RemoteScene(
const std::string &name, std::shared_ptr< SceneCollectionResourceRequestor >);
- RemoteSceneAction::Ptr createRemoteSceneActionInstance(
+ RemoteSceneAction::Ptr createRemoteSceneAction(
const std::string &, const RCSResourceAttributes &);
void addExistingRemoteSceneAction(const std::string &, const std::string &,
- const std::string &, const std::string &key,
- const RCSResourceAttributes::Value &);
+ RCSRemoteResourceObject::Ptr, const std::string &key,
+ const RCSResourceAttributes::Value &);
void onSceneActionAdded(
int, RCSRemoteResourceObject::Ptr,