Merge "[Tizen] Remove Visible propert in View." into tizen
[platform/core/csapi/tizenfx.git] / src / Tizen.NUI / Tizen.NUI.csproj
index 80f96b4..4b2d09f 100755 (executable)
-<?xml version="1.0" encoding="utf-8"?>\r
-<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
+<Project Sdk="Microsoft.NET.Sdk">\r
+\r
   <PropertyGroup>\r
-    <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>\r
-    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>\r
-    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>\r
-    <ProductVersion>8.0.30703</ProductVersion>\r
-    <SchemaVersion>2.0</SchemaVersion>\r
-    <ProjectTypeGuids>{2F98DAC9-6F16-457B-AED7-D43CAC379341};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>\r
-    <ProjectGuid>{F03A3B48-9D9B-4BF3-92CE-BD63CADC3CD3}</ProjectGuid>\r
-    <OutputType>Library</OutputType>\r
-    <AppDesignerFolder>Properties</AppDesignerFolder>\r
-    <RootNamespace>Tizen.NUI</RootNamespace>\r
-    <AssemblyName>Tizen.NUI</AssemblyName>\r
-    <FileAlignment>512</FileAlignment>\r
-    <DefaultLanguage>en-US</DefaultLanguage>\r
+    <Version>0.2.49</Version>\r
+    <Authors>Samsung Electronics</Authors>\r
+    <Copyright>© Samsung Electronics Co., Ltd All Rights Reserved</Copyright>\r
+    <Description>\r
+      Tizen NUI is the UI Framework based on DALi (Dynamic Animation Library) 3D Graphic engine.\r
+      It is a quick and easy way of allowing developers to create Rich UI Applications like Image/Video galleries,\r
+      Music players, Games, Homescreens/launch pads, and so on.\r
+    </Description>\r
+    <PackageProjectUrl>https://www.tizen.org/</PackageProjectUrl>\r
+    <PackageLicenseUrl>https://www.apache.org/licenses/LICENSE-2.0</PackageLicenseUrl>\r
+    <PackageIconUrl>https://developer.tizen.org/sites/default/files/images/tizen-pinwheel-on-light-rgb_64_64.png</PackageIconUrl>\r
   </PropertyGroup>\r
+\r
   <PropertyGroup>\r
-    <TargetFrameworkIdentifier>.NETStandard</TargetFrameworkIdentifier>\r
-    <TargetFrameworkVersion>v1.3</TargetFrameworkVersion>\r
-    <NuGetTargetMoniker>.NETStandard,Version=v1.3</NuGetTargetMoniker>\r
-    <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>\r
-    <NoStdLib>true</NoStdLib>\r
-    <NoWarn>$(NoWarn);1701</NoWarn>\r
-    <UseVSHostingProcess>false</UseVSHostingProcess>\r
+    <TargetFramework>netstandard1.6</TargetFramework>\r
+    <DefineConstants>$(DefineConstants)DEBUG_ON</DefineConstants>\r
+    <AllowUnsafeBlocks>True</AllowUnsafeBlocks>\r
+    <SignAssembly>True</SignAssembly>\r
+    <AssemblyOriginatorKeyFile>TizenTVNUI.snk</AssemblyOriginatorKeyFile>\r
+    <PublicSign Condition="'$(OS)' != 'Windows_NT'">true</PublicSign>\r
   </PropertyGroup>\r
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">\r
-    <DebugSymbols>true</DebugSymbols>\r
-    <DebugType>full</DebugType>\r
-    <Optimize>false</Optimize>\r
-    <OutputPath>bin\Debug\</OutputPath>\r
-    <DefineConstants>DEBUG;TRACE</DefineConstants>\r
-    <ErrorReport>prompt</ErrorReport>\r
-    <WarningLevel>4</WarningLevel>\r
-  </PropertyGroup>\r
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">\r
-    <DebugType>full</DebugType>\r
-    <Optimize>true</Optimize>\r
-    <OutputPath>bin\Release\</OutputPath>\r
-    <DefineConstants>TRACE</DefineConstants>\r
-    <ErrorReport>prompt</ErrorReport>\r
-    <WarningLevel>4</WarningLevel>\r
-  </PropertyGroup>\r
-  <ItemGroup>\r
-    <None Include="Tizen.NUI.project.json" />\r
-  </ItemGroup>\r
+\r
   <ItemGroup>\r
-    <Compile Include="devel-src\AccessibilityActionSignal.cs" />\r
-    <Compile Include="devel-src\AccessibilityFocusOvershotSignal.cs" />\r
-    <Compile Include="devel-src\AccessibilityManager.cs" />\r
-       <Compile Include="devel-src\ActorContainer.cs" />\r
-    <Compile Include="devel-src\Actor.cs" />\r
-    <Compile Include="devel-src\ActorHoverSignal.cs" />\r
-    <Compile Include="devel-src\ActorSignal.cs" />\r
-    <Compile Include="devel-src\ActorTouchDataSignal.cs" />\r
-    <Compile Include="devel-src\ActorWheelSignal.cs" />\r
-    <Compile Include="devel-src\Alignment.cs" />\r
-    <Compile Include="devel-src\AlphaFunction.cs" />\r
-    <Compile Include="devel-src\AngleAxis.cs" />\r
-    <Compile Include="devel-src\AngleThresholdPair.cs" />\r
-    <Compile Include="devel-src\AnimatablePropertyComponentRegistration.cs" />\r
-    <Compile Include="devel-src\AnimatablePropertyRegistration.cs" />\r
-    <Compile Include="devel-src\Animation.cs" />\r
-    <Compile Include="devel-src\AnimationSignal.cs" />\r
-    <Compile Include="devel-src\Any.cs" />\r
-    <Compile Include="devel-src\Application.cs" />\r
-    <Compile Include="devel-src\ApplicationControlSignal.cs" />\r
-    <Compile Include="devel-src\ApplicationExtensions.cs" />\r
-    <Compile Include="devel-src\ApplicationSignal.cs" />\r
-    <Compile Include="devel-src\AsyncImageLoader.cs" />\r
-    <Compile Include="devel-src\BaseHandle.cs" />\r
-    <Compile Include="devel-src\BaseObject.cs" />\r
-    <Compile Include="devel-src\BlendEquationType.cs" />\r
-    <Compile Include="devel-src\BlendFactorType.cs" />\r
-    <Compile Include="devel-src\BlendModeType.cs" />\r
-    <Compile Include="devel-src\BufferImage.cs" />\r
-    <Compile Include="devel-src\Builder.cs" />\r
-    <Compile Include="devel-src\Button.cs" />\r
-    <Compile Include="devel-src\ButtonSignal.cs" />\r
-    <Compile Include="devel-src\CameraActor.cs" />\r
-    <Compile Include="devel-src\CheckBoxButton.cs" />\r
-    <Compile Include="devel-src\ChildPropertyRegistration.cs" />\r
-    <Compile Include="devel-src\ClampState.cs" />\r
-    <Compile Include="devel-src\ClampState2D.cs" />\r
-    <Compile Include="devel-src\Color.cs" />\r
-    <Compile Include="devel-src\ConnectionTracker.cs" />\r
-    <Compile Include="devel-src\ConnectionTrackerInterface.cs" />\r
-    <Compile Include="devel-src\ControlKeySignal.cs" />\r
-    <Compile Include="devel-src\ControlOrientationType.cs" />\r
-    <Compile Include="devel-src\CustomActor.cs" />\r
-    <Compile Include="devel-src\CustomActorImpl.cs" />\r
-    <Compile Include="devel-src\CustomAlgorithmInterface.cs" />\r
-    <Compile Include="devel-src\CustomView.cs" />\r
-    <Compile Include="devel-src\DaliEnumConstants.cs" />\r
-    <Compile Include="devel-src\DaliEventHandler.cs" />\r
-    <Compile Include="devel-src\DaliException.cs" />\r
-    <Compile Include="devel-src\DefaultItemLayoutProperty.cs" />\r
-    <Compile Include="devel-src\DefaultItemLayoutType.cs" />\r
-    <Compile Include="devel-src\DefaultRuler.cs" />\r
-    <Compile Include="devel-src\Degree.cs" />\r
-    <Compile Include="devel-src\DepthFunctionType.cs" />\r
-    <Compile Include="devel-src\DepthTestModeType.cs" />\r
-    <Compile Include="devel-src\DepthWriteModeType.cs" />\r
-    <Compile Include="devel-src\DirectionType.cs" />\r
-    <Compile Include="devel-src\DirectionBias.cs" />\r
-    <Compile Include="devel-src\DisposeQueue.cs" />\r
-    <Compile Include="devel-src\dotnetcore\AddedException.cs" />\r
-    <Compile Include="devel-src\dotnetcore\HandleRef.cs" />\r
-    <Compile Include="devel-src\doublep.cs" />\r
-    <Compile Include="devel-src\DragAndDropDetector.cs" />\r
-    <Compile Include="devel-src\EncodedBufferImage.cs" />\r
-    <Compile Include="devel-src\FaceCullingModeType.cs" />\r
-    <Compile Include="devel-src\FilterModeType.cs" />\r
-    <Compile Include="devel-src\FittingModeType.cs" />\r
-    <Compile Include="devel-src\FixedRuler.cs" />\r
-    <Compile Include="devel-src\FlexContainer.cs" />\r
-    <Compile Include="devel-src\floatp.cs" />\r
-    <Compile Include="devel-src\FloatSignal.cs" />\r
-    <Compile Include="devel-src\FocusChangedSignal.cs" />\r
-    <Compile Include="devel-src\FocusGroupChangedSignal.cs" />\r
-    <Compile Include="devel-src\FocusManager.cs" />\r
-    <Compile Include="devel-src\FrameBuffer.cs" />\r
-    <Compile Include="devel-src\FrameBufferImage.cs" />\r
-    <Compile Include="devel-src\FriendAssembly.cs" />\r
-    <Compile Include="devel-src\GaussianBlurView.cs" />\r
-    <Compile Include="devel-src\GaussianBlurViewSignal.cs" />\r
-    <Compile Include="devel-src\Geometry.cs" />\r
-    <Compile Include="devel-src\Gesture.cs" />\r
-    <Compile Include="devel-src\GestureDetector.cs" />\r
-    <Compile Include="devel-src\GradientVisualSpreadMethodType.cs" />\r
-    <Compile Include="devel-src\GradientVisualUnitsType.cs" />\r
-    <Compile Include="devel-src\Handle.cs" />\r
-    <Compile Include="devel-src\Hover.cs" />\r
-    <Compile Include="devel-src\Image.cs" />\r
-    <Compile Include="devel-src\ImageSignal.cs" />\r
-    <Compile Include="devel-src\ImageView.cs" />\r
-    <Compile Include="devel-src\intp.cs" />\r
-    <Compile Include="devel-src\Item.cs" />\r
-    <Compile Include="devel-src\ItemContainer.cs" />\r
-    <Compile Include="devel-src\ItemFactory.cs" />\r
-    <Compile Include="devel-src\ItemIdContainer.cs" />\r
-    <Compile Include="devel-src\ItemLayout.cs" />\r
-    <Compile Include="devel-src\ItemRange.cs" />\r
-    <Compile Include="devel-src\ItemView.cs" />\r
-    <Compile Include="devel-src\Key.cs" />\r
-    <Compile Include="devel-src\KeyboardPreFocusChangeSignal.cs" />\r
-    <Compile Include="devel-src\KeyEventSignal.cs" />\r
-    <Compile Include="devel-src\KeyFrames.cs" />\r
-    <Compile Include="devel-src\KeyInputFocusManager.cs" />\r
-    <Compile Include="devel-src\KeyInputFocusSignal.cs" />\r
-    <Compile Include="devel-src\Layer.cs" />\r
-    <Compile Include="devel-src\LinearConstrainer.cs" />\r
-    <Compile Include="devel-src\LoadingState.cs" />\r
-    <Compile Include="devel-src\LongPressGesture.cs" />\r
-    <Compile Include="devel-src\LongPressGestureDetectedSignal.cs" />\r
-    <Compile Include="devel-src\LongPressGestureDetector.cs" />\r
-    <Compile Include="devel-src\ManualPINVOKE.cs" />\r
-    <Compile Include="devel-src\Matrix.cs" />\r
-    <Compile Include="devel-src\Matrix3.cs" />\r
-    <Compile Include="devel-src\MeshVisualShadingModeValue.cs" />\r
-    <Compile Include="devel-src\Meta.cs" />\r
-    <Compile Include="devel-src\Model3dView.cs" />\r
-    <Compile Include="devel-src\NativeImage.cs" />\r
-    <Compile Include="devel-src\NativeImageInterface.cs" />\r
-    <Compile Include="devel-src\NDalic.cs" />\r
-    <Compile Include="devel-src\NDalicPINVOKE.cs" />\r
-    <Compile Include="devel-src\NinePatchImage.cs" />\r
-    <Compile Include="devel-src\NUIApplication.cs" />\r
-    <Compile Include="devel-src\ObjectCreatedSignal.cs" />\r
-    <Compile Include="devel-src\ObjectDestroyedSignal.cs" />\r
-    <Compile Include="devel-src\ObjectRegistry.cs" />\r
-    <Compile Include="devel-src\PaddingType.cs" />\r
-    <Compile Include="devel-src\PageFactory.cs" />\r
-    <Compile Include="devel-src\PagePanSignal.cs" />\r
-    <Compile Include="devel-src\PageTurnLandscapeView.cs" />\r
-    <Compile Include="devel-src\PageTurnPortraitView.cs" />\r
-    <Compile Include="devel-src\PageTurnSignal.cs" />\r
-    <Compile Include="devel-src\PageTurnView.cs" />\r
-    <Compile Include="devel-src\PanGesture.cs" />\r
-    <Compile Include="devel-src\PanGestureDetectedSignal.cs" />\r
-    <Compile Include="devel-src\PanGestureDetector.cs" />\r
-    <Compile Include="devel-src\Path.cs" />\r
-    <Compile Include="devel-src\PathConstrainer.cs" />\r
-    <Compile Include="devel-src\PinchGesture.cs" />\r
-    <Compile Include="devel-src\PinchGestureDetectedSignal.cs" />\r
-    <Compile Include="devel-src\PinchGestureDetector.cs" />\r
-    <Compile Include="devel-src\PixelData.cs" />\r
-    <Compile Include="devel-src\PixelFormat.cs" />\r
-    <Compile Include="devel-src\Popup.cs" />\r
-    <Compile Include="devel-src\Position2D.cs" />\r
-    <Compile Include="devel-src\Position.cs" />\r
-    <Compile Include="devel-src\PositionInheritanceMode.cs" />\r
-    <Compile Include="devel-src\PrimitiveVisualShapeType.cs" />\r
-    <Compile Include="devel-src\ProgressBar.cs" />\r
-    <Compile Include="devel-src\ProgressBarValueChangedSignal.cs" />\r
-    <Compile Include="devel-src\Property.cs" />\r
-    <Compile Include="devel-src\PropertyBuffer.cs" />\r
-    <Compile Include="devel-src\PropertyCondition.cs" />\r
-    <Compile Include="devel-src\PropertyNotification.cs" />\r
-    <Compile Include="devel-src\PropertyNotifySignal.cs" />\r
-    <Compile Include="devel-src\PropertyRangeManager.cs" />\r
-    <Compile Include="devel-src\PropertyRanges.cs" />\r
-    <Compile Include="devel-src\PropertyRegistration.cs" />\r
-    <Compile Include="devel-src\PushButton.cs" />\r
-    <Compile Include="devel-src\Radian.cs" />\r
-    <Compile Include="devel-src\RadioButton.cs" />\r
-    <Compile Include="devel-src\Rectangle.cs" />\r
-    <Compile Include="devel-src\RefObject.cs" />\r
-    <Compile Include="devel-src\RelayoutContainer.cs" />\r
-    <Compile Include="devel-src\RenderBufferFormat.cs" />\r
-    <Compile Include="devel-src\Renderer.cs" />\r
-    <Compile Include="devel-src\RenderingType.cs" />\r
-    <Compile Include="devel-src\RenderModeType.cs" />\r
-    <Compile Include="devel-src\RenderTask.cs" />\r
-    <Compile Include="devel-src\RenderTaskList.cs" />\r
-    <Compile Include="devel-src\RenderTaskSignal.cs" />\r
-    <Compile Include="devel-src\ResourceImage.cs" />\r
-    <Compile Include="devel-src\ResourceImageSignal.cs" />\r
-    <Compile Include="devel-src\Rotation.cs" />\r
-    <Compile Include="devel-src\Ruler.cs" />\r
-    <Compile Include="devel-src\RulerDomain.cs" />\r
-    <Compile Include="devel-src\RulerPtr.cs" />\r
-    <Compile Include="devel-src\Sampler.cs" />\r
-    <Compile Include="devel-src\SamplingModeType.cs" />\r
-    <Compile Include="devel-src\Scrollable.cs" />\r
-    <Compile Include="devel-src\ScrollableSignal.cs" />\r
-    <Compile Include="devel-src\ScrollBar.cs" />\r
-    <Compile Include="devel-src\ScrollView.cs" />\r
-    <Compile Include="devel-src\ScrollViewEffect.cs" />\r
-    <Compile Include="devel-src\ScrollViewPagePathEffect.cs" />\r
-    <Compile Include="devel-src\ScrollViewSnapStartedSignal.cs" />\r
-    <Compile Include="devel-src\Shader.cs" />\r
-    <Compile Include="devel-src\SignalConnectorType.cs" />\r
-    <Compile Include="devel-src\SignalObserver.cs" />\r
-    <Compile Include="devel-src\Size2D.cs" />\r
-    <Compile Include="devel-src\Size.cs" />\r
-    <Compile Include="devel-src\Slider.cs" />\r
-    <Compile Include="devel-src\SliderMarkReachedSignal.cs" />\r
-    <Compile Include="devel-src\SliderValueChangedSignal.cs" />\r
-    <Compile Include="devel-src\SlotObserver.cs" />\r
-    <Compile Include="devel-src\SnapType.cs" />\r
-    <Compile Include="devel-src\CustomView\Spin.cs" />\r
-    <Compile Include="devel-src\Stage.cs" />\r
-    <Compile Include="devel-src\StageWheelSignal.cs" />\r
-    <Compile Include="devel-src\StencilFunctionType.cs" />\r
-    <Compile Include="devel-src\StencilOperationType.cs" />\r
-    <Compile Include="devel-src\StringValuePair.cs" />\r
-    <Compile Include="devel-src\StyleChangedSignal.cs" />\r
-    <Compile Include="devel-src\StyleManager.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_CallbackBase.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Configuration__ContextLoss.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__CallbackBase.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__Constraint.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__CustomActorImpl__Extension.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__FunctorDelegate.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__Internal__Texture.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__Internal__TypeRegistry.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__IntrusivePtrT_Dali__Toolkit__ItemLayout_t.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__RectT_unsigned_int_t.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__SignalT_bool_fDali__Actor_Dali__TouchEvent_const_RF_t.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__SignalT_bool_fDali__Toolkit__AccessibilityManager_R_Dali__TouchEvent_const_RF_t.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__SignalT_void_fboolF_t.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__SignalT_void_fDali__DragAndDropDetectorF_t.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__SignalT_void_fDali__Toolkit__Control_Dali__Toolkit__ControlF_t.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__SignalT_void_fDali__Toolkit__TextEditor_Dali__Toolkit__TextEditor__InputStyle__MaskF_t.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__SignalT_void_fDali__Toolkit__TextField_Dali__Toolkit__TextField__InputStyle__MaskF_t.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__SignalT_void_fuint32_t_Dali__PixelDataF_t.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__Toolkit__ClampState.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__Toolkit__Internal__AsyncImageLoader.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__Toolkit__Internal__Control__Extension.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__Toolkit__Internal__TransitionData.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__Toolkit__Internal__Visual__Base.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_Dali__Toolkit__ItemFactory__Extension.cs" />\r
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-    <Compile Include="devel-src\SWIGTYPE_p_double.cs" />\r
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-    <Compile Include="devel-src\SWIGTYPE_p_float.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_FunctorDelegate.cs" />\r
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-    <Compile Include="devel-src\SWIGTYPE_p_f_p_Dali__BaseObject_int_r_q_const__Dali__Property__Value__void.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_f_p_Dali__BaseObject_p_Dali__ConnectionTrackerInterface_r_q_const__std__string_p_Dali__FunctorDelegate__bool.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_f_p_Dali__BaseObject_r_q_const__std__string_r_q_const__Dali__Property__Map__bool.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_f_p_q_const__Dali__Any__AnyContainerBase__void.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_f_r_Dali__Vector2__bool.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_f_r_q_const__Dali__Any__AnyContainerBase__p_Dali__Any__AnyContainerBase.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_f_r_q_const__Dali__Vector3__float.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_int.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_KeyboardFocusManager.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_PropertyInputContainer.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_std__type_info.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_uint8_t.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_unsigned_char.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_unsigned_int.cs" />\r
-    <Compile Include="devel-src\SWIGTYPE_p_unsigned_short.cs" />\r
-    <Compile Include="devel-src\TableView.cs" />\r
-    <Compile Include="devel-src\TapGesture.cs" />\r
-    <Compile Include="devel-src\TapGestureDetectedSignal.cs" />\r
-    <Compile Include="devel-src\TapGestureDetector.cs" />\r
-    <Compile Include="devel-src\TextEditor.cs" />\r
-    <Compile Include="devel-src\TextEditorSignal.cs" />\r
-    <Compile Include="devel-src\TextField.cs" />\r
-    <Compile Include="devel-src\TextFieldSignal.cs" />\r
-    <Compile Include="devel-src\TextLabel.cs" />\r
-    <Compile Include="devel-src\Texture.cs" />\r
-    <Compile Include="devel-src\TextureSet.cs" />\r
-    <Compile Include="devel-src\TextureType.cs" />\r
-    <Compile Include="devel-src\TimePeriod.cs" />\r
-    <Compile Include="devel-src\Timer.cs" />\r
-    <Compile Include="devel-src\TimerSignalType.cs" />\r
-    <Compile Include="devel-src\ToggleButton.cs" />\r
-    <Compile Include="devel-src\ToolkitPropertyRange.cs" />\r
-    <Compile Include="devel-src\TooltipPositionType.cs" />\r
-    <Compile Include="devel-src\Touch.cs" />\r
-    <Compile Include="devel-src\TouchPoint.cs" />\r
-    <Compile Include="devel-src\TouchPointContainer.cs" />\r
-    <Compile Include="devel-src\TouchSignal.cs" />\r
-    <Compile Include="devel-src\TransitionData.cs" />\r
-    <Compile Include="devel-src\TypeAction.cs" />\r
-    <Compile Include="devel-src\TypeInfo.cs" />\r
-    <Compile Include="devel-src\TypeRegistration.cs" />\r
-    <Compile Include="devel-src\TypeRegistry.cs" />\r
-    <Compile Include="devel-src\Uint16Pair.cs" />\r
-    <Compile Include="devel-src\uintp.cs" />\r
-    <Compile Include="devel-src\ushortp.cs" />\r
-    <Compile Include="devel-src\Vector2.cs" />\r
-    <Compile Include="devel-src\Vector3.cs" />\r
-    <Compile Include="devel-src\Vector4.cs" />\r
-    <Compile Include="devel-src\VectorBase.cs" />\r
-    <Compile Include="devel-src\VectorFloat.cs" />\r
-    <Compile Include="devel-src\VectorInteger.cs" />\r
-    <Compile Include="devel-src\VectorUint16Pair.cs" />\r
-    <Compile Include="devel-src\VectorUnsignedChar.cs" />\r
-    <Compile Include="devel-src\VideoView.cs" />\r
-    <Compile Include="devel-src\VideoViewSignal.cs" />\r
-    <Compile Include="devel-src\View.cs" />\r
-    <Compile Include="devel-src\ViewImpl.cs" />\r
-    <Compile Include="devel-src\ViewMode.cs" />\r
-    <Compile Include="devel-src\ViewRegistry.cs" />\r
-    <Compile Include="devel-src\ViewRegistryHelper.cs" />\r
-    <Compile Include="devel-src\ViewWrapper.cs" />\r
-    <Compile Include="devel-src\ViewWrapperImpl.cs" />\r
-    <Compile Include="devel-src\CustomView\VisualView.cs" />\r
-    <Compile Include="devel-src\VisualBase.cs" />\r
-    <Compile Include="devel-src\VisualFactory.cs" />\r
-    <Compile Include="devel-src\VisualMaps.cs" />\r
-    <Compile Include="devel-src\VisualTransformPolicyType.cs" />\r
-    <Compile Include="devel-src\VisualTransformPropertyType.cs" />\r
-    <Compile Include="devel-src\VisualType.cs" />\r
-    <Compile Include="devel-src\VoidSignal.cs" />\r
-    <Compile Include="devel-src\Wheel.cs" />\r
-    <Compile Include="devel-src\Window.cs" />\r
-    <Compile Include="devel-src\WrapModeType.cs" />\r
+    <PackageReference Include="System.Reflection.TypeExtensions" Version="4.3.0" PrivateAssets="All" />\r
+    <PackageReference Include="Tizen.Applications.Common" Version="1.5.8" />\r
   </ItemGroup>\r
-  <ItemGroup>\r
-    <Reference Include="Tizen.Applications, Version=1.0.0.0, Culture=neutral, PublicKeyToken=4aa249e9db245e88, processorArchitecture=MSIL">\r
-      <SpecificVersion>False</SpecificVersion>\r
-      <HintPath>bin\Debug\Tizen.Applications.dll</HintPath>\r
-    </Reference>\r
-  </ItemGroup>\r
-  <ItemGroup />\r
-  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />\r
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.\r
-               Other similar extension points exist, see Microsoft.Common.targets.\r
-       <Target Name="BeforeBuild">\r
-       </Target>\r
-       <Target Name="AfterBuild">\r
-       </Target>\r
-       -->\r
-  <PropertyGroup>\r
-    <!-- https://github.com/dotnet/corefxlab/tree/master/samples/NetCoreSample and\r
-                        https://docs.microsoft.com/en-us/dotnet/articles/core/tutorials/target-dotnetcore-with-msbuild\r
-               -->\r
-    <!-- We don't use any of MSBuild's resolution logic for resolving the framework, so just set these two\r
-                        properties to any folder that exists to skip the GetReferenceAssemblyPaths task (not target) and\r
-                        to prevent it from outputting a warning (MSB3644).\r
-               -->\r
-    <_TargetFrameworkDirectories>$(MSBuildThisFileDirectory)</_TargetFrameworkDirectories>\r
-    <_FullFrameworkReferenceAssemblyPaths>$(MSBuildThisFileDirectory)</_FullFrameworkReferenceAssemblyPaths>\r
-    <AutoUnifyAssemblyReferences>true</AutoUnifyAssemblyReferences>\r
-  </PropertyGroup>\r
-  <ProjectExtensions>\r
-    <VisualStudio>\r
-      <FlavorProperties GUID="{2F98DAC9-6F16-457B-AED7-D43CAC379341}" Configuration="Debug|Any CPU">\r
-        <ProjectCorporateFlavorCfg />\r
-      </FlavorProperties>\r
-      <FlavorProperties GUID="{2F98DAC9-6F16-457B-AED7-D43CAC379341}" Configuration="Release|Any CPU">\r
-        <ProjectCorporateFlavorCfg />\r
-      </FlavorProperties>\r
-    </VisualStudio>\r
-  </ProjectExtensions>\r
+\r
 </Project>\r
+\r