#define DALI_DEMO_TABLEVIEW_H
/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-#include <dali/dali.h>
+// EXTERNAL INCLUDES
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/controls/popup/popup.h>
+#include <dali/dali.h>
-class Example;
-
-typedef std::vector<Example> ExampleList;
-typedef ExampleList::iterator ExampleListIter;
-typedef ExampleList::const_iterator ExampleListConstIter;
-
-typedef std::vector<Dali::Animation> AnimationList;
-typedef AnimationList::iterator AnimationListIter;
-typedef AnimationList::const_iterator AnimationListConstIter;
-
-/**
- * Example information
- *
- * Represents a single Example.
- */
-struct Example
-{
- // Constructors
-
- /**
- * @param[in] name unique name of example
- * @param[in] title The caption for the example to appear on a tile button.
- */
- Example(std::string name, std::string title)
- : name(name),
- title(title)
- {
- }
-
- Example()
- {
- }
-
- // Data
-
- std::string name; ///< unique name of example
- std::string title; ///< title (caption) of example to appear on tile button.
-};
-
-
+// INTERNAL INCLUDES
+#include "bubble-animator.h"
+#include "example.h"
/**
* Dali-Demo instance
class DaliTableView : public Dali::ConnectionTracker
{
public:
-
+ /**
+ * Constructor
+ *
+ * @param application A reference to the application class
+ */
DaliTableView(Dali::Application& application);
- ~DaliTableView();
-public:
+ /**
+ * Destructor
+ */
+ ~DaliTableView() = default;
+public:
/**
* Adds an Example to our demo showcase
*
* @note Should be called before the Application MainLoop is started.
* @note By default the examples are NOT sorted alphabetically by Title.
*/
- void SortAlphabetically( bool sortAlphabetically );
-
-private: // Application callbacks & implementation
+ void SortAlphabetically(bool sortAlphabetically);
- static const unsigned int FOCUS_ANIMATION_ACTOR_NUMBER = 2; ///< The number of elements used to form the custom focus effect
-
- /**
- * Shape enum for create function
- */
- enum ShapeType
- {
- CIRCLE,
- BUBBLE
- };
+private: // Application callbacks & implementation
+ static constexpr unsigned int FOCUS_ANIMATION_ACTOR_NUMBER = 2; ///< The number of elements used to form the custom focus effect
/**
* Initialize application.
*
* @param[in] app Application instance
*/
- void Initialize( Dali::Application& app );
+ void Initialize(Dali::Application& app);
/**
* Populates the contents (ScrollView) with all the
void Populate();
/**
- * Rotates RootActor orientation to that specified.
- *
- * @param[in] degrees The requested angle.
- */
- void Rotate( unsigned int degrees );
-
- /**
* Creates a tile for the main menu.
*
* @param[in] name The unique name for this Tile
*
* @return The Actor for the created tile.
*/
- Dali::Actor CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, Dali::Vector2& position );
+ Dali::Actor CreateTile(const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, Dali::Vector2& position);
// Signal handlers
*
* @return Consume flag
*/
- bool OnTilePressed( Dali::Actor actor, const Dali::TouchData& event );
+ bool OnTilePressed(Dali::Actor actor, const Dali::TouchEvent& event);
/**
* Called by OnTilePressed & Accessibility to do the appropriate action.
*
* @return Consume flag
*/
- bool DoTilePress( Dali::Actor actor, Dali::PointState::Type state );
+ bool DoTilePress(Dali::Actor actor, Dali::PointState::Type state);
/**
* Signal emitted when any tile has been hovered
*
* @return Consume flag
*/
- bool OnTileHovered( Dali::Actor actor, const Dali::HoverEvent& event );
+ bool OnTileHovered(Dali::Actor actor, const Dali::HoverEvent& event);
/**
* Signal emitted when the pressed animation has completed.
void OnPressedAnimationFinished(Dali::Animation& source);
/**
- * Signal emitted when the button has been clicked
- *
- * @param[in] button The Button that is clicked.
- *
- * @return Consume flag
- */
- bool OnButtonClicked( Dali::Toolkit::Button& button );
-
- /**
* Signal emitted when scrolling has started.
*
* @param[in] position The current position of the scroll contents.
*
* @return Consume flag
*/
- bool OnScrollTouched( Dali::Actor actor, const Dali::TouchData& event );
+ bool OnScrollTouched(Dali::Actor actor, const Dali::TouchEvent& event);
/**
* Setup the effect on the scroll view
void ApplyCubeEffectToPages();
/**
- * Setup the inner cube effect
- */
- void SetupInnerPageCubeEffect();
-
- /**
- * Apply a shader effect to a table tile
- */
- void ApplyEffectToTile(Dali::Actor tile);
-
- /**
- * Apply effect to the content of a tile
- */
- void ApplyEffectToTileContent(Dali::Actor tileContent);
-
- /**
* Key event handler
*/
- void OnKeyEvent( const Dali::KeyEvent& event );
-
- /**
- * Create a depth field background
- *
- * @param[in] bubbleLayer Add the graphics to this layer
- */
- void SetupBackground( Dali::Actor bubbleLayer );
-
- /**
- * Create background actors for the given layer
- *
- * @param[in] layer The layer to add the actors to
- * @param[in] count The number of actors to generate
- */
- void AddBackgroundActors( Dali::Actor layer, int count );
-
- /**
- * Timer handler for ending background animation
- *
- * @return Return value for timer handler
- */
- bool PauseBackgroundAnimation();
-
- /**
- * Pause all animations
- */
- void PauseAnimation();
-
- /**
- * Resume all animations
- */
- void PlayAnimation();
+ void OnKeyEvent(const Dali::KeyEvent& event);
/**
* @brief Creates and sets up the custom effect used for the keyboard (and mouse) focus.
* @param[in] direction The direction to move the focus
* @return The actor to move the keyboard focus to.
*/
- Dali::Actor OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction );
+ Dali::Actor OnKeyboardPreFocusChange(Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction);
/**
* Callback when the keyboard focused actor is activated.
*
* @param[in] activatedActor The activated actor
*/
- void OnFocusedActorActivated( Dali::Actor activatedActor );
+ void OnFocusedActorActivated(Dali::Actor activatedActor);
/**
* Callback when the keyboard focus indicator is enabled.
*
* @param[in] actor The keyboard focus indicator.
*/
- void OnFocusIndicatorEnabled( Dali::Actor actor );
+ void OnFocusIndicatorEnabled(Dali::Actor actor);
/**
* Callback when the keyboard focus indicator is disabled.
*
* @param[in] actor The keyboard focus indicator.
*/
- void OnFocusIndicatorDisabled( Dali::Actor actor );
+ void OnFocusIndicatorDisabled(Dali::Actor actor);
/**
* Called when the logo is tapped
* @param[in] actor The tapped actor
* @param[in] tap The tap information.
*/
- void OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap );
-
- /**
- * Hides the popup
- */
- void HideVersionPopup();
-
- /*
- * @brief Callback called when the buttons page actor is relaid out
- *
- * @param[in] actor The page actor
- */
- void OnButtonsPageRelayout( const Dali::Actor& actor );
-
- /**
- * @brief The is connected to the keyboard focus highlight actor, and called when it is placed on stage.
- * @param[in] actor The actor that has been placed on stage.
- */
- void OnStageConnect( Dali::Actor actor );
-
- /**
- * @brief Callback called to set up background actors
- *
- * @param[in] actor The actor raising the callback
- */
- void InitialiseBackgroundActors( Dali::Actor actor );
+ void OnLogoTapped(Dali::Actor actor, const Dali::TapGesture& tap);
private:
-
- Dali::Application& mApplication; ///< Application instance.
- Dali::Toolkit::Control mRootActor; ///< All content (excluding background is anchored to this Actor)
- Dali::Animation mRotateAnimation; ///< Animation to rotate and resize mRootActor.
- Dali::Animation mPressedAnimation; ///< Button press scaling animation.
- Dali::Toolkit::ScrollView mScrollView; ///< ScrollView container (for all Examples)
- Dali::Toolkit::ScrollViewEffect mScrollViewEffect; ///< Effect to be applied to the scroll view
- Dali::Toolkit::RulerPtr mScrollRulerX; ///< ScrollView X (horizontal) ruler
- Dali::Toolkit::RulerPtr mScrollRulerY; ///< ScrollView Y (vertical) ruler
- Dali::Actor mPressedActor; ///< The currently pressed actor.
- Dali::Timer mAnimationTimer; ///< Timer used to turn off animation after a specific time period
- Dali::TapGestureDetector mLogoTapDetector; ///< To detect taps on the logo
- Dali::Toolkit::Popup mVersionPopup; ///< Displays DALi library version information
+ Dali::Application& mApplication; ///< Application instance.
+ Dali::Actor mRootActor; ///< All content (excluding background is anchored to this Actor)
+ Dali::Animation mPressedAnimation; ///< Button press scaling animation.
+ Dali::Toolkit::ScrollView mScrollView; ///< ScrollView container (for all Examples)
+ Dali::Toolkit::ScrollViewEffect mScrollViewEffect; ///< Effect to be applied to the scroll view
+ Dali::Actor mPressedActor; ///< The currently pressed actor.
+ Dali::TapGestureDetector mLogoTapDetector; ///< To detect taps on the logo
+ Dali::Toolkit::Popup mVersionPopup; ///< Displays DALi library version information
+ BubbleAnimator mBubbleAnimator; ///< Provides bubble animations.
/**
* This struct encapsulates all data relevant to each of the elements used within the custom keyboard focus effect.
*/
struct FocusEffect
{
- Dali::Toolkit::ImageView actor; ///< The parent keyboard focus highlight actor
- Dali::Animation animation; ///< The animation for the parent keyboard focus highlight actor
+ Dali::Toolkit::ImageView actor; ///< The parent keyboard focus highlight actor
+ Dali::Animation animation; ///< The animation for the parent keyboard focus highlight actor
};
- FocusEffect mFocusEffect[FOCUS_ANIMATION_ACTOR_NUMBER]; ///< The elements used to create the custom focus effect
-
- std::vector< Dali::Actor > mPages; ///< List of pages.
- AnimationList mBackgroundAnimations; ///< List of background bubble animations
- ExampleList mExampleList; ///< List of examples.
+ FocusEffect mFocusEffect[FOCUS_ANIMATION_ACTOR_NUMBER]; ///< The elements used to create the custom focus effect
- float mPageWidth; ///< The width of a page within the scroll-view, used to calculate the domain
- int mTotalPages; ///< Total pages within scrollview.
+ std::vector<Dali::Actor> mPages; ///< List of pages.
+ ExampleList mExampleList; ///< List of examples.
- bool mScrolling:1; ///< Flag indicating whether view is currently being scrolled
- bool mSortAlphabetically:1; ///< Sort examples alphabetically.
- bool mBackgroundAnimsPlaying:1; ///< Are background animations playing
+ float mPageWidth; ///< The width of a page within the scroll-view, used to calculate the domain
+ int mTotalPages; ///< Total pages within scrollview.
+ bool mScrolling : 1; ///< Flag indicating whether view is currently being scrolled
+ bool mSortAlphabetically : 1; ///< Sort examples alphabetically.
};
#endif // DALI_DEMO_TABLEVIEW_H