReachedSignal().Empty=" + FinishedSignal().Empty() + " GetConnectionCount=" + FinishedSignal().GetConnectionCount());
}
_animationProgressReachedEventHandler += value;
if (_animationProgressReachedEventHandler == null && ProgressReachedSignal().Empty() == false)
{
- NUILog.Debug("[remove before]ProgressReachedSignal().Empty=" + FinishedSignal().Empty() + " GetConnectionCount=" + FinishedSignal().GetConnectionCount());
ProgressReachedSignal().Disconnect(_animationProgressReachedEventCallback);
- NUILog.Debug("[remove after]ProgressReachedSignal().Empty=" + FinishedSignal().Empty() + " GetConnectionCount=" + FinishedSignal().GetConnectionCount());
}
}
}
- private void OnProgressReached(IntPtr data)
+
+ /// <summary>
+ /// Enumeration for what to do when the animation ends, stopped, or destroyed.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
+ public enum EndActions
{
- if (_animationProgressReachedEventHandler != null)
- {
- //here we send all data to user event handlers
- _animationProgressReachedEventHandler(this, null);
- }
+ /// <summary>
+ /// When the animation ends, the animated property values are saved.
+ /// </summary>
+ Cancel,
+ /// <summary>
+ /// When the animation ends, the animated property values are forgotten.
+ /// </summary>
+ Discard,
+ /// <summary>
+ /// If the animation is stopped, the animated property values are saved as if the animation had run to completion, otherwise behaves like cancel.
+ /// </summary>
+ StopFinal
}
- private float MilliSecondsToSeconds(int millisec)
+ /// <summary>
+ /// Enumeration for what interpolation method to use on key-frame animations.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
+ public enum Interpolation
{
- return (float)millisec / 1000.0f;
+ /// <summary>
+ /// Values in between key frames are interpolated using a linear polynomial. (Default)
+ /// </summary>
+ Linear,
+ /// <summary>
+ /// Values in between key frames are interpolated using a cubic polynomial.
+ /// </summary>
+ Cubic
}
- private int SecondsToMilliSeconds(float sec)
+ /// <summary>
+ /// Enumeration for what state the animation is in.
+ /// </summary>
+ /// <remarks>Calling Reset() on this class will not reset the animation. It will call the BaseHandle.Reset() which drops the object handle.</remarks>
+ /// <since_tizen> 3 </since_tizen>
+ public enum States
{
- return (int)(sec * 1000);
+ /// <summary>
+ /// The animation has stopped.
+ /// </summary>
+ Stopped,
+ /// <summary>
+ /// The animation is playing.
+ /// </summary>
+ Playing,
+ /// <summary>
+ /// The animation is paused.
+ /// </summary>
+ Paused
}
-
/// <summary>
- /// Gets/Sets the duration in milli seconds of the animation.
+ /// Gets or sets the duration in milliseconds of the animation.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public int Duration
{
set
}
/// <summary>
- /// Gets/Sets the default alpha function for the animation.
+ /// Gets or sets the default alpha function for the animation.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public AlphaFunction DefaultAlphaFunction
{
set
/// <summary>
/// Queries the state of the animation.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public States State
{
get
}
/// <summary>
- /// Set : Enables looping for 'count' repeats. A zero is the same as Looping = true; i.e.repeat forever.<br>
- /// If Play() Stop() or 'count' loops is reached, the loop counter will reset.<br>
- /// Setting this parameter does not cause the animation to Play().<br>
- /// Get : Gets the loop count. A zero is the same as Looping = true; ie repeat forever.<br>
- /// The loop count is initially 1 for play once.<br>
+ /// Set: Enables looping for a specified number of repeats. A zero is the same as Looping = true; i.e., repeat forever.<br />
+ /// This property resets the looping value and should not be used with the Looping property.<br />
+ /// Setting this parameter does not cause the animation to Play().<br />
+ /// Get: Gets the loop count. A zero is the same as Looping = true; i.e., repeat forever.<br />
+ /// The loop count is initially 1 for play once.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public int LoopCount
{
set
}
/// <summary>
- /// Gets/Sets the status of whether the animation will loop.<br>
- /// This property resets the loop count and should not be used with LoopCount property.<br>
- /// Setting this parameter does not cause the animation to Play().<br>
+ /// Gets or sets the status of whether the animation will loop.<br />
+ /// This property resets the loop count and should not be used with the LoopCount property.<br />
+ /// Setting this parameter does not cause the animation to Play().<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public bool Looping
{
set
/// <summary>
- /// Gets/Sets the end action of the animation.<br>
- /// This action is performed when the animation ends or if it is stopped.<br>
- /// Default end action is Cancel.<br>
+ /// Gets or sets the end action of the animation.<br />
+ /// This action is performed when the animation ends or if it is stopped.<br />
+ /// The default end action is cancel.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public EndActions EndAction
{
set
}
}
-
- /// <summary>
- /// Stops the animation.
- /// </summary>
- /// <param name="action">end action can be set</param>
- public void Stop(EndActions action = EndActions.Cancel)
- {
- SetEndAction(action);
- NDalicPINVOKE.Animation_Stop(swigCPtr);
- if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
- }
-
/// <summary>
- /// Gets the current loop count.<br>
- /// A value 0 indicating the current loop count when looping.<br>
+ /// Gets the current loop count.<br />
+ /// A value 0 indicating the current loop count when looping.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public int CurrentLoop
{
get
}
/// <summary>
- /// Gets/Sets the disconnect action.<br>
- /// If any of the animated property owners are disconnected from the stage while the animation is being played, then this action is performed.<br>
- /// Default action is to Cancel.<br>
+ /// Gets or sets the disconnect action.<br />
+ /// If any of the animated property owners are disconnected from the stage while the animation is being played, then this action is performed.<br />
+ /// The default action is cancel.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public EndActions DisconnectAction
{
set
{
- NDalicPINVOKE.Animation_SetDisconnectAction(swigCPtr, (int)value);
+ Interop.Animation.Animation_SetDisconnectAction(swigCPtr, (int)value);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
get
{
- Animation.EndActions ret = (Animation.EndActions)NDalicPINVOKE.Animation_GetDisconnectAction(swigCPtr);
+ Animation.EndActions ret = (Animation.EndActions)Interop.Animation.Animation_GetDisconnectAction(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
/// <summary>
- /// Gets/Sets the progress of the animation.<br>
- /// The animation will play(or continue playing) from this point.<br>
- /// The progress must be in the 0-1 interval or in the play range interval if defined.<br>
- /// otherwise, it will be ignored.<br>
+ /// Gets or sets the progress of the animation.<br />
+ /// The animation will play (or continue playing) from this point.<br />
+ /// The progress must be in the 0-1 interval or in the play range interval if defined<br />
+ /// otherwise, it will be ignored.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float CurrentProgress
{
set
{
- NDalicPINVOKE.Animation_SetCurrentProgress(swigCPtr, value);
+ Interop.Animation.Animation_SetCurrentProgress(swigCPtr, value);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
get
{
- float ret = NDalicPINVOKE.Animation_GetCurrentProgress(swigCPtr);
+ float ret = Interop.Animation.Animation_GetCurrentProgress(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
/// <summary>
- /// Gets/Sets Specifies a speed factor for the animation.<br>
- /// The speed factor is a multiplier of the normal velocity of the animation.<br>
- /// Values between[0, 1] will slow down the animation and values above one will speed up the animation.<br>
- /// It is also possible to specify a negative multiplier to play the animation in reverse.<br>
+ /// Gets or sets specificifications of a speed factor for the animation.<br />
+ /// The speed factor is a multiplier of the normal velocity of the animation.<br />
+ /// Values between [0, 1] will slow down the animation and values above one will speed up the animation.<br />
+ /// It is also possible to specify a negative multiplier to play the animation in reverse.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float SpeedFactor
{
set
{
- NDalicPINVOKE.Animation_SetSpeedFactor(swigCPtr, value);
+ Interop.Animation.Animation_SetSpeedFactor(swigCPtr, value);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
get
{
- float ret = NDalicPINVOKE.Animation_GetSpeedFactor(swigCPtr);
+ float ret = Interop.Animation.Animation_GetSpeedFactor(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
/// <summary>
- /// Gets/Sets the playing range.<br>
- /// Animation will play between the values specified. Both values(range.x and range.y ) should be between 0-1,
- /// otherwise they will be ignored.If the range provided is not in proper order(minimum, maximum ), it will be reordered.<br>
+ /// Gets or sets the playing range.<br />
+ /// Animation will play between the values specified. Both values (range.x and range.y ) should be between 0-1,
+ /// otherwise they will be ignored. If the range provided is not in proper order (minimum, maximum ), it will be reordered.<br />
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public RelativeVector2 PlayRange
{
set
{
- NDalicPINVOKE.Animation_SetPlayRange(swigCPtr, Vector2.getCPtr(value));
+ Interop.Animation.Animation_SetPlayRange(swigCPtr, Vector2.getCPtr(value));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
get
{
- Vector2 ret = new Vector2(NDalicPINVOKE.Animation_GetPlayRange(swigCPtr), true);
+ Vector2 ret = new Vector2(Interop.Animation.Animation_GetPlayRange(swigCPtr), true);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
/// <summary>
- /// Gets/Sets the Progress notification marker which triggers the ProgressReachedSignal.<br>
- /// percentage of animation progress should be greater than 0 and less than 1, e.g 0.3 for 30% <br>
- /// One notification can be set on each animation
+ /// Gets or sets the progress notification marker which triggers the ProgressReachedSignal.<br />
+ /// Percentage of animation progress should be greater than 0 and less than 1, for example, 0.3 for 30% <br />
+ /// One notification can be set on each animation.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float ProgressNotification
{
set
{
- NDalicPINVOKE.Animation_SetProgressNotification(swigCPtr, value);
+ Interop.Animation.Animation_SetProgressNotification(swigCPtr, value);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
get
{
- float ret = NDalicPINVOKE.Animation_GetProgressNotification(swigCPtr);
+ float ret = Interop.Animation.Animation_GetProgressNotification(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
/// <summary>
- /// Animates a property value by a relative amount.<br>
+ /// Gets or sets the properties of the animation.
/// </summary>
- /// <param name="target">The target object to animate</param>
- /// <param name="property">The target property to animate</param>
- /// <param name="relativeValue">The property value will change by this amount</param>
- /// <param name="alphaFunction">The alpha function to apply</param>
- public void AnimateBy(View target, string property, object relativeValue, AlphaFunction alphaFunction = null)
+ public string[] Properties
{
- string _str1 = property.Substring(0, 1);
- string _str2 = property.Substring(1);
- string _str = _str1.ToLower() + _str2;
+ get
+ {
+ return _properties;
+ }
+ set
+ {
+ _properties = value;
+ }
+ }
- Property _prop = new Property(target, _str);
- if (_prop.propertyIndex == Property.INVALID_INDEX)
+ /// <summary>
+ /// Gets or sets the destination value for each property of the animation.
+ /// </summary>
+ public string[] DestValue
+ {
+ get
{
- throw new System.ArgumentException("second argument string property is invalid parameter!");
+ return _destValue;
+ }
+ set
+ {
+ _destValue = value;
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets the start time for each property of the animation.
+ /// </summary>
+ public int[] StartTime
+ {
+ get
+ {
+ return _startTime;
+ }
+ set
+ {
+ _startTime = value;
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets the end time for each property of the animation.
+ /// </summary>
+ public int[] EndTime
+ {
+ get
+ {
+ return _endTime;
+ }
+ set
+ {
+ _endTime = value;
+ }
+ }
+
+ private bool DisableAnimation
+ {
+ get
+ {
+ if (disableAnimation.HasValue == false)
+ {
+ string type = Environment.GetEnvironmentVariable("PlatformSmartType");
+ if (type == "Entry")
+ disableAnimation = true;
+ else
+ disableAnimation = false;
+ }
+ return disableAnimation.Value;
}
+ }
+
+ /// <summary>
+ /// Downcasts a handle to animation handle.<br />
+ /// If handle points to an animation object, the downcast produces a valid handle.<br />
+ /// If not, the returned handle is left uninitialized.<br />
+ /// </summary>
+ /// <param name="handle">Handle to an object.</param>
+ /// <returns>Handle to an animation object or an uninitialized handle.</returns>
+ /// <since_tizen> 3 </since_tizen>
+ public static Animation DownCast(BaseHandle handle)
+ {
+ Animation ret = Registry.GetManagedBaseHandleFromNativePtr(handle) as Animation;
+ if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
+ return ret;
+ }
+
+ /// <summary>
+ /// Stops the animation.
+ /// </summary>
+ /// <param name="action">The end action can be set.</param>
+ /// <since_tizen> 3 </since_tizen>
+ public void Stop(EndActions action = EndActions.Cancel)
+ {
+ SetEndAction(action);
+ Interop.Animation.Animation_Stop(swigCPtr);
+ if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
+ }
+
+ /// <summary>
+ /// Animates a property value by a relative amount.<br />
+ /// </summary>
+ /// <param name="target">The target object to animate.</param>
+ /// <param name="property">The target property to animate.</param>
+ /// <param name="relativeValue">The property value will change by this amount.</param>
+ /// <param name="alphaFunction">The alpha function to apply.</param>
+ /// <since_tizen> 3 </since_tizen>
+ public void AnimateBy(View target, string property, object relativeValue, AlphaFunction alphaFunction = null)
+ {
+ Property _prop = PropertyHelper.GetPropertyFromString(target, property);
PropertyType propertyType = target.GetPropertyType(_prop.propertyIndex);
- if(propertyType.Equals(PropertyType.Float))
+ if (propertyType.Equals(PropertyType.Float))
{
System.Type type = relativeValue.GetType();
if (type.Equals(typeof(System.Int32)) || type.Equals(typeof(int)))
}
/// <summary>
- /// Animates a property value by a relative amount.<br>
+ /// Animates a property value by a relative amount.<br />
/// </summary>
- /// <param name="target">The target object to animate</param>
- /// <param name="property">The target property to animate</param>
- /// <param name="relativeValue">The property value will change by this amount</param>
- /// <param name="startTime">Start time of animation</param>
- /// <param name="endTime">End time of animation</param>
- /// <param name="alphaFunction">The alpha function to apply</param>
+ /// <param name="target">The target object to animate.</param>
+ /// <param name="property">The target property to animate.</param>
+ /// <param name="relativeValue">The property value will change by this amount.</param>
+ /// <param name="startTime">The start time of the animation.</param>
+ /// <param name="endTime">The end time of the animation.</param>
+ /// <param name="alphaFunction">The alpha function to apply.</param>
+ /// <since_tizen> 3 </since_tizen>
public void AnimateBy(View target, string property, object relativeValue, int startTime, int endTime, AlphaFunction alphaFunction = null)
{
- string _str1 = property.Substring(0, 1);
- string _str2 = property.Substring(1);
- string _str = _str1.ToLower() + _str2;
-
- Property _prop = new Property(target, _str);
- if (_prop.propertyIndex == Property.INVALID_INDEX)
- {
- throw new System.ArgumentException("second argument string property is invalid parameter!");
- }
+ Property _prop = PropertyHelper.GetPropertyFromString(target, property);
PropertyType propertyType = target.GetPropertyType(_prop.propertyIndex);
- if(propertyType.Equals(PropertyType.Float))
+ if (propertyType.Equals(PropertyType.Float))
{
System.Type type = relativeValue.GetType();
if (type.Equals(typeof(System.Int32)) || type.Equals(typeof(int)))
}
/// <summary>
- /// Animates a property to a destination value.<br>
+ /// Animates a property to a destination value.<br />
/// </summary>
- /// <param name="target">The target object to animate</param>
- /// <param name="property">The target property to animate</param>
- /// <param name="destinationValue">The destination value</param>
- /// <param name="alphaFunction">The alpha function to apply</param>
+ /// <param name="target">The target object to animate.</param>
+ /// <param name="property">The target property to animate.</param>
+ /// <param name="destinationValue">The destination value.</param>
+ /// <param name="alphaFunction">The alpha function to apply.</param>
+ /// <since_tizen> 3 </since_tizen>
public void AnimateTo(View target, string property, object destinationValue, AlphaFunction alphaFunction = null)
{
- string _str1 = property.Substring(0, 1);
- string _str2 = property.Substring(1);
- string _str = _str1.ToLower() + _str2;
-
- Property _prop = new Property(target, _str);
- if (_prop.propertyIndex == Property.INVALID_INDEX)
- {
- throw new System.ArgumentException("second argument string property is invalid parameter!");
- }
+ Property _prop = PropertyHelper.GetPropertyFromString(target, property);
PropertyType propertyType = target.GetPropertyType(_prop.propertyIndex);
- if(propertyType.Equals(PropertyType.Float))
+ if (propertyType.Equals(PropertyType.Float))
{
System.Type type = destinationValue.GetType();
if (type.Equals(typeof(System.Int32)) || type.Equals(typeof(int)))
}
/// <summary>
- /// Animates a property to a destination value.<br>
+ /// Animates one or more properties to a destination value.<br />
/// </summary>
- /// <param name="target">The target object to animate</param>
- /// <param name="property">The target property to animate</param>
- /// <param name="destinationValue">The destination value</param>
- /// <param name="alphaFunction">The alpha function to apply</param>
- /// <param name="startTime">Start time of animation</param>
- /// <param name="endTime">End time of animation</param>
- /// <param name="alphaFunction">The alpha function to apply</param>
- public void AnimateTo(View target, string property, object destinationValue, int startTime, int endTime, AlphaFunction alphaFunction = null)
+ /// <param name="target">The target object to animate.</param>
+ public void PlayAnimateTo(View target)
{
- string _str1 = property.Substring(0, 1);
- string _str2 = property.Substring(1);
- string _str = _str1.ToLower() + _str2;
-
- Property _prop = new Property(target, _str);
- if (_prop.propertyIndex == Property.INVALID_INDEX)
+ Clear();
+ if (_properties.Length == _destValue.Length && _startTime.Length == _endTime.Length && _properties.Length == _startTime.Length)
{
- throw new System.ArgumentException("second argument string property is invalid parameter!");
+ int length = _properties.Length;
+ for (int index = 0; index < length; index++)
+ {
+ //object destinationValue = _destValue[index];
+ var elementType = target.GetType();
+ PropertyInfo propertyInfo = elementType.GetProperties().FirstOrDefault(fi => fi.Name == _properties[index]);
+ //var propertyInfo = elementType.GetRuntimeProperties().FirstOrDefault(p => p.Name == localName);
+ if (propertyInfo != null)
+ {
+ object destinationValue = ConvertTo(_destValue[index], propertyInfo.PropertyType);
+
+ if (destinationValue != null)
+ {
+ AnimateTo(target, _properties[index], destinationValue, _startTime[index], _endTime[index]);
+ }
+ }
+ }
+ Play();
}
+ }
+
+ /// <summary>
+ /// Animates a property to a destination value.<br />
+ /// </summary>
+ /// <param name="target">The target object to animate.</param>
+ /// <param name="property">The target property to animate.</param>
+ /// <param name="destinationValue">The destination value.</param>
+ /// <param name="startTime">The start time of the animation.</param>
+ /// <param name="endTime">The end time of the animation.</param>
+ /// <param name="alphaFunction">The alpha function to apply.</param>
+ /// <since_tizen> 3 </since_tizen>
+ public void AnimateTo(View target, string property, object destinationValue, int startTime, int endTime, AlphaFunction alphaFunction = null)
+ {
+ Property _prop = PropertyHelper.GetPropertyFromString(target, property);
PropertyType propertyType = target.GetPropertyType(_prop.propertyIndex);
- if(propertyType.Equals(PropertyType.Float))
+ if (propertyType.Equals(PropertyType.Float))
{
System.Type type = destinationValue.GetType();
if (type.Equals(typeof(System.Int32)) || type.Equals(typeof(int)))
/// <summary>
/// Animates a property between keyframes.
/// </summary>
- /// <param name="target">The target object to animate</param>
- /// <param name="property">The target property to animate</param>
- /// <param name="keyFrames">The set of time/value pairs between which to animate</param>
- /// <param name="interpolation">The method used to interpolate between values</param>
- /// <param name="alphaFunction">The alpha function to apply</param>
+ /// <param name="target">The target object to animate.</param>
+ /// <param name="property">The target property to animate.</param>
+ /// <param name="keyFrames">The set of time or value pairs between which to animate.</param>
+ /// <param name="interpolation">The method used to interpolate between values.</param>
+ /// <param name="alphaFunction">The alpha function to apply.</param>
+ /// <since_tizen> 3 </since_tizen>
public void AnimateBetween(View target, string property, KeyFrames keyFrames, Interpolation interpolation = Interpolation.Linear, AlphaFunction alphaFunction = null)
{
- string _str1 = property.Substring(0, 1);
- string _str2 = property.Substring(1);
- string _str = _str1.ToLower() + _str2;
+ Property _prop = PropertyHelper.GetPropertyFromString(target, property);
- Property _prop = new Property(target, _str);
if (_prop.propertyIndex == Property.INVALID_INDEX)
{
throw new System.ArgumentException("second argument string property is invalid parameter!");
}
}
-
/// <summary>
/// Animates a property between keyframes.
/// </summary>
/// <param name="target">The target object to animate</param>
/// <param name="property">The target property to animate</param>
/// <param name="keyFrames">The set of time/value pairs between which to animate</param>
- /// <param name="startTime">Start time of animation in milli seconds</param>
- /// <param name="endTime">End time of animation in milli seconds</param>
- /// <param name="interpolation">The method used to interpolate between values</param>
- /// <param name="alphaFunction">The alpha function to apply</param>
+ /// <param name="startTime">The start time of animation in milliseconds.</param>
+ /// <param name="endTime">The end time of animation in milliseconds.</param>
+ /// <param name="interpolation">The method used to interpolate between values.</param>
+ /// <param name="alphaFunction">The alpha function to apply.</param>
+ /// <since_tizen> 3 </since_tizen>
public void AnimateBetween(View target, string property, KeyFrames keyFrames, int startTime, int endTime, Interpolation interpolation = Interpolation.Linear, AlphaFunction alphaFunction = null)
{
- string _str1 = property.Substring(0, 1);
- string _str2 = property.Substring(1);
- string _str = _str1.ToLower() + _str2;
-
- Property _prop = new Property(target, _str);
- if (_prop.propertyIndex == Property.INVALID_INDEX)
- {
- throw new System.ArgumentException("second argument string property is invalid parameter!");
- }
+ Property _prop = PropertyHelper.GetPropertyFromString(target, property);
Tizen.NUI.TimePeriod time = new Tizen.NUI.TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
if (alphaFunction != null)
}
/// <summary>
- /// Animates an view's position and orientation through a predefined path.<br>
- /// The view will rotate to orient the supplied forward vector with the path's tangent.<br>
- /// If forward is the zero vector then no rotation will happen.<br>
+ /// Animates the view's position and orientation through a predefined path.<br />
+ /// The view will rotate to orient the supplied forward vector with the path's tangent.<br />
+ /// If forward is the zero vector then no rotation will happen.<br />
/// </summary>
- /// <param name="view">The view to animate</param>
- /// <param name="path">It defines position and orientation</param>
- /// <param name="forward">The vector (in local space coordinate system) that will be oriented with the path's tangent direction</param>
- /// <param name="alphaFunction">The alpha function to apply</param>
+ /// <param name="view">The view to animate.</param>
+ /// <param name="path">It defines position and orientation.</param>
+ /// <param name="forward">The vector (in local space coordinate system) will be oriented with the path's tangent direction.</param>
+ /// <param name="alphaFunction">The alpha function to apply.</param>
+ /// <since_tizen> 3 </since_tizen>
public void AnimatePath(View view, Path path, Vector3 forward, AlphaFunction alphaFunction = null)
{
if (alphaFunction == null)
}
/// <summary>
- /// Animates an view's position and orientation through a predefined path.<br>
- /// The view will rotate to orient the supplied forward vector with the path's tangent.<br>
- /// If forward is the zero vector then no rotation will happen.<br>
+ /// Animates the view's position and orientation through a predefined path.<br />
+ /// The view will rotate to orient the supplied forward vector with the path's tangent.<br />
+ /// If forward is the zero vector then no rotation will happen.<br />
/// </summary>
- /// <param name="view">The view to animate</param>
- /// <param name="path">It defines position and orientation</param>
- /// <param name="forward">The vector (in local space coordinate system) that will be oriented with the path's tangent direction</param>
- /// <param name="startTime">Start time of animation</param>
- /// <param name="endTime">End time of animation</param>
- /// <param name="alphaFunction">The alpha function to apply</param>
+ /// <param name="view">The view to animate.</param>
+ /// <param name="path">It defines position and orientation.</param>
+ /// <param name="forward">The vector (in local space coordinate system) will be oriented with the path's tangent direction.</param>
+ /// <param name="startTime">The start time of the animation.</param>
+ /// <param name="endTime">The end time of the animation.</param>
+ /// <param name="alphaFunction">The alpha function to apply.</param>
+ /// <since_tizen> 3 </since_tizen>
public void AnimatePath(View view, Path path, Vector3 forward, int startTime, int endTime, AlphaFunction alphaFunction = null)
{
TimePeriod time = new TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
}
/// <summary>
- /// Creates an initialized Animation.<br>
- /// The animation will not loop.<br>
- /// The default end action is "Cancel".<br>
- /// The default alpha function is linear.<br>
+ /// Creates an initialized animation.<br />
+ /// The animation will not loop.<br />
+ /// The default end action is "Cancel".<br />
+ /// The default alpha function is linear.<br />
/// </summary>
- public Animation() : this(NDalicPINVOKE.Animation_New(0.0f), true)
+ /// <since_tizen> 3 </since_tizen>
+ public Animation() : this(Interop.Animation.Animation_New(0.0f), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
- internal Animation(float durationSeconds) : this(NDalicPINVOKE.Animation_New(durationSeconds), true)
+ /// <summary>
+ /// Plays the animation.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
+ public void Play()
{
+ Interop.Animation.Animation_Play(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
+ if (DisableAnimation == true)
+ Stop(EndActions.StopFinal);
}
/// <summary>
- /// Downcasts a handle to Animation handle.<br>
- /// If handle points to an Animation object, the downcast produces valid handle.<br>
- /// If not, the returned handle is left uninitialized.<br>
+ /// Plays the animation from a given point.<br />
+ /// The progress must be in the 0-1 interval or in the play range interval if defined,
+ /// otherwise, it will be ignored.<br />
/// </summary>
- /// <param name="handle">Handle to an object</param>
- /// <returns>Handle to an Animation object or an uninitialized handle</returns>
- public static Animation DownCast(BaseHandle handle)
+ /// <param name="progress">A value between [0,1], or between the play range if specified, from where the animation should start playing.</param>
+ /// <since_tizen> 3 </since_tizen>
+ public void PlayFrom(float progress)
{
- Animation ret = Registry.GetManagedBaseHandleFromNativePtr(handle) as Animation;
+ Interop.Animation.Animation_PlayFrom(swigCPtr, progress);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
- return ret;
}
- internal Animation(Animation handle) : this(NDalicPINVOKE.new_Animation__SWIG_1(Animation.getCPtr(handle)), true)
+ /// <summary>
+ /// Plays the animation after a given delay time.<br/>
+ /// The delay time is not included in the looping time.<br/>
+ /// When the delay time is a negative value, it would treat as play immediately.<br/>
+ /// </summary>
+ /// <param name="delayMilliseconds">The delay time.</param>
+ /// <since_tizen> 4 </since_tizen>
+ public void PlayAfter(int delayMilliseconds)
+ {
+ Interop.Animation.Animation_PlayAfter(swigCPtr, MilliSecondsToSeconds(delayMilliseconds));
+ if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
+ }
+
+ /// <summary>
+ /// Pauses the animation.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
+ public void Pause()
+ {
+ Interop.Animation.Animation_Pause(swigCPtr);
+ if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
+ }
+
+ /// <summary>
+ /// Stops the animation.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
+ public void Stop()
+ {
+ Interop.Animation.Animation_Stop(swigCPtr);
+ if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
+ }
+
+ /// <summary>
+ /// Clears the animation.<br />
+ /// This disconnects any objects that were being animated, effectively stopping the animation.<br />
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
+ public void Clear()
+ {
+ Interop.Animation.Animation_Clear(swigCPtr);
+ if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
+ }
+
+ internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Animation obj)
+ {
+ return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
+ }
+
+ internal object ConvertTo(object value, Type toType)
+ {
+ Func<object> getConverter = () =>
+ {
+ string converterTypeName = GetTypeConverterTypeName(toType.GetTypeInfo().CustomAttributes);
+ if (converterTypeName == null)
+ return null;
+
+ Type convertertype = Type.GetType(converterTypeName);
+ return Activator.CreateInstance(convertertype);
+ };
+
+ return ConvertTo(value, toType, getConverter);
+ }
+
+ internal object ConvertTo(object value, Type toType, Func<object> getConverter)
+ {
+ if (value == null)
+ return null;
+
+ var str = value as string;
+ if (str != null)
+ {
+ //If there's a [TypeConverter], use it
+ object converter = getConverter?.Invoke();
+ var xfTypeConverter = converter as Tizen.NUI.Binding.TypeConverter;
+ if (xfTypeConverter != null)
+ return value = xfTypeConverter.ConvertFromInvariantString(str);
+ var converterType = converter?.GetType();
+ if (converterType != null)
+ {
+ var convertFromStringInvariant = converterType.GetRuntimeMethod("ConvertFromInvariantString",
+ new[] { typeof(string) });
+ if (convertFromStringInvariant != null)
+ return value = convertFromStringInvariant.Invoke(converter, new object[] { str });
+ }
+
+ //If the type is nullable, as the value is not null, it's safe to assume we want the built-in conversion
+ if (toType.GetTypeInfo().IsGenericType && toType.GetGenericTypeDefinition() == typeof(Nullable<>))
+ toType = Nullable.GetUnderlyingType(toType);
+
+ //Obvious Built-in conversions
+ if (toType.GetTypeInfo().IsEnum)
+ return Enum.Parse(toType, str, true);
+ if (toType == typeof(SByte))
+ return SByte.Parse(str, CultureInfo.InvariantCulture);
+ if (toType == typeof(Int16))
+ return Int16.Parse(str, CultureInfo.InvariantCulture);
+ if (toType == typeof(Int32))
+ return Int32.Parse(str, CultureInfo.InvariantCulture);
+ if (toType == typeof(Int64))
+ return Int64.Parse(str, CultureInfo.InvariantCulture);
+ if (toType == typeof(Byte))
+ return Byte.Parse(str, CultureInfo.InvariantCulture);
+ if (toType == typeof(UInt16))
+ return UInt16.Parse(str, CultureInfo.InvariantCulture);
+ if (toType == typeof(UInt32))
+ return UInt32.Parse(str, CultureInfo.InvariantCulture);
+ if (toType == typeof(UInt64))
+ return UInt64.Parse(str, CultureInfo.InvariantCulture);
+ if (toType == typeof(Single))
+ return Single.Parse(str, CultureInfo.InvariantCulture);
+ if (toType == typeof(Double))
+ return Double.Parse(str, CultureInfo.InvariantCulture);
+ if (toType == typeof(Boolean))
+ return Boolean.Parse(str);
+ if (toType == typeof(TimeSpan))
+ return TimeSpan.Parse(str, CultureInfo.InvariantCulture);
+ if (toType == typeof(DateTime))
+ return DateTime.Parse(str, CultureInfo.InvariantCulture);
+ if (toType == typeof(Char))
+ {
+ char c = '\0';
+ Char.TryParse(str, out c);
+ return c;
+ }
+ if (toType == typeof(String) && str.StartsWith("{}", StringComparison.Ordinal))
+ return str.Substring(2);
+ if (toType == typeof(String))
+ return value;
+ if (toType == typeof(Decimal))
+ return Decimal.Parse(str, CultureInfo.InvariantCulture);
+ }
+
+ //if the value is not assignable and there's an implicit conversion, convert
+ if (value != null && !toType.IsAssignableFrom(value.GetType()))
+ {
+ var opImplicit = GetImplicitConversionOperator(value.GetType(), value.GetType(), toType)
+ ?? GetImplicitConversionOperator(toType, value.GetType(), toType);
+ //var opImplicit = value.GetType().GetImplicitConversionOperator(fromType: value.GetType(), toType: toType)
+ // ?? toType.GetImplicitConversionOperator(fromType: value.GetType(), toType: toType);
+
+ if (opImplicit != null)
+ {
+ value = opImplicit.Invoke(null, new[] { value });
+ return value;
+ }
+ }
+
+ var nativeValueConverterService = DependencyService.Get<INativeValueConverterService>();
+
+ object nativeValue = null;
+ if (nativeValueConverterService != null && nativeValueConverterService.ConvertTo(value, toType, out nativeValue))
+ return nativeValue;
+
+ return value;
+ }
+
+ internal string GetTypeConverterTypeName(IEnumerable<CustomAttributeData> attributes)
+ {
+ var converterAttribute =
+ attributes.FirstOrDefault(cad => Tizen.NUI.Binding.TypeConverterAttribute.TypeConvertersType.Contains(cad.AttributeType.FullName));
+ if (converterAttribute == null)
+ return null;
+ if (converterAttribute.ConstructorArguments[0].ArgumentType == typeof(string))
+ return (string)converterAttribute.ConstructorArguments[0].Value;
+ if (converterAttribute.ConstructorArguments[0].ArgumentType == typeof(Type))
+ return ((Type)converterAttribute.ConstructorArguments[0].Value).AssemblyQualifiedName;
+ return null;
+ }
+
+ internal MethodInfo GetImplicitConversionOperator(Type onType, Type fromType, Type toType)
+ {
+#if NETSTANDARD1_0
+ var mi = onType.GetRuntimeMethod("op_Implicit", new[] { fromType });
+#else
+ var bindingFlags = BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy;
+ var mi = onType.GetMethod("op_Implicit", bindingFlags, null, new[] { fromType }, null);
+#endif
+ if (mi == null) return null;
+ if (!mi.IsSpecialName) return null;
+ if (!mi.IsPublic) return null;
+ if (!mi.IsStatic) return null;
+ if (!toType.IsAssignableFrom(mi.ReturnType)) return null;
+
+ return mi;
+ }
+
+ internal Animation(float durationSeconds) : this(Interop.Animation.Animation_New(durationSeconds), true)
+ {
+ if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
+
+ }
+
+ internal Animation(Animation handle) : this(Interop.Animation.new_Animation__SWIG_1(Animation.getCPtr(handle)), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal Animation Assign(Animation rhs)
{
- Animation ret = new Animation(NDalicPINVOKE.Animation_Assign(swigCPtr, Animation.getCPtr(rhs)), false);
+ Animation ret = new Animation(Interop.Animation.Animation_Assign(swigCPtr, Animation.getCPtr(rhs)), false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
internal void SetDuration(float seconds)
{
- NDalicPINVOKE.Animation_SetDuration(swigCPtr, seconds);
+ Interop.Animation.Animation_SetDuration(swigCPtr, seconds);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal float GetDuration()
{
- float ret = NDalicPINVOKE.Animation_GetDuration(swigCPtr);
+ float ret = Interop.Animation.Animation_GetDuration(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
internal void SetLooping(bool looping)
{
- NDalicPINVOKE.Animation_SetLooping(swigCPtr, looping);
+ Interop.Animation.Animation_SetLooping(swigCPtr, looping);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void SetLoopCount(int count)
{
- NDalicPINVOKE.Animation_SetLoopCount(swigCPtr, count);
+ Interop.Animation.Animation_SetLoopCount(swigCPtr, count);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal int GetLoopCount()
{
- int ret = NDalicPINVOKE.Animation_GetLoopCount(swigCPtr);
+ int ret = Interop.Animation.Animation_GetLoopCount(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
internal int GetCurrentLoop()
{
- int ret = NDalicPINVOKE.Animation_GetCurrentLoop(swigCPtr);
+ int ret = Interop.Animation.Animation_GetCurrentLoop(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
internal bool IsLooping()
{
- bool ret = NDalicPINVOKE.Animation_IsLooping(swigCPtr);
+ bool ret = Interop.Animation.Animation_IsLooping(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
internal void SetEndAction(Animation.EndActions action)
{
- NDalicPINVOKE.Animation_SetEndAction(swigCPtr, (int)action);
+ Interop.Animation.Animation_SetEndAction(swigCPtr, (int)action);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal Animation.EndActions GetEndAction()
{
- Animation.EndActions ret = (Animation.EndActions)NDalicPINVOKE.Animation_GetEndAction(swigCPtr);
+ Animation.EndActions ret = (Animation.EndActions)Interop.Animation.Animation_GetEndAction(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
internal void SetDisconnectAction(Animation.EndActions disconnectAction)
{
- NDalicPINVOKE.Animation_SetDisconnectAction(swigCPtr, (int)disconnectAction);
+ Interop.Animation.Animation_SetDisconnectAction(swigCPtr, (int)disconnectAction);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal Animation.EndActions GetDisconnectAction()
{
- Animation.EndActions ret = (Animation.EndActions)NDalicPINVOKE.Animation_GetDisconnectAction(swigCPtr);
+ Animation.EndActions ret = (Animation.EndActions)Interop.Animation.Animation_GetDisconnectAction(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
internal void SetDefaultAlphaFunction(AlphaFunction alpha)
{
- NDalicPINVOKE.Animation_SetDefaultAlphaFunction(swigCPtr, AlphaFunction.getCPtr(alpha));
+ Interop.Animation.Animation_SetDefaultAlphaFunction(swigCPtr, AlphaFunction.getCPtr(alpha));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal AlphaFunction GetDefaultAlphaFunction()
{
- AlphaFunction ret = new AlphaFunction(NDalicPINVOKE.Animation_GetDefaultAlphaFunction(swigCPtr), true);
+ AlphaFunction ret = new AlphaFunction(Interop.Animation.Animation_GetDefaultAlphaFunction(swigCPtr), true);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
internal void SetCurrentProgress(float progress)
{
- NDalicPINVOKE.Animation_SetCurrentProgress(swigCPtr, progress);
+ Interop.Animation.Animation_SetCurrentProgress(swigCPtr, progress);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal float GetCurrentProgress()
{
- float ret = NDalicPINVOKE.Animation_GetCurrentProgress(swigCPtr);
+ float ret = Interop.Animation.Animation_GetCurrentProgress(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
internal void SetSpeedFactor(float factor)
{
- NDalicPINVOKE.Animation_SetSpeedFactor(swigCPtr, factor);
+ Interop.Animation.Animation_SetSpeedFactor(swigCPtr, factor);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal float GetSpeedFactor()
{
- float ret = NDalicPINVOKE.Animation_GetSpeedFactor(swigCPtr);
+ float ret = Interop.Animation.Animation_GetSpeedFactor(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
internal void SetPlayRange(Vector2 range)
{
- NDalicPINVOKE.Animation_SetPlayRange(swigCPtr, Vector2.getCPtr(range));
+ Interop.Animation.Animation_SetPlayRange(swigCPtr, Vector2.getCPtr(range));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal Vector2 GetPlayRange()
{
- Vector2 ret = new Vector2(NDalicPINVOKE.Animation_GetPlayRange(swigCPtr), true);
+ Vector2 ret = new Vector2(Interop.Animation.Animation_GetPlayRange(swigCPtr), true);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
- private static bool? disableAnimation = null;
- private bool DisableAnimation
- {
- get
- {
- if (disableAnimation.HasValue == false)
- {
- string type = Environment.GetEnvironmentVariable("PlatformSmartType");
- if (type == "Entry")
- disableAnimation = true;
- else
- disableAnimation = false;
- }
- return disableAnimation.Value;
- }
- }
-
- /// <summary>
- /// Plays the animation.
- /// </summary>
- public void Play()
- {
- NDalicPINVOKE.Animation_Play(swigCPtr);
- if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
-
- if (DisableAnimation == true)
- Stop(EndActions.StopFinal);
- }
-
- /// <summary>
- /// Plays the animation from a given point.<br>
- /// The progress must be in the 0-1 interval or in the play range interval if defined,
- /// otherwise, it will be ignored.<br>
- /// </summary>
- /// <param name="progress">A value between [0,1], or between the play range if specified, from where the animation should start playing</param>
- public void PlayFrom(float progress)
- {
- NDalicPINVOKE.Animation_PlayFrom(swigCPtr, progress);
- if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
- }
-
- /// <summary>
- /// Play the animation after a given delay time.<br/>
- /// The delay time is not included in the looping time.<br/>
- /// When the delay time is negative value, it would treat as play immediately.<br/>
- /// </summary>
- /// <param name="delayMilliseconds">The delay time</param>
- public void PlayAfter(int delayMilliseconds)
- {
- NDalicPINVOKE.Animation_PlayAfter(swigCPtr, MilliSecondsToSeconds(delayMilliseconds));
- if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
- }
-
- /// <summary>
- /// Pauses the animation.
- /// </summary>
- public void Pause()
- {
- NDalicPINVOKE.Animation_Pause(swigCPtr);
- if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
- }
-
internal Animation.States GetState()
{
- Animation.States ret = (Animation.States)NDalicPINVOKE.Animation_GetState(swigCPtr);
+ Animation.States ret = (Animation.States)Interop.Animation.Animation_GetState(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
- /// <summary>
- /// Stops the animation.
- /// </summary>
- public void Stop()
- {
- NDalicPINVOKE.Animation_Stop(swigCPtr);
- if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
- }
-
- /// <summary>
- /// Clears the animation.<br>
- /// This disconnects any objects that were being animated, effectively stopping the animation.<br>
- /// </summary>
- public void Clear()
- {
- NDalicPINVOKE.Animation_Clear(swigCPtr);
- if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
- }
-
internal AnimationSignal FinishedSignal()
{
- AnimationSignal ret = new AnimationSignal(NDalicPINVOKE.Animation_FinishedSignal(swigCPtr), false);
+ AnimationSignal ret = new AnimationSignal(Interop.Animation.Animation_FinishedSignal(swigCPtr), false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
internal AnimationSignal ProgressReachedSignal()
{
- AnimationSignal ret = new AnimationSignal(NDalicPINVOKE.Animation_ProgressReachedSignal(swigCPtr), false);
+ AnimationSignal ret = new AnimationSignal(Interop.Animation.Animation_ProgressReachedSignal(swigCPtr), false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
internal void AnimateBy(Property target, PropertyValue relativeValue)
{
- NDalicPINVOKE.Animation_AnimateBy__SWIG_0(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue));
+ Interop.Animation.Animation_AnimateBy__SWIG_0(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void AnimateBy(Property target, PropertyValue relativeValue, AlphaFunction alpha)
{
- NDalicPINVOKE.Animation_AnimateBy__SWIG_1(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue), AlphaFunction.getCPtr(alpha));
+ Interop.Animation.Animation_AnimateBy__SWIG_1(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue), AlphaFunction.getCPtr(alpha));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void AnimateBy(Property target, PropertyValue relativeValue, TimePeriod period)
{
- NDalicPINVOKE.Animation_AnimateBy__SWIG_2(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue), TimePeriod.getCPtr(period));
+ Interop.Animation.Animation_AnimateBy__SWIG_2(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue), TimePeriod.getCPtr(period));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void AnimateBy(Property target, PropertyValue relativeValue, AlphaFunction alpha, TimePeriod period)
{
- NDalicPINVOKE.Animation_AnimateBy__SWIG_3(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
+ Interop.Animation.Animation_AnimateBy__SWIG_3(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void AnimateTo(Property target, PropertyValue destinationValue)
{
- NDalicPINVOKE.Animation_AnimateTo__SWIG_0(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue));
+ Interop.Animation.Animation_AnimateTo__SWIG_0(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void AnimateTo(Property target, PropertyValue destinationValue, AlphaFunction alpha)
{
- NDalicPINVOKE.Animation_AnimateTo__SWIG_1(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue), AlphaFunction.getCPtr(alpha));
+ Interop.Animation.Animation_AnimateTo__SWIG_1(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue), AlphaFunction.getCPtr(alpha));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void AnimateTo(Property target, PropertyValue destinationValue, TimePeriod period)
{
- NDalicPINVOKE.Animation_AnimateTo__SWIG_2(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue), TimePeriod.getCPtr(period));
+ Interop.Animation.Animation_AnimateTo__SWIG_2(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue), TimePeriod.getCPtr(period));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void AnimateTo(Property target, PropertyValue destinationValue, AlphaFunction alpha, TimePeriod period)
{
- NDalicPINVOKE.Animation_AnimateTo__SWIG_3(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
+ Interop.Animation.Animation_AnimateTo__SWIG_3(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void AnimateBetween(Property target, KeyFrames keyFrames)
{
- NDalicPINVOKE.Animation_AnimateBetween__SWIG_0(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames));
+ Interop.Animation.Animation_AnimateBetween__SWIG_0(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void AnimateBetween(Property target, KeyFrames keyFrames, Animation.Interpolation interpolation)
{
- NDalicPINVOKE.Animation_AnimateBetween__SWIG_1(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), (int)interpolation);
+ Interop.Animation.Animation_AnimateBetween__SWIG_1(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), (int)interpolation);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void AnimateBetween(Property target, KeyFrames keyFrames, AlphaFunction alpha)
{
- NDalicPINVOKE.Animation_AnimateBetween__SWIG_2(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha));
+ Interop.Animation.Animation_AnimateBetween__SWIG_2(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void AnimateBetween(Property target, KeyFrames keyFrames, AlphaFunction alpha, Animation.Interpolation interpolation)
{
- NDalicPINVOKE.Animation_AnimateBetween__SWIG_3(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha), (int)interpolation);
+ Interop.Animation.Animation_AnimateBetween__SWIG_3(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha), (int)interpolation);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void AnimateBetween(Property target, KeyFrames keyFrames, TimePeriod period)
{
- NDalicPINVOKE.Animation_AnimateBetween__SWIG_4(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), TimePeriod.getCPtr(period));
+ Interop.Animation.Animation_AnimateBetween__SWIG_4(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), TimePeriod.getCPtr(period));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void AnimateBetween(Property target, KeyFrames keyFrames, TimePeriod period, Animation.Interpolation interpolation)
{
- NDalicPINVOKE.Animation_AnimateBetween__SWIG_5(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), TimePeriod.getCPtr(period), (int)interpolation);
+ Interop.Animation.Animation_AnimateBetween__SWIG_5(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), TimePeriod.getCPtr(period), (int)interpolation);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void AnimateBetween(Property target, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period)
{
- NDalicPINVOKE.Animation_AnimateBetween__SWIG_6(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
+ Interop.Animation.Animation_AnimateBetween__SWIG_6(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void AnimateBetween(Property target, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period, Animation.Interpolation interpolation)
{
- NDalicPINVOKE.Animation_AnimateBetween__SWIG_7(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period), (int)interpolation);
+ Interop.Animation.Animation_AnimateBetween__SWIG_7(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period), (int)interpolation);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void Animate(View view, Path path, Vector3 forward)
{
- NDalicPINVOKE.Animation_Animate__SWIG_0(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward));
+ Interop.Animation.Animation_Animate__SWIG_0(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void Animate(View view, Path path, Vector3 forward, AlphaFunction alpha)
{
- NDalicPINVOKE.Animation_Animate__SWIG_1(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward), AlphaFunction.getCPtr(alpha));
+ Interop.Animation.Animation_Animate__SWIG_1(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward), AlphaFunction.getCPtr(alpha));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void Animate(View view, Path path, Vector3 forward, TimePeriod period)
{
- NDalicPINVOKE.Animation_Animate__SWIG_2(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward), TimePeriod.getCPtr(period));
+ Interop.Animation.Animation_Animate__SWIG_2(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward), TimePeriod.getCPtr(period));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void Animate(View view, Path path, Vector3 forward, AlphaFunction alpha, TimePeriod period)
{
- NDalicPINVOKE.Animation_Animate__SWIG_3(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
+ Interop.Animation.Animation_Animate__SWIG_3(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void Show(View view, float delaySeconds)
{
- NDalicPINVOKE.Animation_Show(swigCPtr, View.getCPtr(view), delaySeconds);
+ Interop.Animation.Animation_Show(swigCPtr, View.getCPtr(view), delaySeconds);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal void Hide(View view, float delaySeconds)
{
- NDalicPINVOKE.Animation_Hide(swigCPtr, View.getCPtr(view), delaySeconds);
+ Interop.Animation.Animation_Hide(swigCPtr, View.getCPtr(view), delaySeconds);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
/// <summary>
- /// Enumeration for what to do when the animation ends, is stopped, or is destroyed.
+ /// To make animation instance be disposed.
/// </summary>
- public enum EndActions
+ /// <since_tizen> 3 </since_tizen>
+ protected override void Dispose(DisposeTypes type)
{
- /// <summary>
- /// When the animation ends, the animated property values are saved.
- /// </summary>
- Cancel,
- /// <summary>
- /// When the animation ends, the animated property values are forgotten.
- /// </summary>
- Discard,
- /// <summary>
- /// If the animation is stopped, the animated property values are saved as if the animation had run to completion, otherwise behaves like Cancel.
- /// </summary>
- StopFinal
+ if (this != null)
+ {
+ if (_animationFinishedEventCallback != null)
+ {
+ FinishedSignal().Disconnect(_finishedCallbackOfNative);
+ }
+
+ if (_animationProgressReachedEventCallback != null)
+ {
+
+ ProgressReachedSignal().Disconnect(_animationProgressReachedEventCallback);
+ }
+ }
+
+ if(disposed)
+ {
+ return;
+ }
+ if(type == DisposeTypes.Explicit)
+ {
+ //Called by User
+ //Release your own managed resources here.
+ //You should release all of your own disposable objects here.
+
+ }
+ else if(type == DisposeTypes.Implicit)
+ {
+
+ }
+
+ if (this != null)
+ {
+ this.Clear();
+ }
+
+ //Release your own unmanaged resources here.
+ //You should not access any managed member here except static instance.
+ //because the execution order of Finalizes is non-deterministic.
+
+ if (swigCPtr.Handle != global::System.IntPtr.Zero)
+ {
+ if (swigCMemOwn)
+ {
+ swigCMemOwn = false;
+ Interop.Animation.delete_Animation(swigCPtr);
+ }
+ swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
+ }
+
+ base.Dispose(type);
}
- /// <summary>
- /// Enumeration for what interpolation method to use on key-frame animations.
- /// </summary>
- public enum Interpolation
+ private void OnFinished(IntPtr data)
{
- /// <summary>
- /// Values in between key frames are interpolated using a linear polynomial. (Default)
- /// </summary>
- Linear,
- /// <summary>
- /// Values in between key frames are interpolated using a cubic polynomial.
- /// </summary>
- Cubic
+ if (_animationFinishedEventHandler != null)
+ {
+ //here we send all data to user event handlers
+ _animationFinishedEventHandler(this, null);
+ }
}
- /// <summary>
- /// Enumeration for what state the animation is in.
- /// </summary>
- /// <remarks>Calling Reset() on this class will NOT reset the animation. It will call BaseHandle.Reset() which drops the object handle.</remarks>
- public enum States
+ private void OnProgressReached(IntPtr data)
{
- /// <summary>
- /// Animation has stopped
- /// </summary>
- Stopped,
- /// <summary>
- /// The animation is playing
- /// </summary>
- Playing,
- /// <summary>
- /// The animation is paused
- /// </summary>
- Paused
+ if (_animationProgressReachedEventHandler != null)
+ {
+ //here we send all data to user event handlers
+ _animationProgressReachedEventHandler(this, null);
+ }
+ }
+
+ private float MilliSecondsToSeconds(int millisec)
+ {
+ return (float)millisec / 1000.0f;
+ }
+
+ private int SecondsToMilliSeconds(float sec)
+ {
+ return (int)(sec * 1000);
}
}