/// <exception cref="InvalidOperationException">
/// Operation failed; internal error.
/// </exception>
- /// <exception cref="ObjectDisposedException">The player already has been disposed of.</exception>
+ /// <exception cref="ObjectDisposedException">The player has already been disposed of.</exception>
/// <exception cref="ArgumentException">The specified value to set is invalid.</exception>
public PlayerDisplayMode Mode
{
/// <exception cref="InvalidOperationException">
/// Operation failed; internal error.
/// </exception>
- /// <exception cref="ObjectDisposedException">The player already has been disposed of.</exception>
+ /// <exception cref="ObjectDisposedException">The player has already been disposed of.</exception>
public bool IsVisible
{
get
/// <exception cref="InvalidOperationException">
/// Operation failed; internal error.
/// </exception>
- /// <exception cref="ObjectDisposedException">The player already has been disposed of.</exception>
+ /// <exception cref="ObjectDisposedException">The player has already been disposed of.</exception>
/// <exception cref="ArgumentException">The specified value to set is invalid.</exception>
public Rotation Rotation
{
/// -or-\n
/// <see cref="Mode"/> is not set to <see cref="PlayerDisplayMode.Roi"/>.
/// </exception>
- /// <exception cref="ObjectDisposedException">The player already has been disposed of.</exception>
- /// <exception cref="ArgumentOutOfRangeException">width or height is less than or equal to zero.</exception>
+ /// <exception cref="ObjectDisposedException">The player has already been disposed of.</exception>
+ /// <exception cref="ArgumentOutOfRangeException">The width or the height is less than or equal to zero.</exception>
public void SetRoi(Rectangle roi)
{
if (roi.Width <= 0)