~SceneCollectionResource() = default;
- static SceneCollectionResource::Ptr createSceneCollectionObject();
+ static SceneCollectionResource::Ptr create();
+ static SceneCollectionResource::Ptr create(const RCSResourceAttributes &);
void addScene(std::string &&);
void addScene(const std::string &);
void setName(std::string &&);
void setName(const std::string &);
+ std::vector<std::string> getSceneValues() const;
+
std::string getName() const;
std::string getId() const;
std::string getUri() const;
std::string getAddress() const;
- const std::vector<SceneMemberResource::Ptr> getSceneMembers();
+ std::vector<SceneMemberResource::Ptr> getSceneMembers() const;
+
+ std::vector<SceneMemberResource::Ptr> findSceneMembers(
+ const std::string & sceneName) const;
RCSResourceObject::Ptr getRCSResourceObject() const;
public:
typedef std::shared_ptr<SceneExecuteResponseHandler> Ptr;
- SceneExecuteResponseHandler() = default;
+ SceneExecuteResponseHandler()
+ : m_numOfMembers(0), m_responseMembers(0), m_errorCode(0) { }
~SceneExecuteResponseHandler() = default;
int m_numOfMembers;
int m_responseMembers;
int m_errorCode;
- std::weak_ptr<SceneCollectionResource> m_Owner;
- SceneExecuteCallback m_Cb;
+ std::weak_ptr<SceneCollectionResource> m_owner;
+ SceneExecuteCallback m_cb;
static SceneExecuteResponseHandler::Ptr createExecuteHandler(
const SceneCollectionResource::Ptr, SceneExecuteCallback);
SceneCollectionRequestHandler() = default;
~SceneCollectionRequestHandler() = default;
- std::weak_ptr<SceneCollectionResource> m_Owner;
+ std::weak_ptr<SceneCollectionResource> m_owner;
RCSSetResponse onSetRequest(
const RCSRequest &, RCSResourceAttributes &);
- void onExecute(int, /*const RCSRequest &,*/ RCSResourceAttributes &);
private:
RCSSetResponse addSceneRequest(
const RCSRequest &, RCSResourceAttributes &);
RCSSetResponse createSceneMemberRequest(
const RCSRequest &, RCSResourceAttributes &);
+ RCSSetResponse setSceneCollectionName(
+ const RCSRequest &, RCSResourceAttributes &);
+
+ void addMemberInfoFromRemote(SceneMemberResource::Ptr,
+ std::vector<RCSResourceAttributes>);
};
- std::string m_Uri;
- std::string m_Address;
+ std::string m_uri;
+ std::string m_address;
- RCSResourceObject::Ptr m_SceneCollectionResourceObj;
- std::mutex m_SceneMemberLock;
- std::vector<SceneMemberResource::Ptr> m_SceneMembers;
+ RCSResourceObject::Ptr m_sceneCollectionResourceObject;
+ mutable std::mutex m_sceneMemberLock;
+ std::vector<SceneMemberResource::Ptr> m_sceneMembers;
- SceneCollectionRequestHandler m_RequestHandler;
- std::mutex m_ExecuteHandlerLock;
- std::list<SceneExecuteResponseHandler::Ptr> m_ExecuteHandlers;
+ SceneCollectionRequestHandler m_requestHandler;
- SceneCollectionResource() = default;
+ SceneCollectionResource();
SceneCollectionResource(const SceneCollectionResource &) = delete;
SceneCollectionResource & operator = (
const SceneCollectionResource &) = delete;
SceneCollectionResource(SceneCollectionResource &&) = delete;
- SceneCollectionResource && operator = (
+ SceneCollectionResource & operator = (
SceneCollectionResource &&) = delete;
- void onExecute(int, SceneExecuteCallback, SceneExecuteResponseHandler::Ptr);
+ RCSResourceObject::Ptr createResourceObject();
+ void setDefaultAttributes();
+ void initSetRequestHandler();
};
}
}
-
#endif // SCENE_COLLECTION_RESOURCE_OBJECT_H
+