replace : iotivity -> iotivity-sec
[platform/upstream/iotivity.git] / service / scene-manager / SConscript
index fab4806..69cf3c8 100755 (executable)
@@ -34,7 +34,7 @@ if env.get('LOGGING'):
     env.AppendUnique(CPPDEFINES = ['TB_LOG'])
 
 lib_env = env.Clone()
-SConscript(env.get('SRC_DIR') + '/service/third_party_libs.scons', 'lib_env')
+SConscript('#service/third_party_libs.scons', 'lib_env')
 scenemanager_env = lib_env.Clone()
 
 target_os = env.get('TARGET_OS')
@@ -43,48 +43,45 @@ target_os = env.get('TARGET_OS')
 ######################################################################
 scenemanager_env.AppendUnique(CPPPATH = ['./include'])
 scenemanager_env.AppendUnique(CPPPATH = ['./src'])
+scenemanager_env.AppendUnique(CPPPATH = ['../../resource/csdk/connectivity/api'])
 scenemanager_env.AppendUnique(CPPPATH = ['../resource-encapsulation/include'])
 scenemanager_env.AppendUnique(CPPPATH = ['../resource-encapsulation/src/common/primitiveResource/include'])
 scenemanager_env.AppendUnique(CPPPATH = ['../resource-encapsulation/src/common/expiryTimer/include'])
 
+
 scenemanager_env.PrependUnique(LIBS = [
+    'coap',
+    'connectivity_abstraction',
+    'oc_logger',
+    'octbstack',
+    'oc',
     'rcs_client',
     'rcs_server',
-    'rcs_common',
-    'oc',
-    'octbstack',
-    'oc_logger',
-    'connectivity_abstraction',
-    'libcoap'
+    'rcs_common'
     ])
 
-if target_os not in ['windows', 'winrt']:
+if target_os not in ['windows']:
     scenemanager_env.AppendUnique(CXXFLAGS = ['-O2', '-g', '-Wall', '-fmessage-length=0', '-std=c++0x'])
 
-if target_os not in ['darwin', 'ios', 'windows', 'winrt']:
+if target_os not in ['darwin', 'ios', 'windows']:
     scenemanager_env.AppendUnique(LINKFLAGS = ['-Wl,--no-undefined'])
 
-if target_os == 'linux':
+if target_os in ['linux']:
     scenemanager_env.AppendUnique(LIBS = ['pthread'])
 
 if target_os == 'android':
     scenemanager_env.AppendUnique(CXXFLAGS = ['-frtti', '-fexceptions'])
     scenemanager_env.AppendUnique(LIBS = ['gnustl_shared','log'])
 
-    if not env.get('RELEASE'):
-        scenemanager_env.AppendUnique(LIBS = ['log'])
+if not env.get('RELEASE') and target_os not in ['ios']:
+    scenemanager_env.PrependUnique(LIBS = ['gcov'])
+    scenemanager_env.AppendUnique(CXXFLAGS = ['--coverage'])
 
 ######################################################################
 # Source files and Targets
 ######################################################################
-SCENE_SRC_DIR = './src/' 
-scenemanager_src = [
-        SCENE_SRC_DIR + 'SceneCollection.cpp',
-        SCENE_SRC_DIR + 'SceneMemberObject.cpp',
-        SCENE_SRC_DIR + 'SceneAction.cpp',
-        SCENE_SRC_DIR + 'Scene.cpp',
-        SCENE_SRC_DIR + 'SceneList.cpp'
-        ]
+SCENE_SRC_DIR = './src/'
+scenemanager_src = Glob(SCENE_SRC_DIR + '*.cpp')
 
 if target_os in ['tizen','android'] :
     scenemanagersdk = scenemanager_env.SharedLibrary('scene_manager', scenemanager_src)
@@ -93,12 +90,18 @@ else :
 
 scenemanager_env.InstallTarget(scenemanagersdk, 'libscene_manager')
 scenemanager_env.UserInstallTargetLib(scenemanagersdk, 'libscene_manager')
-scenemanager_env.UserInstallTargetHeader('include/SceneList.h',\
-    'service/scene-manager', 'SceneList.h')
+scenemanager_env.UserInstallTargetHeader('include/SceneList.h', 'service/scene-manager', 'SceneList.h')
+scenemanager_env.UserInstallTargetHeader('include/SceneCollection.h', 'service/scene-manager', 'SceneCollection.h')
+scenemanager_env.UserInstallTargetHeader('include/Scene.h', 'service/scene-manager', 'Scene.h')
+scenemanager_env.UserInstallTargetHeader('include/SceneAction.h', 'service/scene-manager', 'SceneAction.h')
+scenemanager_env.UserInstallTargetHeader('include/RemoteSceneList.h', 'service/scene-manager', 'RemoteSceneList.h')
+scenemanager_env.UserInstallTargetHeader('include/RemoteSceneCollection.h', 'service/scene-manager', 'RemoteSceneCollection.h')
+scenemanager_env.UserInstallTargetHeader('include/RemoteScene.h', 'service/scene-manager', 'RemoteScene.h')
+scenemanager_env.UserInstallTargetHeader('include/RemoteSceneAction.h', 'service/scene-manager', 'RemoteSceneAction.h')
 
 # Go to build Unit test
-#if target_os == 'linux':
-#    SConscript('src/unittest/SConscript')
+if target_os in ['linux']:
+    SConscript('unittests/SConscript')
 
 # Go to build sample apps
 SConscript('sampleapp/SConscript')