/// The Check is a widget that allows for toggling a value between true and false.
/// </summary>
/// <since_tizen> preview </since_tizen>
+ [Obsolete("This has been deprecated in API12")]
public class Check : Layout
{
private SmartEvent _changed;
/// The EvasObject to which the new check will be attached as a child.
/// </param>
/// <since_tizen> preview </since_tizen>
+ [Obsolete("This has been deprecated in API12")]
public Check(EvasObject parent) : base(parent)
{
_changed = new SmartEvent(this, this.RealHandle, "changed");
/// StateChanged will be triggered when the IsChecked in the check is changed.
/// </summary>
/// <since_tizen> preview </since_tizen>
+ [Obsolete("This has been deprecated in API12")]
public event EventHandler<CheckStateChangedEventArgs> StateChanged;
/// <summary>
/// When an object is checked, the value will be set to true. Conversely, will be set to false.
/// </remarks>
/// <since_tizen> preview </since_tizen>
+ [Obsolete("This has been deprecated in API12")]
public bool IsChecked
{
get
/// <param name="parent">Parent EvasObject.</param>
/// <returns>Handle IntPtr.</returns>
/// <since_tizen> preview </since_tizen>
+ [Obsolete("This has been deprecated in API12")]
protected override IntPtr CreateHandle(EvasObject parent)
{
IntPtr handle = Interop.Elementary.elm_layout_add(parent.Handle);