-/** Copyright (c) 2016 Samsung Electronics Co., Ltd.
+/*
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
/// </summary>
public enum TextureType
{
- Texture2D = Tizen.NUI.TextureType.TEXTURE_2D, ///< One 2D image
- TextureCube = Tizen.NUI.TextureType.TEXTURE_CUBE ///< Six 2D images arranged in a cube-shape
+ /// <summary>
+ /// One 2D image
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
+ Texture2D = Tizen.NUI.TextureType.TEXTURE_2D,
+ /// <summary>
+ /// Six 2D images arranged in a cube-shape
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
+ TextureCube = Tizen.NUI.TextureType.TEXTURE_CUBE
}
/// <summary>
/// </summary>
public enum ViewMode
{
- Mono = Tizen.NUI.ViewMode.MONO, ///< Monoscopic (single camera). This is the default.
- StereoHorizontal = Tizen.NUI.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides.
- StereoVertical = Tizen.NUI.ViewMode.STEREO_VERTICAL, ///< Stereoscopic. Frame buffer is split vertically with the left camera view at the top and the right camera view at the bottom.
- StereoInterlaced = Tizen.NUI.ViewMode.STEREO_INTERLACED ///< Stereoscopic. Left/Right camera views are rendered into the framebuffer on alternate frames.
+ /// <summary>
+ /// Monoscopic (single camera). This is the default.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
+ Mono = Tizen.NUI.ViewMode.MONO,
+ /// <summary>
+ /// Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
+ StereoHorizontal = Tizen.NUI.ViewMode.STEREO_HORIZONTAL,
+ /// <summary>
+ /// Stereoscopic. Frame buffer is split vertically with the left camera view at the top and the right camera view at the bottom.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
+ StereoVertical = Tizen.NUI.ViewMode.STEREO_VERTICAL,
+ /// <summary>
+ /// Stereoscopic. Left/Right camera views are rendered into the framebuffer on alternate frames.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
+ StereoInterlaced = Tizen.NUI.ViewMode.STEREO_INTERLACED
}
+ /// <summary>
+ /// Enumeration for the direction
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public struct Direction
{
+ /// <summary>
+ /// Enumeration for the Direction types.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public enum Type
{
+ /// <summary>
+ /// from Left to Right
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
LeftToRight = Tizen.NUI.DirectionType.LEFT_TO_RIGHT,
+ /// <summary>
+ /// from Right to Left
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
RightToLeft = Tizen.NUI.DirectionType.RIGHT_TO_LEFT
}
}
-
+ /// <summary>
+ /// ToolTip
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public struct Tooltip
{
+ /// <summary>
+ /// The properties used for a Tooltip.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public struct Property
{
+ /// <summary>
+ /// The content to display.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int Content = NDalic.TOOLTIP_CONTENT;
+ /// <summary>
+ /// The layout of the content.
+ /// </summary>\
+ /// <since_tizen> 3 </since_tizen>
public static readonly int Layout = NDalic.TOOLTIP_LAYOUT;
+ /// <summary>
+ /// Time to wait in seconds before a tooltip is shown while the is movement is within the allowed threshold.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int WaitTime = NDalic.TOOLTIP_WAIT_TIME;
+ /// <summary>
+ /// The background of the tooltip.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int Background = NDalic.TOOLTIP_BACKGROUND;
+ /// <summary>
+ /// The tail used by the tooltip.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int Tail = NDalic.TOOLTIP_TAIL;
+ /// <summary>
+ /// The position of the tooltip in relation to the control.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int Position = NDalic.TOOLTIP_POSITION;
+ /// <summary>
+ /// If Tooltip::Position::HOVER_POINT is used for the POSITION, then this is the offset the tooltip is displayed at from the hover point.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int HoverPointOffset = NDalic.TOOLTIP_HOVER_POINT_OFFSET;
+ /// <summary>
+ /// The movement threshold allowed before showing (or hiding a popup).
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int MovementThreshold = NDalic.TOOLTIP_MOVEMENT_THRESHOLD;
+ /// <summary>
+ /// If true, the tooltip will disappear after hover movement beyond a certain distance.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int DisappearOnMovement = NDalic.TOOLTIP_DISAPPEAR_ON_MOVEMENT;
}
+ /// <summary>
+ /// Background Property
+ /// </summary>
public struct BackgroundProperty
{
+ /// <summary>
+ /// The image to use as the background.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int Visual = NDalic.TOOLTIP_BACKGROUND_VISUAL;
+ /// <summary>
+ /// The size of the borders in the order: left, right, bottom, top.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int Border = NDalic.TOOLTIP_BACKGROUND_BORDER;
}
+ /// <summary>
+ /// The properties of the tail used by the tooltip.
+ /// </summary>
public struct TailProperty
{
+ /// <summary>
+ /// Whether to show the tail or not.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int Visibility = NDalic.TOOLTIP_TAIL_VISIBILITY;
+ /// <summary>
+ /// The image used for the tail if it is above the tooltip.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int AboveVisual = NDalic.TOOLTIP_TAIL_ABOVE_VISUAL;
+ /// <summary>
+ /// The image used for the tail if it is below the tooltip.
+ /// </summary>
+ /// <since_tizen> 3 </since_tizen>
public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL;
}
}