/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd All Rights Reserved
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the License);
* you may not use this file except in compliance with the License.
namespace Tizen.Multimedia
{
/// <summary>
- /// Represents properties for streaming buffering time
+ /// Represents properties for streaming buffering time.
/// </summary>
/// <since_tizen> 5 </since_tizen>
public struct PlayerBufferingTime
/// Initializes a new instance of the PlayerBufferingTime struct.
/// </summary>
/// <param name="preBufferMillisecond">A duration of buffering data that must be prerolled to start playback.</param>
- /// <param name="reBufferMillisecond">A duration of buffering data that must be prerolled to resume playback
- /// if player enters pause state for buffering.</param>
+ /// Except 0 and -1, setting at least 1000 milliseconds is recommended to ensure the normal buffering operation.
+ /// 0 : use platform default value which could be different depending on the streaming type and network status. (the initial value)
+ /// -1 : use current value. (since 5.5)
+ /// <param name="reBufferMillisecond">A duration of buffering data that must be prerolled to resume playback,
+ /// when player is internally paused for buffering.
+ /// Except 0 and -1, setting at least 1000 milliseconds is recommended to ensure the normal buffering operation.
+ /// 0 : use platform default value, which depends on the streaming type and network status. It is set as the initial value of this parameter.
+ /// If the player state is <see cref="PlayerState.Playing"/> or <see cref="PlayerState.Paused"/>,
+ /// this function will return correct time value instead of 0. (since 5.5)
+ /// -1 : use current value. (since 5.5)</param>
/// <since_tizen> 5 </since_tizen>
- public PlayerBufferingTime(int preBufferMillisecond, int reBufferMillisecond)
+ public PlayerBufferingTime(int preBufferMillisecond = -1, int reBufferMillisecond = -1)
{
PreBufferMillisecond = preBufferMillisecond;
ReBufferMillisecond = reBufferMillisecond;
}
/// <summary>
- /// Gets or sets the duration of buffering data that must be prerolled to start playback
+ /// Gets or sets the duration of buffering data that must be prerolled to start playback.
/// </summary>
/// <since_tizen> 5 </since_tizen>
public int PreBufferMillisecond
#region Network configuration
private string _cookie = "";
private string _userAgent = "";
+ private const int MinBufferingTime = -1;
/// <summary>
/// Gets or sets the cookie for streaming playback.
/// <exception cref="InvalidOperationException">The player is not in the valid state.</exception>
/// <exception cref="ObjectDisposedException">The player has already been disposed of.</exception>
/// <exception cref="ArgumentOutOfRangeException">
- /// <pramref name="PreBufferMillisecond"/> is less than 0.<br/>
+ /// <pramref name="PreBufferMillisecond"/> is less than -1.<br/>
/// -or-<br/>
- /// <pramref name="ReBufferMillisecond"/> is less than 0.<br/>
+ /// <pramref name="ReBufferMillisecond"/> is less than -1.<br/>
/// </exception>
+ /// <exception cref="NotSupportedException">The required feature is not supported.</exception>
/// <seealso cref="PlayerBufferingTime"/>
/// <since_tizen> 5 </since_tizen>
public PlayerBufferingTime BufferingTime
{
ValidatePlayerState(PlayerState.Idle);
- if (value.PreBufferMillisecond < 0 || value.ReBufferMillisecond < 0)
+ if (value.PreBufferMillisecond < MinBufferingTime || value.ReBufferMillisecond < MinBufferingTime)
{
- throw new ArgumentOutOfRangeException("invalid range");
+ throw new ArgumentOutOfRangeException(nameof(value), value,
+ $"invalid range, got { value.PreBufferMillisecond }, { value.ReBufferMillisecond }.");
}
NativePlayer.SetStreamingBufferingTime(Handle, value.PreBufferMillisecond, value.ReBufferMillisecond).
}
}
+ /// <summary>
+ /// Gets or sets the player's replaygain state.
+ /// </summary>
+ /// <value>If the replaygain status is true, replaygain is applied (if contents has a replaygain tag);
+ /// otherwise, the replaygain is not affected by tag and properties.</value>
+ /// <exception cref="ObjectDisposedException">The player has already been disposed of.</exception>
+ /// <exception cref="InvalidOperationException">The player is not in the valid state.</exception>
+ /// <since_tizen> 5 </since_tizen>
+ public bool ReplayGain
+ {
+ get
+ {
+ ValidateNotDisposed();
+ NativePlayer.IsReplayGain(Handle, out var value).
+ ThrowIfFailed(this, "Failed to get the replaygain of the player");
+ return value;
+ }
+ set
+ {
+ ValidateNotDisposed();
+ NativePlayer.SetReplayGain(Handle, value).
+ ThrowIfFailed(this, "Failed to set the replaygain of the player");
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets the audio pitch.
+ /// </summary>
+ /// <value>The value indicating whether or not AudioPitch is enabled. The default is false.</value>
+ /// <remarks>This function is used for audio content only.
+ /// To set, the player must be in the <see cref="PlayerState.Idle"/> state.</remarks>
+ /// <exception cref="InvalidOperationException">The player is not in the valid state.</exception>
+ /// <exception cref="ObjectDisposedException">The player has already been disposed of.</exception>
+ /// <seealso cref="AudioPitch"/>
+ /// <since_tizen> 6 </since_tizen>
+ public bool AudioPitchEnabled
+ {
+ get
+ {
+ ValidateNotDisposed();
+ NativePlayer.IsAudioPitchEnabled(Handle, out var value).
+ ThrowIfFailed(this, "Failed to get whether the audio pitch is enabled or not");
+ return value;
+ }
+
+ set
+ {
+ ValidateNotDisposed();
+ ValidatePlayerState(PlayerState.Idle);
+
+ NativePlayer.SetAudioPitchEnabled(Handle, value).
+ ThrowIfFailed(this, "Failed to enable the audio pitch of the player");
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets the audio pitch value.
+ /// </summary>
+ /// <value>The audio stream pitch value. The default is 1.</value>
+ /// <remarks>Enabling pitch control could increase the CPU usage on some devices.
+ /// This function is used for audio content only.</remarks>
+ /// <exception cref="InvalidOperationException">A pitch is not enabled.</exception>
+ /// <exception cref="ObjectDisposedException">The player has already been disposed of.</exception>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// value is less than 0.5.
+ /// -or-<br/>
+ /// value is greater than 2.0.<br/>
+ /// </exception>
+ /// <seealso cref="AudioPitchEnabled"/>
+ /// <since_tizen> 6 </since_tizen>
+ public float AudioPitch
+ {
+ get
+ {
+ ValidateNotDisposed();
+
+ if (AudioPitchEnabled == false)
+ {
+ throw new InvalidOperationException("An audio pitch is not enabled.");
+ }
+
+ NativePlayer.GetAudioPitch(Handle, out var value).
+ ThrowIfFailed(this, "Failed to get the audio pitch");
+
+ return value;
+ }
+
+ set
+ {
+ ValidateNotDisposed();
+
+ if (AudioPitchEnabled == false)
+ {
+ throw new InvalidOperationException("An audio pitch is not enabled.");
+ }
+
+ if (value < 0.5F || 2.0F < value)
+ {
+ throw new ArgumentOutOfRangeException(nameof(value), value, "Valid value is 0.5 to 2.0");
+ }
+
+ NativePlayer.SetAudioPitch(Handle, value).ThrowIfFailed(this, "Failed to set the audio pitch");
+ }
+ }
+
private SphericalVideo _sphericalVideo;
/// <summary>