#include <dali-toolkit/devel-api/shader-effects/distance-field-effect.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/devel-api/accessibility-manager/accessibility-manager.h>
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
// INTERNAL INCLUDES
#include "shared/execute-process.h"
focusableTile.SetProperty( Actor::Property::NAME, name );
// Set the tile to be keyboard focusable
- focusableTile.SetKeyboardFocusable( true );
+ focusableTile.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE, true );
// Register a property with the ImageView. This allows us to inject the scroll-view position into the shader.
Property::Value value = Vector3( 0.0f, 0.0f, 0.0f );
borderImage.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
borderImage.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
borderImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
- borderImage.SetProperty( DevelActor::Property::OPACITY, 0.8f );
+ borderImage.SetProperty( Actor::Property::OPACITY, 0.8f );
focusableTile.Add( borderImage );
TextLabel label = TextLabel::New();
Random::Range( -size.y, size.y ),
Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) );
- child.SetPosition( childPos );
+ child.SetProperty( Actor::Property::POSITION, childPos );
// Define bubble horizontal parallax and vertical wrapping
Constraint animConstraint = Constraint::New < Vector3 > ( child, Actor::Property::POSITION, AnimateBubbleConstraint( childPos, Random::Range( -0.85f, 0.25f ) ) );
int shapeType = static_cast<int>( Random::Range( 0.0f, NUMBER_OF_SHAPE_IMAGES - 1 ) + 0.5f );
ImageView dfActor = ImageView::New();
- dfActor.SetSize( Vector2( randSize, randSize ) );
+ dfActor.SetProperty( Actor::Property::SIZE, Vector2( randSize, randSize ) );
dfActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
// Set the Image URL and the custom shader at the same time