_owner = owner;
_index = index;
- int frequency = 0;
- int range = 0;
+ Native.GetEqualizerBandFrequency(_owner.Player.Handle, _index, out var frequency).
+ ThrowIfFailed(_owner.Player, "Failed to initialize equalizer band");
- Native.GetEqualizerBandFrequency(_owner.Player.Handle, _index, out frequency).
- ThrowIfFailed("Failed to initialize equalizer band");
-
- Native.GetEqualizerBandFrequencyRange(_owner.Player.Handle, _index, out range).
- ThrowIfFailed("Failed to initialize equalizer band");
+ Native.GetEqualizerBandFrequencyRange(_owner.Player.Handle, _index, out var range).
+ ThrowIfFailed(_owner.Player, "Failed to initialize equalizer band");
Frequency = frequency;
FrequencyRange = range;
{
_owner.Player.ValidateNotDisposed();
- int value = 0;
- Native.GetEqualizerBandLevel(_owner.Player.Handle, _index, out value).
- ThrowIfFailed("Failed to get the level of the equalizer band");
+ Native.GetEqualizerBandLevel(_owner.Player.Handle, _index, out var value).
+ ThrowIfFailed(_owner.Player, "Failed to get the level of the equalizer band");
+
Log.Info(PlayerLog.Tag, "get level : " + value);
return value;
}
}
Native.SetEqualizerBandLevel(_owner.Player.Handle, _index, value).
- ThrowIfFailed("Failed to set the level of the equalizer band");
+ ThrowIfFailed(_owner.Player, "Failed to set the level of the equalizer band");
}
}