return ret;
}
- // [Obsolete("Deprecated in API9, will be removed in API11. Please use FieldOfView property instead!")]
+ [Obsolete("Deprecated in API9, will be removed in API11. Please use FieldOfView property instead!")]
public void SetFieldOfView(float fieldOfView)
{
Interop.CameraActor.SetFieldOfView(SwigCPtr, fieldOfView);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
- // [Obsolete("Deprecated in API9, will be removed in API11. Please use FieldOfView property instead!")]
+ [Obsolete("Deprecated in API9, will be removed in API11. Please use FieldOfView property instead!")]
public float GetFieldOfView()
{
float ret = Interop.CameraActor.GetFieldOfView(SwigCPtr);
return ret;
}
- // [Obsolete("Deprecated in API9, will be removed in API11. Please use AspectRatio property instead!")]
+ [Obsolete("Deprecated in API9, will be removed in API11. Please use AspectRatio property instead!")]
public void SetAspectRatio(float aspectRatio)
{
Interop.CameraActor.SetAspectRatio(SwigCPtr, aspectRatio);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
- // [Obsolete("Deprecated in API9, will be removed in API11. Please use AspectRatio property instead!")]
+ [Obsolete("Deprecated in API9, will be removed in API11. Please use AspectRatio property instead!")]
public float GetAspectRatio()
{
float ret = Interop.CameraActor.GetAspectRatio(SwigCPtr);
return ret;
}
- // [Obsolete("Deprecated in API9, will be removed in API11. Please use TargetPosition property instead!")]
+ [Obsolete("Deprecated in API9, will be removed in API11. Please use TargetPosition property instead!")]
public void SetTargetPosition(Vector3 targetPosition)
{
Interop.CameraActor.SetTargetPosition(SwigCPtr, Vector3.getCPtr(targetPosition));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
- // [Obsolete("Deprecated in API9, will be removed in API11. Please use TargetPosition property instead!")]
+ [Obsolete("Deprecated in API9, will be removed in API11. Please use TargetPosition property instead!")]
public Vector3 GetTargetPosition()
{
Vector3 ret = new Vector3(Interop.CameraActor.GetTargetPosition(SwigCPtr), true);
return ret;
}
- // [Obsolete("Deprecated in API9, will be removed in API11. Please use InvertYAxis property instead!")]
+ [Obsolete("Deprecated in API9, will be removed in API11. Please use InvertYAxis property instead!")]
public void SetInvertYAxis(bool invertYAxis)
{
Interop.CameraActor.SetInvertYAxis(SwigCPtr, invertYAxis);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
- // [Obsolete("Deprecated in API9, will be removed in API11. Please use InvertYAxis property instead!")]
+ [Obsolete("Deprecated in API9, will be removed in API11. Please use InvertYAxis property instead!")]
public bool GetInvertYAxis()
{
bool ret = Interop.CameraActor.GetInvertYAxis(SwigCPtr);