return focusableTile;
}
-bool DaliTableView::OnTilePressed( Actor actor, const TouchData& event )
+bool DaliTableView::OnTilePressed( Actor actor, const TouchEvent& event )
{
return DoTilePress( actor, event.GetState( 0 ) );
}
if( consumed )
{
mPressedAnimation = Animation::New( BUTTON_PRESS_ANIMATION_TIME );
- mPressedAnimation.SetEndAction( Animation::Discard );
+ mPressedAnimation.SetEndAction( Animation::DISCARD );
// scale the content actor within the Tile, as to not affect the placement within the Table.
Actor content = actor.GetChildAt(0);
accessibilityManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) );
}
-bool DaliTableView::OnScrollTouched( Actor actor, const TouchData& event )
+bool DaliTableView::OnScrollTouched( Actor actor, const TouchEvent& event )
{
if( PointState::DOWN == event.GetState( 0 ) )
{
void DaliTableView::OnKeyEvent( const KeyEvent& event )
{
- if( event.state == KeyEvent::Down )
+ if( event.GetState() == KeyEvent::Down )
{
if ( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
{