/// <param name="arg1">Size to assign A.</param>
/// <param name="arg2">Size to assign B.</param>
/// <returns>A size containing the result of the addition.</returns>
+ /// <since_tizen> 3 </since_tizen>
public static Size operator +(Size arg1, Size arg2)
{
return arg1.Add(arg2);
/// <param name="arg1">Size to subtract A.</param>
/// <param name="arg2">Size to subtract B.</param>
/// <returns>The size containing the result of the subtraction.</returns>
+ /// <since_tizen> 3 </since_tizen>
public static Size operator -(Size arg1, Size arg2)
{
return arg1.Subtract(arg2);
/// </summary>
/// <param name="arg1">Size for unary negation.</param>
/// <returns>A size containing the negation.</returns>
+ /// <since_tizen> 3 </since_tizen>
public static Size operator -(Size arg1)
{
return arg1.Subtract();
/// <param name="arg1">Size for multiplication.</param>
/// <param name="arg2">The size to multiply.</param>
/// <returns>A size containing the result of the multiplication.</returns>
+ /// <since_tizen> 3 </since_tizen>
public static Size operator *(Size arg1, Size arg2)
{
return arg1.Multiply(arg2);
/// <param name="arg1">Size for multiplication.</param>
/// <param name="arg2">The float value to scale the size.</param>
/// <returns>A size containing the result of the scaling.</returns>
+ /// <since_tizen> 3 </since_tizen>
public static Size operator *(Size arg1, float arg2)
{
return arg1.Multiply(arg2);
/// <param name="arg1">Size for division.</param>
/// <param name="arg2">The size to divide.</param>
/// <returns>A size containing the result of the division.</returns>
+ /// <since_tizen> 3 </since_tizen>
public static Size operator /(Size arg1, Size arg2)
{
return arg1.Divide(arg2);
/// <param name="arg1">Size for division.</param>
/// <param name="arg2">The float value to scale the size by.</param>
/// <returns>A Size containing the result of the scaling.</returns>
+ /// <since_tizen> 3 </since_tizen>
public static Size operator /(Size arg1, float arg2)
{
return arg1.Divide(arg2);
/// </summary>
/// <param name="index">Subscript index.</param>
/// <returns>The float at the given index.</returns>
+ /// <since_tizen> 3 </since_tizen>
public float this[uint index]
{
get
/// <summary>
/// The constructor.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public Size() : this(NDalicPINVOKE.new_Vector3__SWIG_0(), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
/// <param name="x">The x (or width) component.</param>
/// <param name="y">The y (or height) component.</param>
/// <param name="z">The z (or depth) component.</param>
+ /// <since_tizen> 3 </since_tizen>
public Size(float x, float y, float z) : this(NDalicPINVOKE.new_Vector3__SWIG_1(x, y, z), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
/// The constructor.
/// </summary>
/// <param name="size2d">Size2D with x (width) and y (height).</param>
+ /// <since_tizen> 3 </since_tizen>
public Size(Size2D size2d) : this(NDalicPINVOKE.new_Vector3__SWIG_3(Size2D.getCPtr(size2d)), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
/// <summary>
/// The Zero constant, (0.0f, 0.0f, 0.0f).
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static Size Zero
{
get
/// </summary>
/// <param name="rhs">The size to test against.</param>
/// <returns>True if the sizes are equal.</returns>
+ /// <since_tizen> 3 </since_tizen>
public bool EqualTo(Size rhs)
{
bool ret = NDalicPINVOKE.Vector3_EqualTo(swigCPtr, Size.getCPtr(rhs));
/// </summary>
/// <param name="rhs">The size to test against.</param>
/// <returns>True if the sizes are not equal.</returns>
+ /// <since_tizen> 3 </since_tizen>
public bool NotEqualTo(Size rhs)
{
bool ret = NDalicPINVOKE.Vector3_NotEqualTo(swigCPtr, Size.getCPtr(rhs));
/// <summary>
/// The Width property for the width component of size
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float Width
{
set
/// <summary>
/// The Height property for the height component of size.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float Height
{
set
/// <summary>
/// The Depth property for the depth component of size.
/// </summary>
+ /// <since_tizen> 3 </since_tizen>
public float Depth
{
set
/// The type cast operator, Size to Vector3.
/// </summary>
/// <param name="size">The object of size type.</param>
+ /// <since_tizen> 3 </since_tizen>
public static implicit operator Vector3(Size size)
{
return new Vector3(size.Width, size.Height, size.Depth);
/// The type cast operator, Vector3 to Size type.
/// </summary>
/// <param name="vec">The object of Vector3 type.</param>
+ /// <since_tizen> 3 </since_tizen>
public static implicit operator Size(Vector3 vec)
{
return new Size(vec.Width, vec.Height, vec.Depth);