{
/// <summary>
- /// Represents a equalizer band of <see cref="AudioEffect"/>.
+ /// Represents an equalizer band of <see cref="AudioEffect"/>.
/// </summary>
public class EqualizerBand
{
internal EqualizerBand(AudioEffect owner, int index)
{
- Log.Debug(PlayerLog.Tag, PlayerLog.Enter);
Debug.Assert(owner != null);
_owner = owner;
{
get
{
- Log.Debug(PlayerLog.Tag, PlayerLog.Enter);
_owner.Player.ValidateNotDisposed();
int value = 0;
}
set
{
- Log.Debug(PlayerLog.Tag, PlayerLog.Enter);
_owner.Player.ValidateNotDisposed();
if (value < _owner.BandLevelRange.Min || _owner.BandLevelRange.Max < value)
/// <summary>
- /// Gets the frequency in dB.
+ /// Gets the frequency in the dB.
/// </summary>
public int Frequency { get; }
/// <summary>
- /// Gets the frequency range in dB.
+ /// Gets the frequency range in the dB.
/// </summary>
public int FrequencyRange { get; }