template class Dictionary<UnseededNumberDictionaryShape, uint32_t>;
+#ifndef __INTEL_COMPILER
template MaybeObject* Dictionary<SeededNumberDictionaryShape, uint32_t>::
Allocate(int at_least_space_for);
template
int HashTable<SeededNumberDictionaryShape, uint32_t>::FindEntry(uint32_t);
-
+#endif
// Collates undefined and unexisting elements below limit from position
// zero of the elements. The object stays in Dictionary mode.