}
/// <summary>
+ /// Play the animation after a given delay time.<br/>
+ /// The delay time is not included in the looping time.<br/>
+ /// When the delay time is negative value, it would treat as play immediately.<br/>
+ /// </summary>
+ /// <param name="delayMiliSeconds">The delay time</param>
+ public void PlayAfter(int delayMiliSeconds)
+ {
+ NDalicPINVOKE.Animation_PlayAfter(swigCPtr, MilliSecondsToSeconds(delayMiliSeconds));
+ if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
+ }
+
+ /// <summary>
/// Pauses the animation.
/// </summary>
public void Pause()