Dali::Property::Map effect = Toolkit::CreateDistanceFieldEffect();
Property::Map imageMap;
imageMap.Add( ImageVisual::Property::URL, SHAPE_IMAGE_TABLE[ shapeType ] );
- imageMap.Add( Visual::Property::SHADER, effect );
+ imageMap.Add( Toolkit::Visual::Property::SHADER, effect );
dfActor.SetProperty( Toolkit::ImageView::Property::IMAGE, imageMap );
dfActor.SetColor( BUBBLE_COLOR[ i%NUMBER_OF_BUBBLE_COLOR ] );