/// <param name="index">The index of the band to get.</param>
/// <exception cref="ObjectDisposedException">The <see cref="Player"/> has already been disposed of.</exception>
/// <exception cref="ArgumentOutOfRangeException">
- /// index is less than zero.\n
+ /// <pramref name="index"/> is less than zero.\n
/// -or-\n
- /// index is equal to or greater than <see cref="Count"/>.
+ /// <paramref name="index"/> is equal to or greater than <see cref="Count"/>.
/// </exception>
public EqualizerBand this[int index]
{
get
{
- Log.Debug(PlayerLog.Tag, PlayerLog.Enter);
Player.ValidateNotDisposed();
if (index < 0 || Count <= index)
/// <exception cref="ObjectDisposedException">The <see cref="Player"/> has already been disposed of.</exception>
public void Clear()
{
- Log.Debug(PlayerLog.Tag, PlayerLog.Enter);
Player.ValidateNotDisposed();
Native.EqualizerClear(Player.Handle).
ThrowIfFailed("Failed to clear equalizer effect");
- Log.Debug(PlayerLog.Tag, PlayerLog.Leave);
}
/// <summary>
- /// Get the number of items.
+ /// Gets the number of items.
/// </summary>
public int Count { get; }
/// <summary>
- /// Get the band level range of the bands in dB.
+ /// Gets the band level range of the bands in the dB.
/// </summary>
public Range BandLevelRange { get; }