providerImage.Show();
int propertyCount = transition.AnimationDataList.Count;
- animation = new Animation(transition.DurationMilliSeconds+80);
+ animation = new Animation(transition.DurationMilliSeconds + 80);
for (int i = 0; i < propertyCount; i++)
{
animation.PropertyList.Add(transition.AnimationDataList[i].Property);
animation.DestValueList.Add(transition.AnimationDataList[i].DestinationValue);
- animation.StartTimeList.Add(80 +transition.AnimationDataList[i].StartTime);
- animation.EndTimeList.Add(80 +transition.AnimationDataList[i].EndTime);
+ animation.StartTimeList.Add(80 + transition.AnimationDataList[i].StartTime);
+ animation.EndTimeList.Add(80 + transition.AnimationDataList[i].EndTime);
}
animation.PlayAnimateTo(providerImage);
animation.Finished += Ani_Finished;