#define DALI_DEMO_TABLEVIEW_H
/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
+// EXTERNAL INCLUDES
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/popup/popup.h>
#include <dali/dali.h>
-class Example;
-
-typedef std::vector<Example> ExampleList;
-typedef ExampleList::iterator ExampleListIter;
-typedef ExampleList::const_iterator ExampleListConstIter;
-
-typedef std::vector<Dali::Animation> AnimationList;
-typedef AnimationList::iterator AnimationListIter;
-typedef AnimationList::const_iterator AnimationListConstIter;
-
-/**
- * Example information
- *
- * Represents a single Example.
- */
-struct Example
-{
- // Constructors
-
- /**
- * @param[in] name unique name of example
- * @param[in] title The caption for the example to appear on a tile button.
- */
- Example(std::string name, std::string title)
- : name(name),
- title(title)
- {
- }
-
- Example()
- {
- }
-
- // Data
-
- std::string name; ///< unique name of example
- std::string title; ///< title (caption) of example to appear on tile button.
-};
+// INTERNAL INCLUDES
+#include "bubble-animator.h"
+#include "example.h"
/**
* Dali-Demo instance
class DaliTableView : public Dali::ConnectionTracker
{
public:
+ /**
+ * Constructor
+ *
+ * @param application A reference to the application class
+ */
DaliTableView(Dali::Application& application);
- ~DaliTableView();
+
+ /**
+ * Destructor
+ */
+ ~DaliTableView() = default;
public:
/**
*/
void SortAlphabetically(bool sortAlphabetically);
-private: // Application callbacks & implementation
- static const unsigned int FOCUS_ANIMATION_ACTOR_NUMBER = 2; ///< The number of elements used to form the custom focus effect
-
- /**
- * Shape enum for create function
- */
- enum ShapeType
- {
- CIRCLE,
- BUBBLE
- };
+private: // Application callbacks & implementation
+ static constexpr unsigned int FOCUS_ANIMATION_ACTOR_NUMBER = 2; ///< The number of elements used to form the custom focus effect
/**
* Initialize application.
void Populate();
/**
- * Rotates RootActor orientation to that specified.
- *
- * @param[in] degrees The requested angle.
- */
- void Rotate(unsigned int degrees);
-
- /**
* Creates a tile for the main menu.
*
* @param[in] name The unique name for this Tile
void OnPressedAnimationFinished(Dali::Animation& source);
/**
- * Signal emitted when the button has been clicked
- *
- * @param[in] button The Button that is clicked.
- *
- * @return Consume flag
- */
- bool OnButtonClicked(Dali::Toolkit::Button& button);
-
- /**
* Signal emitted when scrolling has started.
*
* @param[in] position The current position of the scroll contents.
void ApplyCubeEffectToPages();
/**
- * Setup the inner cube effect
- */
- void SetupInnerPageCubeEffect();
-
- /**
- * Apply a shader effect to a table tile
- */
- void ApplyEffectToTile(Dali::Actor tile);
-
- /**
- * Apply effect to the content of a tile
- */
- void ApplyEffectToTileContent(Dali::Actor tileContent);
-
- /**
* Key event handler
*/
void OnKeyEvent(const Dali::KeyEvent& event);
/**
- * Create a depth field background
- *
- * @param[in] bubbleLayer Add the graphics to this layer
- */
- void SetupBackground(Dali::Actor bubbleLayer);
-
- /**
- * Create background actors for the given layer
- *
- * @param[in] layer The layer to add the actors to
- * @param[in] count The number of actors to generate
- */
- void AddBackgroundActors(Dali::Actor layer, int count);
-
- /**
- * Timer handler for ending background animation
- *
- * @return Return value for timer handler
- */
- bool PauseBackgroundAnimation();
-
- /**
- * Pause all animations
- */
- void PauseAnimation();
-
- /**
- * Resume all animations
- */
- void PlayAnimation();
-
- /**
* @brief Creates and sets up the custom effect used for the keyboard (and mouse) focus.
*/
void CreateFocusEffect();
*/
void OnLogoTapped(Dali::Actor actor, const Dali::TapGesture& tap);
- /**
- * Hides the popup
- */
- void HideVersionPopup();
-
- /*
- * @brief Callback called when the buttons page actor is relaid out
- *
- * @param[in] actor The page actor
- */
- void OnButtonsPageRelayout(const Dali::Actor& actor);
-
- /**
- * @brief The is connected to the keyboard focus highlight actor, and called when it is placed on the scene.
- * @param[in] actor The actor that has been placed on the scene.
- */
- void OnSceneConnect(Dali::Actor actor);
-
- /**
- * @brief Callback called to set up background actors
- *
- * @param[in] actor The actor raising the callback
- */
- void InitialiseBackgroundActors(Dali::Actor actor);
-
private:
Dali::Application& mApplication; ///< Application instance.
- Dali::Toolkit::Control mRootActor; ///< All content (excluding background is anchored to this Actor)
- Dali::Animation mRotateAnimation; ///< Animation to rotate and resize mRootActor.
+ Dali::Actor mRootActor; ///< All content (excluding background is anchored to this Actor)
Dali::Animation mPressedAnimation; ///< Button press scaling animation.
Dali::Toolkit::ScrollView mScrollView; ///< ScrollView container (for all Examples)
Dali::Toolkit::ScrollViewEffect mScrollViewEffect; ///< Effect to be applied to the scroll view
- Dali::Toolkit::RulerPtr mScrollRulerX; ///< ScrollView X (horizontal) ruler
- Dali::Toolkit::RulerPtr mScrollRulerY; ///< ScrollView Y (vertical) ruler
Dali::Actor mPressedActor; ///< The currently pressed actor.
- Dali::Timer mAnimationTimer; ///< Timer used to turn off animation after a specific time period
Dali::TapGestureDetector mLogoTapDetector; ///< To detect taps on the logo
Dali::Toolkit::Popup mVersionPopup; ///< Displays DALi library version information
+ BubbleAnimator mBubbleAnimator; ///< Provides bubble animations.
/**
* This struct encapsulates all data relevant to each of the elements used within the custom keyboard focus effect.
};
FocusEffect mFocusEffect[FOCUS_ANIMATION_ACTOR_NUMBER]; ///< The elements used to create the custom focus effect
- std::vector<Dali::Actor> mPages; ///< List of pages.
- AnimationList mBackgroundAnimations; ///< List of background bubble animations
- ExampleList mExampleList; ///< List of examples.
+ std::vector<Dali::Actor> mPages; ///< List of pages.
+ ExampleList mExampleList; ///< List of examples.
float mPageWidth; ///< The width of a page within the scroll-view, used to calculate the domain
int mTotalPages; ///< Total pages within scrollview.
- bool mScrolling : 1; ///< Flag indicating whether view is currently being scrolled
- bool mSortAlphabetically : 1; ///< Sort examples alphabetically.
- bool mBackgroundAnimsPlaying : 1; ///< Are background animations playing
+ bool mScrolling : 1; ///< Flag indicating whether view is currently being scrolled
+ bool mSortAlphabetically : 1; ///< Sort examples alphabetically.
};
#endif // DALI_DEMO_TABLEVIEW_H