/// <param name="reBufferMillisecond">A duration of buffering data that must be prerolled to resume playback,
/// when player is internally paused for buffering.
/// Except 0 and -1, setting at least 1000 milliseconds is recommended to ensure the normal buffering operation.
- /// 0 : use platform default value which could be different depending on the streaming type and network status. (the initial value)
- /// -1 : use current value. (since 5.5)
- /// <para>0 means platform default value which could be different depending on the streaming type and network status.
+ /// 0 : use platform default value, which depends on the streaming type and network status. It is set as the initial value of this parameter.
/// If the player state is <see cref="PlayerState.Playing"/> or <see cref="PlayerState.Paused"/>,
- /// this function will return correct time value instead of 0. (since 5.5)</para></param>
+ /// this function will return correct time value instead of 0. (since 5.5)
+ /// -1 : use current value. (since 5.5)</param>
/// <since_tizen> 5 </since_tizen>
public PlayerBufferingTime(int preBufferMillisecond = -1, int reBufferMillisecond = -1)
{