}
static void player_focus_state_cb(sound_stream_info_h stream_info, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state,
- sound_stream_focus_change_reason_e reason_for_change, int sound_behaviors, const char *extra_info, void *user_data)
+ sound_stream_focus_change_reason_e reason_for_change, int sound_behavior, const char *extra_info, void *user_data)
{
}