}
/// <summary>
+ /// Destroy the Overlay object.
+ /// </summary>
+ ~Overlay()
+ {
+ Dispose(false);
+ }
+
+ /// <summary>
/// Gets or sets the visibility of an overlay map object.
/// </summary>
/// <since_tizen> 3 </since_tizen>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
/// <param name="disposing">If true, managed and unmanaged resources can be disposed, otherwise only unmanaged resources can be disposed.</param>
+ /// <since_tizen> 3 </since_tizen>
protected virtual void Dispose(bool disposing)
{
if (!_disposedValue)
{
- handle.Dispose();
+ handle?.Dispose();
_disposedValue = true;
}
}