keyboardFocusManager.SetFocusIndicatorActor( mFocusEffect[0].actor );
- // Connect to the on & off stage signals of the indicator which represents when it is enabled & disabled respectively
- mFocusEffect[0].actor.OnStageSignal().Connect( this, &DaliTableView::OnFocusIndicatorEnabled );
- mFocusEffect[0].actor.OffStageSignal().Connect( this, &DaliTableView::OnFocusIndicatorDisabled );
+ // Connect to the on & off scene signals of the indicator which represents when it is enabled & disabled respectively
+ mFocusEffect[0].actor.OnSceneSignal().Connect( this, &DaliTableView::OnFocusIndicatorEnabled );
+ mFocusEffect[0].actor.OffSceneSignal().Connect( this, &DaliTableView::OnFocusIndicatorDisabled );
}
void DaliTableView::OnFocusIndicatorEnabled( Actor /* actor */ )
return focusableTile;
}
-bool DaliTableView::OnTilePressed( Actor actor, const TouchData& event )
+bool DaliTableView::OnTilePressed( Actor actor, const TouchEvent& event )
{
return DoTilePress( actor, event.GetState( 0 ) );
}
accessibilityManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) );
}
-bool DaliTableView::OnScrollTouched( Actor actor, const TouchData& event )
+bool DaliTableView::OnScrollTouched( Actor actor, const TouchEvent& event )
{
if( PointState::DOWN == event.GetState( 0 ) )
{