*/
#include <dali/dali.h>
+#include <dali/devel-api/adaptor-framework/image-loading.h>
+#include <dali/public-api/math/uint-16-pair.h>
#include <dali/public-api/rendering/geometry.h>
#include <dali/public-api/rendering/texture.h>
-#include <dali/public-api/math/uint-16-pair.h>
-#include <dali/devel-api/adaptor-framework/image-loading.h>
namespace DemoHelper
{
-
-Dali::Texture LoadTexture( const char* imagePath,
- Dali::ImageDimensions size = Dali::ImageDimensions(),
- Dali::FittingMode::Type fittingMode = Dali::FittingMode::DEFAULT,
- Dali::SamplingMode::Type samplingMode = Dali::SamplingMode::DEFAULT,
- bool orientationCorrection = true )
+Dali::Texture LoadTexture(const char* imagePath,
+ Dali::ImageDimensions size = Dali::ImageDimensions(),
+ Dali::FittingMode::Type fittingMode = Dali::FittingMode::DEFAULT,
+ Dali::SamplingMode::Type samplingMode = Dali::SamplingMode::DEFAULT,
+ bool orientationCorrection = true)
{
- Dali::Devel::PixelBuffer pixelBuffer = LoadImageFromFile(imagePath, size, fittingMode, samplingMode, orientationCorrection );
- Dali::Texture texture = Dali::Texture::New( Dali::TextureType::TEXTURE_2D,
- pixelBuffer.GetPixelFormat(),
- pixelBuffer.GetWidth(),
- pixelBuffer.GetHeight() );
+ Dali::Devel::PixelBuffer pixelBuffer = LoadImageFromFile(imagePath, size, fittingMode, samplingMode, orientationCorrection);
+ Dali::Texture texture = Dali::Texture::New(Dali::TextureType::TEXTURE_2D,
+ pixelBuffer.GetPixelFormat(),
+ pixelBuffer.GetWidth(),
+ pixelBuffer.GetHeight());
Dali::PixelData pixelData = Dali::Devel::PixelBuffer::Convert(pixelBuffer);
- texture.Upload( pixelData );
+ texture.Upload(pixelData);
return texture;
}
-Dali::Texture LoadWindowFillingTexture( Dali::Uint16Pair size, const char* imagePath )
+Dali::Texture LoadWindowFillingTexture(Dali::Uint16Pair size, const char* imagePath)
{
- return LoadTexture( imagePath, size, Dali::FittingMode::SCALE_TO_FILL, Dali::SamplingMode::BOX_THEN_LINEAR );
+ return LoadTexture(imagePath, size, Dali::FittingMode::SCALE_TO_FILL, Dali::SamplingMode::BOX_THEN_LINEAR);
}
Dali::Geometry CreateTexturedQuad()
Dali::Vector2 texCoord;
};
- static const Vertex data[] = {{ Dali::Vector2( -0.5f, -0.5f ), Dali::Vector2( 0.0f, 0.0f ) },
- { Dali::Vector2( 0.5f, -0.5f ), Dali::Vector2( 1.0f, 0.0f ) },
- { Dali::Vector2( -0.5f, 0.5f ), Dali::Vector2( 0.0f, 1.0f ) },
- { Dali::Vector2( 0.5f, 0.5f ), Dali::Vector2( 1.0f, 1.0f ) }};
+ static const Vertex data[] = {{Dali::Vector2(-0.5f, -0.5f), Dali::Vector2(0.0f, 0.0f)},
+ {Dali::Vector2(0.5f, -0.5f), Dali::Vector2(1.0f, 0.0f)},
+ {Dali::Vector2(-0.5f, 0.5f), Dali::Vector2(0.0f, 1.0f)},
+ {Dali::Vector2(0.5f, 0.5f), Dali::Vector2(1.0f, 1.0f)}};
- Dali::VertexBuffer vertexBuffer;
+ Dali::VertexBuffer vertexBuffer;
Dali::Property::Map vertexFormat;
vertexFormat["aPosition"] = Dali::Property::VECTOR2;
vertexFormat["aTexCoord"] = Dali::Property::VECTOR2;
//Create a vertex buffer for vertex positions and texture coordinates
- vertexBuffer = Dali::VertexBuffer::New( vertexFormat );
- vertexBuffer.SetData( data, 4u );
+ vertexBuffer = Dali::VertexBuffer::New(vertexFormat);
+ vertexBuffer.SetData(data, 4u);
//Create the geometry
Dali::Geometry geometry = Dali::Geometry::New();
- geometry.AddVertexBuffer( vertexBuffer );
- geometry.SetType(Dali::Geometry::TRIANGLE_STRIP );
+ geometry.AddVertexBuffer(vertexBuffer);
+ geometry.SetType(Dali::Geometry::TRIANGLE_STRIP);
return geometry;
}
-} // DemoHelper
+} // namespace DemoHelper
#endif // DALI_DEMO_UTILITY_H