#define R200_EMIT_SE_VTX_STATE_CNTL 58 /* cst/1 */
#define R200_EMIT_RE_POINTSIZE 59 /* cst/1 */
#define R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0 60 /* cst/4 */
-#define RADEON_MAX_STATE_PACKETS 61
+#define R200_EMIT_PP_CUBIC_FACES_0 61
+#define R200_EMIT_PP_CUBIC_OFFSETS_0 62
+#define R200_EMIT_PP_CUBIC_FACES_1 63
+#define R200_EMIT_PP_CUBIC_OFFSETS_1 64
+#define R200_EMIT_PP_CUBIC_FACES_2 65
+#define R200_EMIT_PP_CUBIC_OFFSETS_2 66
+#define R200_EMIT_PP_CUBIC_FACES_3 67
+#define R200_EMIT_PP_CUBIC_OFFSETS_3 68
+#define R200_EMIT_PP_CUBIC_FACES_4 69
+#define R200_EMIT_PP_CUBIC_OFFSETS_4 70
+#define R200_EMIT_PP_CUBIC_FACES_5 71
+#define R200_EMIT_PP_CUBIC_OFFSETS_5 72
+#define RADEON_MAX_STATE_PACKETS 73
/* Commands understood by cmd_buffer ioctl. More can be added but
#define RADEON_CMD_PACKET3 5 /* emit hw packet */
#define RADEON_CMD_PACKET3_CLIP 6 /* emit hw packet wrapped in cliprects */
#define RADEON_CMD_SCALARS2 7 /* r200 stopgap */
+#define RADEON_CMD_WAIT 8 /* emit hw wait commands -- note:
+ * doesn't make the cpu wait, just
+ * the graphics hardware */
typedef union {
struct {
unsigned char cmd_type, buf_idx, pad0, pad1;
} dma;
+ struct {
+ unsigned char cmd_type, flags, pad0, pad1;
+ } wait;
} drm_radeon_cmd_header_t;
+#define RADEON_WAIT_2D 0x1
+#define RADEON_WAIT_3D 0x2
+
#define RADEON_FRONT 0x1
#define RADEON_BACK 0x2
int ctx_owner;
int pfState; /* number of 3d windows (0,1,2ormore) */
int pfCurrentPage; /* which buffer is being displayed? */
+ int crtc2_base; /* CRTC2 frame offset */
} drm_radeon_sarea_t;
#define DRM_IOCTL_RADEON_CMDBUF DRM_IOW( 0x50, drm_radeon_cmd_buffer_t)
#define DRM_IOCTL_RADEON_GETPARAM DRM_IOWR(0x51, drm_radeon_getparam_t)
#define DRM_IOCTL_RADEON_FLIP DRM_IO( 0x52)
+#define DRM_IOCTL_RADEON_ALLOC DRM_IOWR( 0x53, drm_radeon_mem_alloc_t)
+#define DRM_IOCTL_RADEON_FREE DRM_IOW( 0x54, drm_radeon_mem_free_t)
+#define DRM_IOCTL_RADEON_INIT_HEAP DRM_IOW( 0x55, drm_radeon_mem_init_heap_t)
+#define DRM_IOCTL_RADEON_IRQ_EMIT DRM_IOWR( 0x56, drm_radeon_irq_emit_t)
+#define DRM_IOCTL_RADEON_IRQ_WAIT DRM_IOW( 0x57, drm_radeon_irq_wait_t)
typedef struct drm_radeon_init {
enum {
/* 1.3: An ioctl to get parameters that aren't available to the 3d
* client any other way.
*/
-#define RADEON_PARAM_AGP_BUFFER_OFFSET 0x1
-#define RADEON_PARAM_LAST_FRAME 0x2
-#define RADEON_PARAM_LAST_DISPATCH 0x3
-#define RADEON_PARAM_LAST_CLEAR 0x4
+#define RADEON_PARAM_AGP_BUFFER_OFFSET 1 /* card offset of 1st agp buffer */
+#define RADEON_PARAM_LAST_FRAME 2
+#define RADEON_PARAM_LAST_DISPATCH 3
+#define RADEON_PARAM_LAST_CLEAR 4
+#define RADEON_PARAM_IRQ_NR 5
+#define RADEON_PARAM_AGP_BASE 6 /* card offset of agp base */
typedef struct drm_radeon_getparam {
int param;
int *value;
} drm_radeon_getparam_t;
+/* 1.6: Set up a memory manager for regions of shared memory:
+ */
+#define RADEON_MEM_REGION_AGP 1
+#define RADEON_MEM_REGION_FB 2
+
+typedef struct drm_radeon_mem_alloc {
+ int region;
+ int alignment;
+ int size;
+ int *region_offset; /* offset from start of fb or agp */
+} drm_radeon_mem_alloc_t;
+
+typedef struct drm_radeon_mem_free {
+ int region;
+ int region_offset;
+} drm_radeon_mem_free_t;
+
+typedef struct drm_radeon_mem_init_heap {
+ int region;
+ int size;
+ int start;
+} drm_radeon_mem_init_heap_t;
+
+
+/* 1.6: Userspace can request & wait on irq's:
+ */
+typedef struct drm_radeon_irq_emit {
+ int *irq_seq;
+} drm_radeon_irq_emit_t;
+
+typedef struct drm_radeon_irq_wait {
+ int irq_seq;
+} drm_radeon_irq_wait_t;
+
+
#endif