{
pSceneManager->GoForward(ForwardSceneTransition(IDSCN_PLAYLIST_CREATOR));
}
- pDataList->Add(*(new (std::nothrow) Boolean(true)));
+ pDataList->Add(*(new (std::nothrow) Boolean(false)));
__pControl->SendUserEvent(ID_DESTORY_PLAY_LIST_PICKER_POPUP, pDataList);
}
AppLogDebug("EXIT");